Tail gunner on TIE SFs make some fun flying, great fun! (FFG error corrected)

By clanofwolves, in X-Wing

So in playing around with my fairly new TIE SF; I found that a slight correction to an obvious designer oversight, makes these SFs a really nice little ship that I see using in a squad. So take this little combo and: have fun as it was originally intended (in the movie, remember?):

2F9E30E8-DBD2-4193-9497-CA591C07D09D.png7C446FBB-D4EB-44DC-94B1-B2F21EE035CE_1.p002E08F2-262A-4091-8712-E8E695D251AE.png

Oh hey, it's this horse again... *gets bat ready*

So I'm assuming by your statement Nhoj4, this is a thread that another has already spun. But what do bats have to do with it? We've had horses, bats never came into play as a useful tool. Besides, if this horse has walked by before, it must be a good horse huh?

Which would you prefer, the current title or a crew slot?

With the title, shooting out the back while the pilot shoots out the front is exactly what the Guy In Back (GIB) is doing. One person can't do the crew role as well as operate the guns in the rear arc.

FFG haven't committed an 'obvious design oversight', they just have a threshold of the persons role is before they'll give a ship a crew slot. Which the TIE/sf doesn't meet, as the only thing the GIB can do is operate the mini turret under the ship (much like the turret gunner on the Y-Wing can only operate the turret weapons and not perform as a crew slot as well).

I think the developers had two choices: Stay true to the flavor and give the Tie/SF a crew slot OR give the Tie/SF cool abilities (that would probably be broken with some crew combos) and a title that allows for additional fire-power, which could spun to represent a second set of trigger-fingers in the cockpit.

Why they decided to give this Tie the dial of a barge, however, deserves some attention.

It's a Tie - it does not need 3 hull and 3 shields. That is not thematic, either (is it?).

The oversight was giving it a 'bomber' dial when it should have had a 'fighter' one.

What's funnier that beating one horse?... Beating two!

im wondering why it has a missile slot personally

im wondering why it has a missile slot personally

I think missiles are mentioned when Tweedledum and Tweedledummer are escaping Darth Emo's ship. Could be wrong though.

Edited by Revanchist

im wondering why it has a missile slot personally

I think missiles are mentioned when Tweedledum and Tweedledummer are escaping Darth Emo's ship. Could be wrong though.

This is it. Poe mentioned it had lasers, missiles, and "mag pulse"

I think the developers had two choices: Stay true to the flavor and give the Tie/SF a crew slot OR give the Tie/SF cool abilities (that would probably be broken with some crew combos) and a title that allows for additional fire-power, which could spun to represent a second set of trigger-fingers in the cockpit.

Why they decided to give this Tie the dial of a barge, however, deserves some attention.

It's a Tie - it does not need 3 hull and 3 shields. That is not thematic, either (is it?).

It did survive a missile hit in the movie and didn't just evaporate. I think 3 hull and shields makes sense for what was shown on screen. I think they could have made it just slightly more maneuverable. Maybe have the 3 turn white instead of red.

The oversight was giving it a 'bomber' dial when it should have had a 'fighter' one.

What's funnier that beating one horse?... Beating two!

This is my main problem with it as well. It's a Tie SPECIAL FORCES - but it flies like a Tie Special Ed. It is an upgraded version of a future version of plain old tie fighter. It should have a better dial, yet it has more Reds than any other color and the 1 and 3 turns are some if the reds. Then it has a 1 straight(I think, can't really remember) which is a great move, especially with barrel roll to slow roll. And if it had a cannon slot, you could really use that slow rolling to great effect, but alas. No crew slot, no good dial, and no cannon slot= no bueno.

im wondering why it has a missile slot personally

I think missiles are mentioned when Tweedledum and Tweedledummer are escaping Darth Emo's ship. Could be wrong though.

This is it. Poe mentioned it had lasers, missiles, and "mag pulse"

This gives me hope that we will see a version of the Mag Pulse weaponry from TIE Fighter

This is my main problem with it as well. It's a Tie SPECIAL FORCES - but it flies like a Tie Special Ed.

Too far.

no worries, soon as you get the Stolen/SF you can run Tailgunner using Sabine's Masterpiece

no worries, soon as you get the Stolen/SF you can run Tailgunner using Sabine's Masterpiece

For being the underdog, Rebels sure do let their hubris show.

And FFG is really milking the Rebels franchise.

The crew in the back is represented by the aux arc. Pretty standard ffg fare.

Alex davey actually talked about this on a podcast, same with the arc.

The tie sf is a 2 person craft, 1 pilot and the gunner, represented by the rear arc. .

The arc is as 3 person craft, pilot, gunner (rear arc) and a 3rd crew members.

If the tie sf did have the rear arc, and the title and a crew slot, imagine the kind of things that would happen with either gunner crew, or tactician crew.

Edited by Stronghammer

Backdraft, wired, collision detector, primed thrusters. Barrel roll through a debris field and shoot somebody in the face after doing a red. Like any expansion*, you gotta get the last piece of the puzzle from another box. It's not an X7 defender, but neither is it in T65 territory. It can do something completely different than any other ship in the game. I for one enjoy that.

