Undercosted, overcosted... What is CORRECTLY costed?

By Kdubb, in X-Wing

Dash is way scarier than miranda to me.

First of all the ability to ignore obstacles.

Second being able to reposition. Miranda can with slam, but then she isn't shooting that round.

Third the if she's using her TLT, max damage she can do is 2, dash can do up to 4. Yea she often has a homing missile, but that's a 1 time thing, max twice if she has EM.

The only big adantages miranda has besides cost is that she doesn't have the range 1 bubble, and if she has bombs that's another X factor in her favor.

Everyone who is saying that the Defender is underpriced is correct, but.

I remember the conversation that happened when the Defender was first announced. It was DOA, on the release article, and confirmed dead when it was first proxies on Vassle.

2016 is a weird timeline.

Be fair, they actively gave the thing a 4-5 point buff in the meantime!

I still don`t think the defender itself is the problem but the lack of alternatives. Defenders make up like 80% of Imperial Lists because people didn`t wanna play against arc dodgers anymore and cried until FFG released things to address them specifically, which excludes 3-4 ships from the meta, TIE fighters, FO and probably soon the Striker are more or less the same ships as well, and if one is not viable anymore the others are not as well. Bombers and Punishers are far too similar as well. TIE/SF ~ Firespray (and both are not performing well atm), and then there are the "crew" carriers.

That makes 4 ships which do not perform that well and the Defender. I call that even if the title was -1 point and it was a free evade action instead of a token, defenders would still be the only thing you see (the total number of defenders might go down a bit, but not significantly). If FFG made the title even worse the Empire would vanish from competititve play like the Rebels when JM15k were a thing,

I don't think over-costed and under-costed are meaningful on their own, only when you compare 2 specific ships can you say one is over-costed compared to the other.

I think it is more helpful to consider ships to exist on a spectrum with /x7 Defenders at (or near) the top and ORS at the bottom (with basic X-wings only slightly further up the food-chain). Costing ships correctly does not seem to be easy as the interaction between the dial and the basic stats is only the starting point. Then you have upgrades before you even start to consider the unintended synergies that can be unleashed from things like Deadeye-OCR-Scouts.

That said, recent releases do seem to be getting better on the whole as we haven't had any more Biggses.

Scum: Protectorate. All of it; the whole expansion.

Zealous Recruit is too dear by a long way. I mean, it's 2 points more expensive than the Alpha Squad for basically the same ship, and no-one uses the Alpha squad... like, ever. With or without the Autothrusters that make it the same price.

The rest of that set is fine, but the PS1 is 2 points too much to be worth bringing at best, probably 3 points.

62863467.jpg


Undercosted, overcosted...

Wombling Free?

Most of the TIE/fo pilots are pretty well balanced. Omega Leader is infamous for good reason (but is bloody expensive for a TIE fighter) but people tend to be shocked by just how nasty Zeta Leader or Epsilon Ace can be for what is essentially pocket change.

I second Vader. He's powerful but expensive. Lethally shooty.....but only once he's got a target lock. Doesn't stress himself like the PTL crowd but struggles to shift the stuff once he's got it.


I hesitate on crack shot; because it's so **** good on Black Squadron Pilots that nothing else seems to come close. Fortunately, there are some alternatives for the uniques now - Snap Shot Mauler Mithel is rather nice.

Edited by Magnus Grendel

Major Rhymer is perfect, the rest of the game is severely undercosted.

I don't think over-costed and under-costed are meaningful on their own, only when you compare 2 specific ships can you say one is over-costed compared to the other.

I think it is more helpful to consider ships to exist on a spectrum with /x7 Defenders at (or near) the top and ORS at the bottom (with basic X-wings only slightly further up the food-chain). Costing ships correctly does not seem to be easy as the interaction between the dial and the basic stats is only the starting point. Then you have upgrades before you even start to consider the unintended synergies that can be unleashed from things like Deadeye-OCR-Scouts.

That said, recent releases do seem to be getting better on the whole as we haven't had any more Biggses.

