[CCL] A9 Vigilance Theorycraft WIP

By Revanchist, in X-Wing

Alright, so this is phase 2 of the ship design. So the idea behind the Vigilance is that it's supposed to be fast, faster than an Interceptor, but not more maneuverable. To represent its speed on its dial I opted not to give it speed 1 or 2 straight. I added in 2-banks from the first iteration, and replaced the one turns with one banks (not sure if I'll keep this or change it back.

The second special item about the Vigilance is it has the ability to fire its cannons linked or locked onto two targets. Now originally I had decided to give it an extended firing arc, but after suggestions here pointing out some things I didn't take into account, that has been removed. The title has now been removed and replaced with a modification to represent this.

Dial and Ships

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Modification

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EPT

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So this card is one I am not sure about. Basically you are trading predictability and an attack next round to deal extra damage against an opponent.The restrictions are to attempt to avoid potentially crazy combos. Not sure if it's too powerful or not though.

Feedback appreciated.

Edited by Revanchist

Can you show a ship base? I'm confused with how the Aux arc looks like.

This is not A-9 on the pictures.

Sorry about that, Uploading that now

This is not A-9 on the pictures.

Read my original post, currently working on the pictures.

I think the dial could use more speed 1-2 maneuvers. A 2-straight and probably a bank I think.

A6 as written gives you an astromech slot AND allows to to equip an additional non-unique astromech. 'You may only equip non-unique astomechs' would be the wording to go for.

I think the dial could use more speed 1-2 maneuvers. A 2-straight and probably a bank I think.

I will probably throw in the 2 banks. Basically these things were considered to be extremely fast, yet easy to crack. That being the case, I want the dial to represent that by forcing it to go 3-straight as the slowest straight maneuver. This is offset by the fact that a 180° firing arc will allow overshooting more than a standard 90°.

A6 as written gives you an astromech slot AND allows to to equip an additional non-unique astromech. 'You may only equip non-unique astomechs' would be the wording to go for.

Thanks. I'll fix that right away

As far as costing, would you say that the pilots are priced alright?

Also, if someone could help me figure out how to change the card pictures I would be most appreciative. I'm thinking it must be that Strange Eons either doesn't like .jpg format or the images are too large to import into the card.

So, how do you justify the 180 degree firing arc?

So, how do you justify the 180 degree firing arc?

Isn't the cannon pod turreted?

According to wookiepedia it could be angled 90 degrees down, not sure about anything else

From the 'The Essential Guide to Vehicles and Vessels' (1996):

"The A-9's weapons consist of two forward firing laser canons which pack more punch that do an X-Wings ... a modification kit allows the laser canons to to be independently targeted. This kit includes a servo driver system that can depress the guns up to ninety degrees, making the A-9 capable of performing strafing missions against ground targets".

So, it would seem the unique thing about the A-9 is that you can fire-link the laser canons, or have them engage 2 different targets. Which begs the question, how do they engage different targets unless they have a firing arc?

EDIT: the guide also says that "the ship is indeed faster than the TIE interceptor, it has been shown to be no more maneuverable , and its hull is actually significantly weaker."

* Bold and underline added by me.

Edited by Thrawn86

2/4/2/0?

2/4/2/0?

The guide I posted above says that the A-9 is no more maneuverable than the Interceptor.

How about 3/3/2/0 ?

Edited by Thrawn86

I dunno, dropping below 3 hull is pretty tricky

2/4/2/0?

The guide I posted above says that the A-9 is no more maneuverable than the Interceptor.

How about 3/3/2/0 ?

2 hull and no shields I felt is just too squishy for the sake of gameplay (i did actually start with that) I am definitely open to going back to that. While the cannons are individually stronger than an X-wing's, there's also half the number, which is why I did 2 instead of 3.

As to the justification of a 180 degree firing arc, this comes from the mod that allowed the two weapons to fire at different targets. This wouldn't really do much good if they were both stuck facing forward. Looking at the design schematic for the ship, the engines are placed in such a manner as to allow the cannon to rotate as well

Edited by Revanchist

2/4/2/0?

The guide I posted above says that the A-9 is no more maneuverable than the Interceptor.

How about 3/3/2/0 ?

2 hull and no shields I felt is just too squishy for the sake of gameplay (i did actually start with that) I am definitely open to going back to that. While the cannons are individually stronger than an X-wing's, there's also half the number, which is why I did 2 instead of 3.

