4-LOM and Leebo Crew and EMP Device

By Stubby, in X-Wing Squad Lists

The idea is to use either 4-LOM or Leebo on a Large ship twice, and on the that second time you use it to have a ship nearby drop the EMP Device (Binayre Pirate or Ahsoka Tano would be ideal). The next turn, the large ship does suffer from the Ion Effect but then all four Ion Tokens would be removed from the ship setting you up for at least one more use without ill effect.

Thoughts?

34pts

Outer Rim Smuggler, Leebo, intelligence Agent, Smuggling Compartment, EMP device, anti pursuit laser

Too expensive?

I think you'd be better with 4-LOM.

Something like this:

Asajj Ventress — Lancer-class Pursuit Craft 37

Lone Wolf 2

4-LOM 1

EMP Device 2

Black Market Slicer Tools 1

Gyroscopic Targeting 2

Shadow Caster 3

Ship Total: 48

Gives your opponent lots of tokens he doesn't want, plus allows for decent damage output. You could adjust up or down to suit your taste. If you get range and can stress them, you have good potential for tractor, stress, and Ion on them in the same round. Most likely will end in dead or near dead ship.

Our you could go a little more traditional:

Latts Razzi — YV-666 33

Homing Missiles 5

4-LOM 1

Zuckuss 1

Dengar 3

EMP Device 2

Guidance Chips 0

Hound's Tooth 6

Ship Total: 51

Expensive party bus, but that Homing Missile shot is likely to down someone on its own. If not, since Dengar will likely get you what you need for 4 hits, you can spend the target lock to reduce agility for the next shot.