They're meaningful because the game is explicitly balanced against the TIE Fighter, so when comparing any two ships for the 'objective' level of costing, well, the TIE fighter is it.

I don't think over-costed and under-costed are meaningful on their own, only when you compare 2 specific ships can you say one is over-costed compared to the other.

I think it is more helpful to consider ships to exist on a spectrum with /x7 Defenders at (or near) the top and ORS at the bottom (with basic X-wings only slightly further up the food-chain). Costing ships correctly does not seem to be easy as the interaction between the dial and the basic stats is only the starting point. Then you have upgrades before you even start to consider the unintended synergies that can be unleashed from things like Deadeye-OCR-Scouts.

That said, recent releases do seem to be getting better on the whole as we haven't had any more Biggses.

They're meaningful because the game is explicitly balanced against the TIE Fighter, so when comparing any two ships for the 'objective' level of costing, well, the TIE fighter is it.

-The TIE Fighter is no longer the benchmark and Defenders are balanced against a more powerful benhcmark

-FFG deliberately built an undercosted ship/combo

-Somebody at FFG isn't really good at math

Edited by LordBlades

I think the jm5k is a very good example of undercosted ship , so many important slots (ept, not 1 but 2 torps, crew, illicit, mech) is perfect and the most used ship happens to be 27 points only.

Rebels are terribly overpriced - X-Wings, T-70, E-Wings, all are overpriced about 2-3 points. My guess is FFG took into account fact that those ships could take regenerating astromech - but the problem is regeneration in current game state is way overcosted. There are powerful alfa strikes (regeneration won't save you against focused fire from 2 or 3 torpedoes or Homing Missiles) and multiple stress sources (bye bye R5-P9). In practice regeneration is a delayed evade token - also in some cases it cannot prevent criticall hit; its only strenght comes into lategame where you are flying 1v1- unfortunately in current game state regeneration is not as good as it is costed, thus Rebels are in constant underpowered state.

Just look how much fully equipped Corran cost (48 pts), now compare it to fully equipped Countess Ryad with X7 title.

Edited by Embir82

Just look how much fully equipped Corran cost (48 pts), now compare it to fully equipped Countess Ryad with X7 title.

Corran does have a much better pilot ability that Ryad's. Double tapping is ridculously strong in X-wing. Corran is also much higher PS.

If anything Corran is probably the only not overcosted E-wing.

The devs already said, in an article, they eyeball point costs.

Edited by DicesonFire

Major Rhymer is perfect, the rest of the game is severely undercosted.

Yep, he's the baseline and everything else is broken:

D8162BB4-5C67-4FBC-971C-A6E5E8B37AB8.png

7F0ADF52-5BC3-493A-B84B-AA87327F92DC.png3709B9B2-C854-4AF2-9C4B-63F5ECA3345A_1.pC0EF9557-8774-4D6C-8FE7-3E1723CCF433.png17CAFF10-1D77-4331-A778-73FE821642B8.png

Scum: Protectorate. All of it; the whole expansion.

Zealous Recruit is too dear by a long way. I mean, it's 2 points more expensive than the Alpha Squad for basically the same ship, and no-one uses the Alpha squad... like, ever. With or without the Autothrusters that make it the same price.

The rest of that set is fine, but the PS1 is 2 points too much to be worth bringing at best, probably 3 points.

Why does everybody keep saying this? Yes, they struggle in the current meta, but that doesn't mean they are bad. I've destroyed Palp Aces (the first version with Vader/Fel, and the second version with Fel/Inquisitor, and even Imperial A-holes squads) numerous times with not one, not two, but FOUR Alpha Squadron Pilots in my squad. They do work, man! And their ability to choose between boost or barrel roll makes them insane blockers, which is why they do so well against squads that essentially have only two aces and nothing else. I really feel that Alpha Sq. Pilots are not as overcosted as people say.

OK. Rant over....nope, I'm gonna keep going.

