Okay, so I've still got a lot to learn about squadron play but in the mean time I'm really enjoying playing ships and figured it would be fun to give Imperial a try (I'm also a bit of a contrarian and there's a lot of Rebels in my area). Here's a list I've brainstormed and would appreciate some feedback on:
Points: 386/400
Commander: Admiral Ozzel
Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions
Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 60 total ship cost
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 57 total ship cost
Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Wulff Yularen ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 96 total ship cost
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Ozzel ( 20 points)
- Relentless ( 3 points)
- Tactical Expert ( 6 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 173 total ship cost
So here's the idea - the Demolisher we're all familiar with and can operate on its own. It will either be deployed away from the main force early to bait my opponent in setting up for it or deployed with the main force and jumping out on its own in the first round. If my opponent goes for it, it turns tail and runs - if my opponent runs, it goes for their flank.
The main force comprises of an ISD2 and a pair of Raiders set up for anti-squadron fire and crits against ships. The Raiders will screen for the big guy, taking out as many squadrons as possible then jumping in towards any of my opponents ships to apply crits with APT & OE. The ISD2 will attempt to stay at range and pound my opponent.
Thoughts?