Jagged Fel : Like his ability. Should probably read " another friendly ship" so he can't double Evade. Costs 4 more than Soontir Fel but gets +1 Hull, +1 Shield, Tech, Sensor, TL over Barrel Roll, and an arguably better dial. I'd put that at 4-6 points over Fel, so Jag could probably stand to cost 32-33.
I actually purposely made it work for himself. One of the common traits of the high ps aces that see a lot of use is really good action efficiency. And the doulb eevade doesn't bother me a ton since you can't use them both on the same attack. Comparing to fel, don't forget that you lose out on the second modification, which usually results in fel being 4 agility to Jag's 3. I'd argue BR is better than TL (though I may change it to be barrel roll anyway).
Shawnkyr Nuruodo : Another good ability. It really only gives you 7 options on that dial (4K to straight, 3 straight to either bank, and 2 troll or 2 bank to 2 turn). Compared to Xizor (who is admittedly in a slightly lacking frame), he trades Barrel Roll for Evade, has a better dial, and Sensors and Tech instead of Torpedoes. I'd call that 1-2 points more, easy, instead of 1 point less. Probably 31, given Jag at 32-33 and the lagging StarViper.
Gives you more than 7 options. 4k can become a straight. 3 straight can become a bank, or a 3 bank can becomea straight. 2 troll can become a 2turn, 2 turn can become 2 bank, 2 bank can become turn or straight, 2 straight can become a bank. And same for 1 speed, turn to bank, bank to straight or turn, and straight to bank. Copmared to the SV, if you count the 1 point for the title to get system and illicit, you now have tech instead of illicit and torpedo, trade action, and better dial. Given that I'd estimate the SV to be 3-4 points overcosted, I'd say that leaves shawnkyr about right in that comparison. An argument could be made for Jag being 2 points more than shawnkyr (so 32) instead of 1.
Twin Suns Squadron Pilot : I'm guessing the eye on the upgrade bar is supposed to be an Elite talent. In which case, I'd put her points at 2-3 more than she is now, with 29 lining her up nicely with Shawn's 31 and Jag's 33.
That eyeball is just a bug in the version of strange eons when I made the card. I've thought about adding an EPT to this one, but would probably bump the cost up a point if I did.
Vanguard Squadron Pilot : Following suit, she should land at 27 points. With the above comparison to the StarViper, Black Sun Vigo in this case, again her better dial and upgrades are worth 1-2 points, IMO, but given the inferior chassis of the Vigo I think matching it at 27 is fine.
I'll go back to my earlier point that the SV is about 3-4 points overcosted (compare it to a fang fighter, where all you get for paying 5 points more is a shield and a worse dial). If the Vigo was 23 points instead of 27, 1-2 points more puts you at 24-25.
Heavy Clawcraft : Interesting given the range limitations of most munitions. Obvious synergy with Fire-Control System, but even with Guidance Chimps, buying a decent Torp or Missile for this is tacking a minimum 8 points onto a ship. This would probably work at 1-2 points.
Yah I'm not entirely sure how the points will work for this one. Needs some testing.
Combat Sensors : The real dud of the set. Tracking who scored what damage for the whole round and then figuring out order of resolution if everyone happens to be sporting one of these seems like an absolute nightmare. Make it immediately after the attack (like Turr Phennir's ability) and it might work.
That could work. Was mostly trying to come up with a new system upgrade, and a lot of them deal with actions of various kinds, so...I do like the idea of just making it immediate. Miss your attack, maybe you can boost or BR out of arc of getting shot back.
Not sure about Boost. Clawcraft were slower than TIE/ln, so it seems a little out of place
I could see swapping Boost for Barrel Roll on the ship (though that does lock it out of Autothrusters). Dropping TL for BR and adding TL to the Title sounds good as well, though then you have exactly the same native actions as the Interceptor (not necessarily a bad thing given the ship's other differences, just an observation).i don't really want to drop boost for barrel roll because I really want it to keep autothrusters. I REALLY want both. I am tempted to try dropping TL for it and adding the TL action to your bar if you take the title...
I'll probably go ahead and look at swapping TL for br and adding it to the title. As it is, you already have the same native actions as the a-wing, so it's actually probably better to share ations with a ship from a different faction instead of your own.