And y'know what, along this line of thinking, the idea that appropriate price of ships varies with the meta seems disingenuous to me. The prices are static, and they are good (usually). The value of the ship changes depending on what most people are flying at the moment, but if you were to change the price point you wouldn't magically make the ship better for the meta - you would just add things to ameliorate the discrepancy in performance against different squads. I know this is all about the 100 point format, but altering the point total for the format (I love EPIC 300!) drastically changes the value of ships without affecting the price.

Edited by Parakitor

Scum: Protectorate. All of it; the whole expansion.

Zealous Recruit is too dear by a long way. I mean, it's 2 points more expensive than the Alpha Squad for basically the same ship, and no-one uses the Alpha squad... like, ever. With or without the Autothrusters that make it the same price.

The rest of that set is fine, but the PS1 is 2 points too much to be worth bringing at best, probably 3 points.

Why does everybody keep saying this? Yes, they struggle in the current meta, but that doesn't mean they are bad. I've destroyed Palp Aces (the first version with Vader/Fel, and the second version with Fel/Inquisitor, and even Imperial A-holes squads) numerous times with not one, not two, but FOUR Alpha Squadron Pilots in my squad. They do work, man! And their ability to choose between boost or barrel roll makes them insane blockers, which is why they do so well against squads that essentially have only two aces and nothing else. I really feel that Alpha Sq. Pilots are not as overcosted as people say.

OK. Rant over....nope, I'm gonna keep going.

And y'know what, along this line of thinking, the idea that appropriate price of ships varies with the meta seems disingenuous to me. The prices are static, and they are good (usually). The value of the ship changes depending on what most people are flying at the moment, but if you were to change the price point you wouldn't magically make the ship better for the meta - you would just add things to ameliorate the discrepancy in performance against different squads. I know this is all about the 100 point format, but altering the point total for the format (I love EPIC 300!) drastically changes the value of ships without affecting the price.

OK.

I'll believe that they're well priced when they routinely make top tables at major tournaments. Not when someone on the internet brags about destroying palp/aces squads that have largely been edged out of the meta by defenders and their counters anyway.

I'm sure you can probably make them work, and I suspect if a top tier player really had the drive we could see them at one or two regionals in the top cut, but... if you want a blocker, that's what the Seinar Test Pilot is for. Ignoring attack (which you can for a blocker, by and large), it has better stats, more flexible dial if you're not stressed (1 banks are awesome) and can also boost/roll and evade, and costs 19 points with title and autothrusters.

And guess what?

They're just as little-used. I,[eroa;s can get cheaper blockers and better non-blockers.

Heck, Prototype Pilot with Refit and Vectored Thrusters is 17 and minimally used.

The low PS low HP boost/br dedicated blocker just isn't that useful atm in high level competitive play. If it was, people would play it. Because by and large top tier players are nothing if not willing to try any random weird ideas to get an edge.

I wouldn't disagree by the by, that epic values are TOTALLY different. Of course they are, it's basically a different game, with different assumptions and different requirements. Balancing for both is tough, and there's a reason 100 point dogfight is the default - because it's by leaps and bounds the most commonly-played format.

But (to get back to the point perhaps) none of this obviates the point that Zealous Recruits aren't 2 points better than Alpha Squadron Pilots, despite being 2 points more expensive.

Scum: Protectorate. All of it; the whole expansion.

Zealous Recruit is too dear by a long way. I mean, it's 2 points more expensive than the Alpha Squad for basically the same ship, and no-one uses the Alpha squad... like, ever. With or without the Autothrusters that make it the same price.

The rest of that set is fine, but the PS1 is 2 points too much to be worth bringing at best, probably 3 points.

Why does everybody keep saying this? Yes, they struggle in the current meta, but that doesn't mean they are bad. I've destroyed Palp Aces (the first version with Vader/Fel, and the second version with Fel/Inquisitor, and even Imperial A-holes squads) numerous times with not one, not two, but FOUR Alpha Squadron Pilots in my squad. They do work, man! And their ability to choose between boost or barrel roll makes them insane blockers, which is why they do so well against squads that essentially have only two aces and nothing else. I really feel that Alpha Sq. Pilots are not as overcosted as people say.

