[CCL] Chiss Clawcraft expansion. Feedback wanted

By VanderLegion, in X-Wing

Jagged Fel : Like his ability. Should probably read " another friendly ship" so he can't double Evade. Costs 4 more than Soontir Fel but gets +1 Hull, +1 Shield, Tech, Sensor, TL over Barrel Roll, and an arguably better dial. I'd put that at 4-6 points over Fel, so Jag could probably stand to cost 32-33.

I actually purposely made it work for himself. One of the common traits of the high ps aces that see a lot of use is really good action efficiency. And the doulb eevade doesn't bother me a ton since you can't use them both on the same attack. Comparing to fel, don't forget that you lose out on the second modification, which usually results in fel being 4 agility to Jag's 3. I'd argue BR is better than TL (though I may change it to be barrel roll anyway).

Shawnkyr Nuruodo : Another good ability. It really only gives you 7 options on that dial (4K to straight, 3 straight to either bank, and 2 troll or 2 bank to 2 turn). Compared to Xizor (who is admittedly in a slightly lacking frame), he trades Barrel Roll for Evade, has a better dial, and Sensors and Tech instead of Torpedoes. I'd call that 1-2 points more, easy, instead of 1 point less. Probably 31, given Jag at 32-33 and the lagging StarViper.

Gives you more than 7 options. 4k can become a straight. 3 straight can become a bank, or a 3 bank can becomea straight. 2 troll can become a 2turn, 2 turn can become 2 bank, 2 bank can become turn or straight, 2 straight can become a bank. And same for 1 speed, turn to bank, bank to straight or turn, and straight to bank. Copmared to the SV, if you count the 1 point for the title to get system and illicit, you now have tech instead of illicit and torpedo, trade action, and better dial. Given that I'd estimate the SV to be 3-4 points overcosted, I'd say that leaves shawnkyr about right in that comparison. An argument could be made for Jag being 2 points more than shawnkyr (so 32) instead of 1.

Twin Suns Squadron Pilot : I'm guessing the eye on the upgrade bar is supposed to be an Elite talent. In which case, I'd put her points at 2-3 more than she is now, with 29 lining her up nicely with Shawn's 31 and Jag's 33.

That eyeball is just a bug in the version of strange eons when I made the card. I've thought about adding an EPT to this one, but would probably bump the cost up a point if I did.

Vanguard Squadron Pilot : Following suit, she should land at 27 points. With the above comparison to the StarViper, Black Sun Vigo in this case, again her better dial and upgrades are worth 1-2 points, IMO, but given the inferior chassis of the Vigo I think matching it at 27 is fine.

I'll go back to my earlier point that the SV is about 3-4 points overcosted (compare it to a fang fighter, where all you get for paying 5 points more is a shield and a worse dial). If the Vigo was 23 points instead of 27, 1-2 points more puts you at 24-25.

Heavy Clawcraft : Interesting given the range limitations of most munitions. Obvious synergy with Fire-Control System, but even with Guidance Chimps, buying a decent Torp or Missile for this is tacking a minimum 8 points onto a ship. This would probably work at 1-2 points.

Yah I'm not entirely sure how the points will work for this one. Needs some testing.

Combat Sensors : The real dud of the set. Tracking who scored what damage for the whole round and then figuring out order of resolution if everyone happens to be sporting one of these seems like an absolute nightmare. Make it immediately after the attack (like Turr Phennir's ability) and it might work.

That could work. Was mostly trying to come up with a new system upgrade, and a lot of them deal with actions of various kinds, so...I do like the idea of just making it immediate. Miss your attack, maybe you can boost or BR out of arc of getting shot back.

Not sure about Boost. Clawcraft were slower than TIE/ln, so it seems a little out of place

i don't really want to drop boost for barrel roll because I really want it to keep autothrusters. I REALLY want both. I am tempted to try dropping TL for it and adding the TL action to your bar if you take the title...

I could see swapping Boost for Barrel Roll on the ship (though that does lock it out of Autothrusters). Dropping TL for BR and adding TL to the Title sounds good as well, though then you have exactly the same native actions as the Interceptor (not necessarily a bad thing given the ship's other differences, just an observation).

I'll probably go ahead and look at swapping TL for br and adding it to the title. As it is, you already have the same native actions as the a-wing, so it's actually probably better to share ations with a ship from a different faction instead of your own.

I just feel that Jagged Fel's ability feels more "Rebel-ish" than Imperial-ish.

I just feel that Jagged Fel's ability feels more "Rebel-ish" than Imperial-ish.

...he's a rebel pilot, so it should? :P

Huge fan of Moment of Clarity.
I'd replace the "remove a stess" though with "Add a focus" though, because I keep having cool hand in the back of my mind.

Edited by FourDogsInaHorseSuit

Huge fan of Moment of Clarity.

I'd replace the "remove a stess" though with "Add a focus" though, because I keep having cool hand in the back of my mind.

Its "receive" a stress, not remove.

Huge fan of Moment of Clarity.

I'd replace the "remove a stess" though with "Add a focus" though, because I keep having cool hand in the back of my mind.

