Like much game discussion, a lot of what goes on in these forums is discussion on what cards are too effective for their cost, and which ships are not effective enough for their cost.
But what about those that hit the mark dead on? What cards are just as effective as they should be for their cost? I think this is a discussion we should have along with the far too often discussions I mention above.
Some of the most common examples of balanced cards are what are often called the "baseline" ships, such as Academy Ties and Bandit Z-95s. At a low and effective price that has seen consistent use and success throughout the history of the game (at least until late), they are often used as a measuring stick for new releases.
To get the discussion started, I will throw one other card out that I think meets the criteria- Darth Vader pilot (post Tie/x1 title). I don't know how else to explain why I feel this way other than when I play with or against Darth Vader pilot, the game always feels fair no matter the result. I never feel cheated by his ability or PS. When I lose to a Vader, it is because the player outplayed me. I largely feel this way about Tie Advanced overall as well. I think it is one of the better balanced ships in the game post-fix.
What cards do you feel are exactly at the power level they should be?