OK. Rant over....nope, I'm gonna keep going.

And y'know what, along this line of thinking, the idea that appropriate price of ships varies with the meta seems disingenuous to me. The prices are static, and they are good (usually). The value of the ship changes depending on what most people are flying at the moment, but if you were to change the price point you wouldn't magically make the ship better for the meta - you would just add things to ameliorate the discrepancy in performance against different squads. I know this is all about the 100 point format, but altering the point total for the format (I love EPIC 300!) drastically changes the value of ships without affecting the price.

I'm sure you can probably make them work, and I suspect if a top tier player really had the drive we could see them at one or two regionals in the top cut, but... if you want a blocker, that's what the Seinar Test Pilot is for. Ignoring attack (which you can for a blocker, by and large), it has better stats, more flexible dial if you're not stressed (1 banks are awesome) and can also boost/roll and evade, and costs 19 points with title and autothrusters.

Touché, the Sienar Test Pilot is a better blocker, but I feel the extra attack die is too valuable to give up. I wasn't attacking you, but I do love me some Alpha Sq. Pilots, and I had to stick up for them - they've had my back in many a game. And you did use the phrase "noone....ever", so I had to bite :)Battle report

I'll believe that they're well priced when they routinely make top tables at major tournaments. Not when someone on the internet brags about destroying palp/aces squads that have largely been edged out of the meta by defenders and their counters anyway.

Woah, woah, is that what this is about? Didn't Kdubb make some comment early on in this thread that making top tables does not equal "correctly priced"? There is quite a consensus on the first page that Darth Vader pilot is correctly priced. How many recent tournaments has he seen top tables? Perhaps the correctly priced ships don't see top tables because the under-priced ships pull the rug out from underneath them.

And guess what?

They [sienar Test Pilots] are just as little-used. I,[eroa;s can get cheaper blockers and better non-blockers.

Heck, Prototype Pilot with Refit and Vectored Thrusters is 17 and minimally used.

The low PS low HP boost/br dedicated blocker just isn't that useful atm in high level competitive play. If it was, people would play it. Because by and large top tier players are nothing if not willing to try any random weird ideas to get an edge.

This. This exactly. Each ship has nuanced roles in this game, differing based on pilot ability and upgrade choices. When there is a runaway ship/squad that appears to be really strong, people either hop on board, or find tools to stop it. In the current TIE/x7 environment, blockers don't do nearly enough, so we don't see them. Are blockers priced too high? No, I really don't think so. But I do think they may be the wrong tool for the job, so we don't see them. As the meta shifts, we may see them again.

r.e. Zealous Recruits, I really can't say if they are overpriced, but if they're 2 points more than Alphas, then you're very likely to be right.

Just look how much fully equipped Corran cost (48 pts), now compare it to fully equipped Countess Ryad with X7 title.

Corran does have a much better pilot ability that Ryad's. Double tapping is ridculously strong in X-wing. Corran is also much higher PS.

If anything Corran is probably the only not overcosted E-wing.

It does not matter that much when you have white 4K. Also double tapping is good but not THAT good. You must live in past meta.

Lets look at another example - in my list with ARC Stressbot and Biggs I have 42 pts to spare - for this price I can buy solidly decked Miranda with Homing Missiles or cheap version of Corran. Miranda is so much better that there is no contest. And I tested both configurations many times. 5 dice from Homing Missiles is as good as double tap, if not better.

So no, even Corran with double tapping is slightly overpriced. And given that there are very popular bombing lists or that soon we will see Kylo Ren with nasty condition card, Corran will fade into obscurity.

Scum: Protectorate. All of it; the whole expansion.

Zealous Recruit is too dear by a long way. I mean, it's 2 points more expensive than the Alpha Squad for basically the same ship, and no-one uses the Alpha squad... like, ever. With or without the Autothrusters that make it the same price.

The rest of that set is fine, but the PS1 is 2 points too much to be worth bringing at best, probably 3 points.

