I play mostly casually, but as of now,I got writers block.
Bought a Jumpmaster, got builders block.
Ok? Do I assume you want help with a jumpmaster build. Helps to be specific...
Assuming you only have 1:
Dengar - he's the best of the bunch as a standalone ship.
Ptl
K4 security
Punishing one
Engine upgrade
Unhinged astromech.
In theory, a boost or barrel roll, focus and target lock every turn.
If you want a full list, how about this?
Tel Trevura: (49)
Hull upgrade
Punishing One
Determination
Greedo
Salvaged astromech
Hired Thug (25) X2
TLT
Unhinged Astromech
Nice simple list. Two TLT thugs because why not. Tel is tough. Tons of hull to chew through, and every hit he deals is a crit. On the flip side, he stands a good chance of cancelling quite a few of those crits (anything with pilot, any one Ship one), and anything he doesn't cancel gets wiped when he doesn't die the first time. Of course, you can always switch Greedo out for Gonk, pushing him to 50 pts exactly.
Although, yes, you probably are better off with some variety of Super Dengar, or Mamaroo.
For a blocker to build around here is an idea.
Manaroo + Intell. agent + feedback array + R-5 P-8 + anttanni mind link.
Personally i like them as a bumpmaster. Lots of different ways to build them that way. Personal favorite is the following.
Contracted Scout
Trickshot
APL/Ion Projector (optional)
Feedback Array
K4 Droid
Unhinged Astromech
Not only does this give you an excellent blocker but a ship that can dogfight well in the midst of an astroid field. Don't expect it to carry your offense though. Still is super annoying.