Its "receive" a stress, not remove.

My bad, I didn't squint hard enough. Ok I'm sold.

Why is it a Republic/Rebel ship? Every iteration of it is an Empire of the Hand ship that was adopted by the Chiss Ascendancy. The Chiss were never a formal member of the NR or GA, and Thrawn's Phalanx was a loosely neutral Imperial subfaction.

Fel/=Republic

Pricing seems a little hinky for the generics. Paying 3 points to go up 2 PS?

Did you mean to put an EPT on the PS5? Because if you didn't, that would probably be a good idea.

Moment of clarity is a really nice idea, just not powerful enough in current itteration. I would drop it to 0 Points and get rid of the stress inducing effect. Or maybe keep it at 1 point, get rid of stress and give the pilot a focus.

Why is it a Republic/Rebel ship? Every iteration of it is an Empire of the Hand ship that was adopted by the Chiss Ascendancy. The Chiss were never a formal member of the NR or GA, and Thrawn's Phalanx was a loosely neutral Imperial subfaction.

Fel/=Republic

I based the rebel version on Jagged Fel and Shawnkyr flying with the NR in the NJO series. I have an imperial version built as well with different abilities (at least of Jag, don't remember if I have an imp version of shawnkyr), but feel like it adds more to the rebel faction than it does to imperial. That's why the generics are both rebel squadrons as well.

Pricing seems a little hinky for the generics. Paying 3 points to go up 2 PS?

Did you mean to put an EPT on the PS5? Because if you didn't, that would probably be a good idea.

Don't remember why I made it a 3 point difference. I didn't have an EPT on there (though I've been thinking I should add one anyway).

I would guess that the heavy clawcraft title should be in the 0-2 points range. Hard to say without some testing, but given the restrictions involved with missiles and the 3-die primary being pretty good to begin with... Probably not 3 points

I would guess that the heavy clawcraft title should be in the 0-2 points range. Hard to say without some testing, but given the restrictions involved with missiles and the 3-die primary being pretty good to begin with... Probably not 3 points

I'm all for making it cheaper :P . Really need to get some testnig done with it

Good a reason then.

Just a thought about Jagged Fel:

"At the start of the combat phase, if you have a token assigned to your ship, you may assign one of the same type to a ship at range 1-2".

This way, Com Relay would let you take the Evade action in round 1, but be able to hand out evade tokens to allies in round 3. A lso, if Fel had a stress token, he'd be able to hand one off to an enemy. Your way is fine, but I'm having fun. :D

I think I'd drop the "of the same speed" restriction from the PS7 guy. Make it very much like BoSheck, except that you still have the stress restrictions.

I'd also strongly consider dropping him by a point. I think Fel is just about right, and the cost to go from PS 7 to PS9 on a ship with this strong an incentive to take PTL is 3 points. Alternatively: a PS7 StarViper is over-costed by 3 points at 31 points. So 29 points seems about right for the PS7 Clawcraft.

Similarly: if you drop the price of the PS5 generic by a point, you end up with a very efficient ship- that moves in the middle of the PS order. It starts putting downward pressure on the PS race. :D

For the Heavy Clawcraft, I'd change "must ignore text" to "may ignore text". I have this sense that there will be some weird corner cases if the text is "must".

I'd feel comfortable dropping the price of the heavy fighter title by 1 point. The R1 donut hole it creates is something that doesn't exist for a B-Wing with HLC, so it makes sense that it wouldn't cost _more_ (3 point title + 4 or 5 point munition). However, the action efficiency you get from the various missiles and Torpedos does outweigh a lot of the downside to the range restrictions.

Similarly, I'm comfortable making one of these choose between an ultra action efficiency glass cannon build with GC, or something a bit more survivable with AT.

Combat Sensors gets shut down by stress in a way that FCS does not. Might be worth dropping by a point? Then again, anything with an Evade action would love this thing at high PS, so maybe not. Maybe shutting it down with stress is a good way to go...

A very strong expansion, and one that I'd love to play with. Well done!

On 12/2/2016 at 5:45 PM, VanderLegion said:

Planning on probably submitting my Chiss Clawcraft as one of my expansions for the second season of the Custom Card League. Looking for feedback and thoughts while I work on finalizing it (Gotta fix some images of course).

I might add an EPT to the PS5 pilot. Seems to be the thing to do nowadays. Had a Lateral Thrusters upgrade designed for it originally, but now that vectored thrusters is out, it would just include that instead. The idea behind heavy clawcraft is to work similar to the Outridre title. If you equip a missile or torpedo, you get unlimited ammo for it, but are no longer allowed to perform primary weapon attacks. Makes you a lot more vulnurable to things like bumping and stress. Guidance Chips didn't exist when I designed the expansion originally, so might need to revisit the title with that in mind. If GC was decided to be too powerful with it, could possibly require you to equip a Modification with a minimum cost of 1 squad point (or just not allow you to equip a 0 cost mod).

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Want

Had 2 heavy clawcraft in play- they held their own. My opponent was distraught when they both attacked,one after the other.