Why does everybody keep saying this? Yes, they struggle in the current meta, but that doesn't mean they are bad. I've destroyed Palp Aces (the first version with Vader/Fel, and the second version with Fel/Inquisitor, and even Imperial A-holes squads) numerous times with not one, not two, but FOUR Alpha Squadron Pilots in my squad. They do work, man! And their ability to choose between boost or barrel roll makes them insane blockers, which is why they do so well against squads that essentially have only two aces and nothing else. I really feel that Alpha Sq. Pilots are not as overcosted as people say.

OK. Rant over....nope, I'm gonna keep going.

And y'know what, along this line of thinking, the idea that appropriate price of ships varies with the meta seems disingenuous to me. The prices are static, and they are good (usually). The value of the ship changes depending on what most people are flying at the moment, but if you were to change the price point you wouldn't magically make the ship better for the meta - you would just add things to ameliorate the discrepancy in performance against different squads. I know this is all about the 100 point format, but altering the point total for the format (I love EPIC 300!) drastically changes the value of ships without affecting the price.

I'm sure you can probably make them work, and I suspect if a top tier player really had the drive we could see them at one or two regionals in the top cut, but... if you want a blocker, that's what the Seinar Test Pilot is for. Ignoring attack (which you can for a blocker, by and large), it has better stats, more flexible dial if you're not stressed (1 banks are awesome) and can also boost/roll and evade, and costs 19 points with title and autothrusters.

Touché, the Sienar Test Pilot is a better blocker, but I feel the extra attack die is too valuable to give up. I wasn't attacking you, but I do love me some Alpha Sq. Pilots, and I had to stick up for them - they've had my back in many a game. And you did use the phrase "noone....ever", so I had to bite :)Battle report

I'll believe that they're well priced when they routinely make top tables at major tournaments. Not when someone on the internet brags about destroying palp/aces squads that have largely been edged out of the meta by defenders and their counters anyway.

Woah, woah, is that what this is about? Didn't Kdubb make some comment early on in this thread that making top tables does not equal "correctly priced"? There is quite a consensus on the first page that Darth Vader pilot is correctly priced. How many recent tournaments has he seen top tables? Perhaps the correctly priced ships don't see top tables because the under-priced ships pull the rug out from underneath them.

And guess what?

They [sienar Test Pilots] are just as little-used. I,[eroa;s can get cheaper blockers and better non-blockers.

Heck, Prototype Pilot with Refit and Vectored Thrusters is 17 and minimally used.

The low PS low HP boost/br dedicated blocker just isn't that useful atm in high level competitive play. If it was, people would play it. Because by and large top tier players are nothing if not willing to try any random weird ideas to get an edge.

This. This exactly. Each ship has nuanced roles in this game, differing based on pilot ability and upgrade choices. When there is a runaway ship/squad that appears to be really strong, people either hop on board, or find tools to stop it. In the current TIE/x7 environment, blockers don't do nearly enough, so we don't see them. Are blockers priced too high? No, I really don't think so. But I do think they may be the wrong tool for the job, so we don't see them. As the meta shifts, we may see them again.

r.e. Zealous Recruits, I really can't say if they are overpriced, but if they're 2 points more than Alphas, then you're very likely to be right.

(Strictly speaking I said like ever :P it's not the same thing)

As regards aces... for me correct pricing is relative, and whilst there's something that does the job better for cheaper (or the same price, or does the job enough better for a marginally higher price), all those correctly priced things? No longer correctly priced. You can fix that by stopping the thing that's out-valuing them being underpriced (and /x7 is way underpriced and that's absolutely how they should fix it, either by increasing the point cost or the action cost) but that doesn't stop their prices being wrong right now. If nobody buys Soontir because /x7s are Just Better, then Soontir can easily be argued to be too expensive. The fact that the fix is to make other stuff more expensive rather than him cheaper notwithstanding.