They decided that the dude in the back is usually too busy shooting stuff to also be a crew member. Seriously, you think that General Hux would use one of these as a command ship, when somehow a Tie Shuttle couldn't accommodate him? Shoot out the front. Shoot out the butt. Smile. Trust me, it's good fun.

*Any expansion except the Tie/FO. Good ol' Omega Leader.

Alex davey actually talked about this on a podcast, same with the arc.

The tie sf is a 2 person craft, 1 pilot and the gunner, represented by the rear arc. .

The arc is as 3 person craft, pilot, gunner (rear arc) and a 3rd crew members.

If the tie sf did have the rear arc, and the title and a crew slot, imagine the kind of things that would happen with either gunner crew, or tactician crew.

Yet, the TIE phantom is a two person craft and has a crew slot the argument can be made that if the TIE/SF does not have a crew slot because both the pilot and gunner are needed for the standard operation of the craft, then the same should be said for the TIE phantom. In the end, they decided for abilities and a title as opposed to a crew option, I was a huge proponent to wanting the SF to have a crew slot for the versatility - giving the special forces craft special options and tactics by a varied crew slot. The developers had another idea for the craft, which I understand.

Perhaps a Command Craft title for the SF that adds a crew slot COULD be interesting.

Alex davey actually talked about this on a podcast, same with the arc.

The tie sf is a 2 person craft, 1 pilot and the gunner, represented by the rear arc. .

The arc is as 3 person craft, pilot, gunner (rear arc) and a 3rd crew members.

If the tie sf did have the rear arc, and the title and a crew slot, imagine the kind of things that would happen with either gunner crew, or tactician crew.

Indeed... just imagine if people could actually use the sf.

In my opinion they should've gone one of 2 ways: current upgrade slots but a decent dial, or current dial but add a crew.

They didn't though, and my sf has seen very little use. Which is a shame because I like the concept.

TIE/sf is a good ship, at least "Backdraft," who has been a staple of my lists for the last month since I picked up the ship. Don't try to fly it like other TIE's, it can take a couple punches, but you should still being able to avoid those punches with barrel roll and the rear arc allowing you to set up angles of attack that you would otherwise not be able to and that your opponent cannot match.

Giving it a crew slot is silly. The use of a title represent the additional crewmember and add more offensive capability (3 front or 2 both) than a simple 2die front and rear arc was a better idea. If you add a crew slot on there, people are just going to add things other than Tail Gunner, which makes no sense.

Edited by kris40k

no worries, soon as you get the Stolen/SF you can run Tailgunner using Sabine's Masterpiece

If this ship has another person in the ship, and they are operating the rear gun, aren't they called a crew member that's a tail gunner????

Edited by clanofwolves

The SF is good, you guys are just bad at thinking outside the box. 2 of them made the cut at the Durham regional, used as homing missile platforms.

Omega Leader + Juke + Comm Relay

Backdraft + Veteran Instincts + Fire-Control System + Homing Missiles + Guidance Chips

Quickdraw + Veteran Instincts + Fire-Control System + Homing Missiles + Guidance Chips

(98)

6th after Swiss.

I assume the titles were included, however, the point is, just because you don't know how to make it work doesn't mean it doesn't work at all. Go learn something. Get better. Make someone fear the ship they previously thought unusable.

Spin this another way. Why doesn't the YT-1300 have 5 crew slots? There is space for them, ventral and dorsal turrets, 4 flight deck crew positions (including the pilot). The SF crew member is purely the turret gunner, the standard Y-Wing has a turret gunner, as does the K-Wing. The ARC has a weapons officer, pilot and rear gunner. There's a lot more....... but that's been done to death.

Stick a tactician in an SF, 2 stressed ships per round (as long as you get the arcs). The ARC 170 doesn't get 2 attacks per round, you fire front or rear (again, which everyone knows but I'm illustrating the point). The SF did get screwed for it's dial.. I know everyone thinks it should have the Tie 5 straight but is the SF actually as maneuverable as a Tie. Poe says "these things can shift" when he's accelerating out of the hanger, not when he's flying down the underside of the Star Destroyer. If the 2 and 3 hards were white, the dial would be fine (imo).

I'm still looking to fly the SF because I think it has a lot to offer. Not putting the crew slot in was done to prevent current and future OP/unbalanced combos. And hey, it has more green than a Phantom (but more red, which is the main issue).

Just to assist readers of my rant in seeing my logic (which may be twisted, but I cannot help it), I'll add two definitions that exist outside and within the Star Wars universe:

Tail Gunner: A tail gunner or rear gunner is a crewman on a military aircraft who functions as a gunner defending against enemy fighter attacks from the rear, or "tail", of the plane.

SF (Special Forces): special forces and special operations forces are military units trained to conduct specialized operations beyond the sophistication and abilities of standard combat units. SF crews are specially equipped and trained units that swiftly perform extreme military activities. SF missions are conducted by specially designated, organized, trained, and equipped forces, manned with selected personnel, using unconventional tactics, techniques, and modes of deployment to overmatch and overwhelm enemy positions and personel.