That's a cool design man.
With as much Crew slots, i will murder to see a pilot with an effect like : " Other
friendly ship at range 1-2 may performs action from any of your equipped Upgrade card with the "
Action:
" header.
"
I like the gilded Lily mechanic ; but maybe it need a trigger like "at each start of activation phase". It can be nasty with a Uwing, Arc170, Falcon (both old & new), Hwk-290, ... but, for the moment i'm a little confused : when the friendly ship get out of my range 1-2, did I keep a copy of his title ? Until which trigger ? Forever ? And if the friendly ship die, did I keep a copy of is title or is it like the IG-2000 ?
Booster Terrik (crew)... Just him with Latts Razzi ... Maybe you should playtest that synergy with maybe somes Zhead-95 with Concussion missile & Guidance chips
Yah pilots can keep the same ability in a new ship, but crew versions of pilot characters always have different (though sometimes related) abilities.
And it's not quite word for word, as he pointed out when I said the same thing earlier, wedge only counts the targets primary arc, not aux/mobile/speical arcs
.
in that's case, why not allow the "wedge effect" at your mate when you see the enemy in your firing arc at a limited range ? like Ethan who transform 1hit into critic for the rest of his squad.
Okay, that is a hard limit, I was wondering about that. Still feels wrong for large ship expansions, but whatever, it's your contest. All I know is if it's a choice between entering and verisimilitude, you couldn't pay me to take the first over the second.
¯\_(ツ)_/¯
I get that you probably don't want to deal with that many new interactions per entry, but if you want expansions, let us make expansions, not contractions.
Restrictions always challenges the creativity.
Maybe you could take advantage of dual side cards to reduce the number cards (like flipping the "pulsar skate" into the "merisse hope" after the trigger).