I don't think blockers are priced too high. The humble Academy Pilot and Headhunter are fine, and the Prototype Pilot and STP are also pretty solid. The Alpha and Recruit just aren't priced for that role, even if that role was valuable, which I would question strongly. Typically you can get a blocker that *also does something else* - bumpmasters (turret and intimidation and APL), TLT Y Wings, Delta/x7s... heck, even *any pilot that is lower PS (or equal with init) than some or all of your opponent's pilots* can be used as a blocker. I've used Soontir as a blocker against enemy Vaders before now.

Paying 12+ points for a ship that you're only going to use to get in the way is a questionable choice.

Just look how much fully equipped Corran cost (48 pts), now compare it to fully equipped Countess Ryad with X7 title.

Corran does have a much better pilot ability that Ryad's. Double tapping is ridculously strong in X-wing. Corran is also much higher PS.

If anything Corran is probably the only not overcosted E-wing.

It does not matter that much when you have white 4K. Also double tapping is good but not THAT good. You must live in past meta.

Lets look at another example - in my list with ARC Stressbot and Biggs I have 42 pts to spare - for this price I can buy solidly decked Miranda with Homing Missiles or cheap version of Corran. Miranda is so much better that there is no contest. And I tested both configurations many times. 5 dice from Homing Missiles is as good as double tap, if not better.

So no, even Corran with double tapping is slightly overpriced. And given that there are very popular bombing lists or that soon we will see Kylo Ren with nasty condition card, Corran will fade into obscurity.

Worlds was won by a list built around a double tapping ship. Most top tier players that I've heard talking about Dengaroo seem to think it's better not to shhot with one if your ships than offer Dengar a double tap. Personally, I feel that, as long as many top tier lists rely on one use defensive abilities, like the x7 Evade or Palpatine, getting a second modified shot is very strong.

Also, IIRC the guy that came second at worlds said he considers Miranda and Corran the best Rebel ships. Also, even accepting your (debatable IMO) statement that Miranda is clearly better than Corran, that has no relevance on whether Corran is overcosted or not, unless you can prove Miranda is properly costed or overcosted herself.

Scum: Protectorate. All of it; the whole expansion.

Zealous Recruit is too dear by a long way. I mean, it's 2 points more expensive than the Alpha Squad for basically the same ship, and no-one uses the Alpha squad... like, ever. With or without the Autothrusters that make it the same price.

The rest of that set is fine, but the PS1 is 2 points too much to be worth bringing at best, probably 3 points.

Why does everybody keep saying this? Yes, they struggle in the current meta, but that doesn't mean they are bad. I've destroyed Palp Aces (the first version with Vader/Fel, and the second version with Fel/Inquisitor, and even Imperial A-holes squads) numerous times with not one, not two, but FOUR Alpha Squadron Pilots in my squad. They do work, man! And their ability to choose between boost or barrel roll makes them insane blockers, which is why they do so well against squads that essentially have only two aces and nothing else. I really feel that Alpha Sq. Pilots are not as overcosted as people say.

OK. Rant over....nope, I'm gonna keep going.

And y'know what, along this line of thinking, the idea that appropriate price of ships varies with the meta seems disingenuous to me. The prices are static, and they are good (usually). The value of the ship changes depending on what most people are flying at the moment, but if you were to change the price point you wouldn't magically make the ship better for the meta - you would just add things to ameliorate the discrepancy in performance against different squads. I know this is all about the 100 point format, but altering the point total for the format (I love EPIC 300!) drastically changes the value of ships without affecting the price.

OK.

I'll believe that they're well priced when they routinely make top tables at major tournaments. Not when someone on the internet brags about destroying palp/aces squads that have largely been edged out of the meta by defenders and their counters anyway.

I don't agree with using tournament usage data to evaluate the cost of a ship. The cost is just one of many reasons why people do or don't take certain ships in a tournament. Other reasons include:

  • Ease of the list to fly in a tournament setting with several back-to-back games
  • Greater emphasis on decreasing luck and increasing consistency (since those aren't as important in a one-off game)
  • The role of the ship is an answer to a currently popular ship

I don't like the idea of allowing tournament quirks to alter ship pricing. In a casual game, there often is no meta because people will try different things all the time. If you are a non-tournament player and the points are changing all the time because of tournament players, that makes the game frustrating and inaccessible. I think the devs should focus on things that always feel under/over-costed and should not look at points in a meta-defined framework.