As to the justification of a 180 degree firing arc, this comes from the mod that allowed the two weapons to fire at different targets. This wouldn't really do much good if they were both stuck facing forward. Looking at the design schematic for the ship, the engines are placed in such a manner as to allow the cannon to rotate as well

Maybe you could attack two targets in arc with 2 die each, or 1 target with 3 die? And I agree that 2 hull is pretty squishy for gameplay.

2/4/2/0?

The guide I posted above says that the A-9 is no more maneuverable than the Interceptor.

How about 3/3/2/0 ?

2 hull and no shields I felt is just too squishy for the sake of gameplay (i did actually start with that) I am definitely open to going back to that. While the cannons are individually stronger than an X-wing's, there's also half the number, which is why I did 2 instead of 3.

As to the justification of a 180 degree firing arc, this comes from the mod that allowed the two weapons to fire at different targets. This wouldn't really do much good if they were both stuck facing forward. Looking at the design schematic for the ship, the engines are placed in such a manner as to allow the cannon to rotate as well

Maybe you could attack two targets in arc with 2 die each, or 1 target with 3 die? And I agree that 2 hull is pretty squishy for gameplay.

I like this idea. Similar to the tie sf title, but both front arc. I dont feel like the ability to target 2 separate ships implies or requires a 180 arc. You can easily have 2 targets the front arc

2/4/2/0?

The guide I posted above says that the A-9 is no more maneuverable than the Interceptor.

How about 3/3/2/0 ?

2 hull and no shields I felt is just too squishy for the sake of gameplay (i did actually start with that) I am definitely open to going back to that. While the cannons are individually stronger than an X-wing's, there's also half the number, which is why I did 2 instead of 3.

As to the justification of a 180 degree firing arc, this comes from the mod that allowed the two weapons to fire at different targets. This wouldn't really do much good if they were both stuck facing forward. Looking at the design schematic for the ship, the engines are placed in such a manner as to allow the cannon to rotate as well

Maybe you could attack two targets in arc with 2 die each, or 1 target with 3 die? And I agree that 2 hull is pretty squishy for gameplay.

That could work. Just need to redo one pilot and the title to make that happen.

Edited by Revanchist

Just updated the original post with the first round of changes (with proper pictures now). Once again, feedback is welcome.

Reckless + Independent means you can throw 2x 4 dice attacks ... this is not counting other modifiers ... So if Scourge had arc on 2 ships with damage it would throw 5 dice at the 1st and then 5 dice at the 2nd.

2/4/2/0?

The guide I posted above says that the A-9 is no more maneuverable than the Interceptor.

How about 3/3/2/0 ?

2 hull and no shields I felt is just too squishy for the sake of gameplay (i did actually start with that) I am definitely open to going back to that. While the cannons are individually stronger than an X-wing's, there's also half the number, which is why I did 2 instead of 3.

As to the justification of a 180 degree firing arc, this comes from the mod that allowed the two weapons to fire at different targets. This wouldn't really do much good if they were both stuck facing forward. Looking at the design schematic for the ship, the engines are placed in such a manner as to allow the cannon to rotate as well

Maybe you could attack two targets in arc with 2 die each, or 1 target with 3 die? And I agree that 2 hull is pretty squishy for gameplay.

That could work. Just need to redo one pilot and the title to make that happen.

I had exactly the same idea. Attack two targets with 2 dice or one with 3.

But I'd make it a mod.

And a title that goes for the "more powerfull than a X-Wing" part allowing to reroll all focus results once a turn during attack.

Edit: The more I think about it the more I like the idea of creating a New Empire sub faction ^^

Edited by RogueLeader42

0 point title for 2 attacks per round.... umm, no. If it's shoot once with 1 extra die vs shoot twice... needs to have a cost or drawback.

Coran has to sacrifice his attack next turn to shoot twice, the arc title is either front or rear, the Tie SF is front and additional from a different arc (therefore no double tap, well... very, very occasionally on large based ships).

0 point title for 2 attacks per round.... umm, no. If it's shoot once with 1 extra die vs shoot twice... needs to have a cost or drawback.

Coran has to sacrifice his attack next turn to shoot twice, the arc title is either front or rear, the Tie SF is front and additional from a different arc (therefore no double tap, well... very, very occasionally on large based ships).

Effectively it's like the SF title as it is about attacking two different ships.

My concern with the dial - every ship has a speed 2 green straight - that's a core assumption of the rules of X-wing, and the reason the red-move-when-stressed rules changed to be what it now is.

I can't think of any current mechanics which would cause a problem with the ship not having the speed 2 straight, but I'd be hesitant for it not to do so.