Scum: Protectorate. All of it; the whole expansion.

Zealous Recruit is too dear by a long way. I mean, it's 2 points more expensive than the Alpha Squad for basically the same ship, and no-one uses the Alpha squad... like, ever. With or without the Autothrusters that make it the same price.

The rest of that set is fine, but the PS1 is 2 points too much to be worth bringing at best, probably 3 points.

Why does everybody keep saying this? Yes, they struggle in the current meta, but that doesn't mean they are bad. I've destroyed Palp Aces (the first version with Vader/Fel, and the second version with Fel/Inquisitor, and even Imperial A-holes squads) numerous times with not one, not two, but FOUR Alpha Squadron Pilots in my squad. They do work, man! And their ability to choose between boost or barrel roll makes them insane blockers, which is why they do so well against squads that essentially have only two aces and nothing else. I really feel that Alpha Sq. Pilots are not as overcosted as people say.

OK. Rant over....nope, I'm gonna keep going.

And y'know what, along this line of thinking, the idea that appropriate price of ships varies with the meta seems disingenuous to me. The prices are static, and they are good (usually). The value of the ship changes depending on what most people are flying at the moment, but if you were to change the price point you wouldn't magically make the ship better for the meta - you would just add things to ameliorate the discrepancy in performance against different squads. I know this is all about the 100 point format, but altering the point total for the format (I love EPIC 300!) drastically changes the value of ships without affecting the price.

OK.

I'll believe that they're well priced when they routinely make top tables at major tournaments. Not when someone on the internet brags about destroying palp/aces squads that have largely been edged out of the meta by defenders and their counters anyway.

I don't agree with using tournament usage data to evaluate the cost of a ship. The cost is just one of many reasons why people do or don't take certain ships in a tournament. Other reasons include:

  • Ease of the list to fly in a tournament setting with several back-to-back games
  • Greater emphasis on decreasing luck and increasing consistency (since those aren't as important in a one-off game)
  • The role of the ship is an answer to a currently popular ship

I don't like the idea of allowing tournament quirks to alter ship pricing. In a casual game, there often is no meta because people will try different things all the time. If you are a non-tournament player and the points are changing all the time because of tournament players, that makes the game frustrating and inaccessible. I think the devs should focus on things that always feel under/over-costed and should not look at points in a meta-defined framework.

I never said it should affect pricing decisions.

I said it's a good judge of what is or isn't correctly priced. No more, no less. The meta, whether you like it or not, DOES define the value of things in this game. The complexities of just exactly how probably have a doctoral thesis in economics in them...

(Though, I do think it should affect design decisions, just as it did when Deadeye was nerfed and when decloaking was nerfed, and when the Scyk and the Defender were buffed and so on and so on, it's just that it should necvessarily affect *prices of ships* - the value of something can be varied just as much by errata to the function of it,, as by changes to the price.)

Here is a list of other cards I think are appropriately costed:

  • Zuckuss (pilot)
  • Ion Cannon Turret (in fact, I think all turret secondary weapons are priced pretty well)
  • Twin Ion Engine Mk. II
  • Hull Upgrade
  • Shield Upgrade

I'm sure there are more, but I'll leave it at this for now.

I don't understand why Corran is always ripped on. He is so easy to take down!

A) He is incredibly squishy with only 2 hull and 3 shields. There are so many ways to bypass shields he goes pop really fast.

B) He needs to be very expensive to get the most out of him. Theres the defensive and offensive build, and both are almost half your list! The "cheap" version is still pretty expensive and lacks defense.

C) PS8 is very vulnerable to aces

D) Yes he can regen, but he is not fast enough against large base ships in order to escape them.

E) He cannot out-joust a Tie Defender.

F) Stress him and he dies... very badly