Ideas for Commanders Not Yet Introduced

By WuFame, in Star Wars: Armada

The two big ones that come to mind are Thrawn and Piett. I was trying to think of good abilities they could have that are also thematic to their character.

I didn't come up with one for Piett but i was thinking a thematic ability for Thrawn could be something that modified the objective game. It could be one of the following

1. You may include three objectives of any color, including the same color

2. You may choose your own second player objective (seems way too OP)

3. You may reduce the objectives required by one.

I think everybody's go to answer for Thrawn is something to modify command dials, like an OP slicer tools, but I feel like this is a bit lazy and not thematic enough to his character, depending on how it's carried out.

What do you guys think? Do you have any ideas for Piett or Thrawn or any other commanders that haven't been introduced yet but are bound to show up?

Palpatine is the biggest one, assuming he gets a commander upgrade. With the shuttle squad coming in wave 5 he may be out with wave 5??

Palpatine is pretty good. Maybe he could have a Leia-like ability. A homage to his Battle Meditation from the EU. This may make Tarkin completely useless though, so probably not a good idea.

Edited by WuFame

Thrawn is a master strategist, (according to canon, not legends). That said, how about he can change the set up rules? As in modify one players set up zone, bigger/smaller OR he lets you adjust your ship set up AFTER your opponent is done, (ie half your ships may be moved by distance 1 after set up). Just some of my thoughts

With Grand Admiral Thrawn, I could see him having an Ackbar like ability. "When attacking, you may add two red dice to your attack pool." or one that really plays on his tactical strategies "The first time you spend a defense token each turn, do not flip it to its exhausted side." For Admiral Piett.. thats a tough one as we don't see much of him outside his promotion and the Battle of Endor. Maybe "You may spend defense tokens while at speed 0"?

Also, to piggyback with Thrawn.

Chimera - ISD Only, Imperial Only, Title - 10pt - When attacking a ship, you may add one red die set to two hits to your result. This die cannot be modified by attacker or defender.

Edited by Destraa

Only having to pick two objectives as part of Thrawn would sort of fit. He won by looking at his opponent and changing the paramters of the fight to put them in a bad spot. Forcing an opponent to choose between just two kind of fits that idea.

With Grand Admiral Thrawn, I could see him having an Ackbar like ability. "When attacking, you may add two red dice to your attack pool." or one that really plays on his tactical strategies "The first time you spend a defense token each turn, do not flip it to its exhausted side." For Admiral Piett.. thats a tough one as we don't see much of him outside his promotion and the Battle of Endor. Maybe "You may spend defense tokens while at speed 0"?

Also, to piggyback with Thrawn.

Chimera - ISD Only, Imperial Only, Title - 10pt - When attacking a ship, you may add one red die set to two hits to your result. This die cannot be modified by attacker or defender.

That would give you an ISD that shoots 4 blue and 7 red, with two unblockable damage every time. No thanks

If anyone should add dice to ships, it should be Piett. Intensify Forward Firepower!

With Grand Admiral Thrawn, I could see him having an Ackbar like ability. "When attacking, you may add two red dice to your attack pool." or one that really plays on his tactical strategies "The first time you spend a defense token each turn, do not flip it to its exhausted side." For Admiral Piett.. thats a tough one as we don't see much of him outside his promotion and the Battle of Endor. Maybe "You may spend defense tokens while at speed 0"?

Also, to piggyback with Thrawn.

Chimera - ISD Only, Imperial Only, Title - 10pt - When attacking a ship, you may add one red die set to two hits to your result. This die cannot be modified by attacker or defender.

That would give you an ISD that shoots 4 blue and 7 red, with two unblockable damage every time. No thanks

Its the price you're paying for it, that's the difference there...

10 points for 2 Guaranteed Damage is good .

Contrast that to Warlord . Where you need to give something up for the same Points to get the same Results.

If anyone should add dice to ships, it should be Piett. Intensify Forward Firepower!

I kept unliking this so I could like it again!

Its the price you're paying for it, that's the difference there...

10 points for 2 Guaranteed Damage is good .

Contrast that to Warlord . Where you need to give something up for the same Points to get the same Results.

But Cancel is a Die Modification Effect, as per the Rules.

By your wording, it is immune to Evade.

Modifying Dice

Dice can be modified in the following ways by game effects:

• Reroll: When a die is rerolled, the attacker picks it up and rolls it again. A die can be rerolled multiple times.

• Add: When a die is added, roll an unused die of the appropriate color into the attack pool.

• Change: When a die is changed, rotate it to display the indicated face.

• Spend: When a die or die icon is spent, remove that die from the attack pool.

• Cancel: When a die or die icon is canceled, remove it from the attack pool.

• Evade :

At long range, the defender cancels one attack die of its choice.

At medium range, it chooses one attack die to be rerolled.

At close range or distance 1, this token has no effect.

Edited by Drasnighta

NOW

That is being said, let us look at how we can look forward and compare it.

You don't want to hear that its broken? Too bad. Its broken IN ITS CURRENT FORM.

BUT.

THIS IS NOT A BAD UPGRADE. IT IS A GOOD UPGRADE . IT IS WORTH EXPLORING . ITS JUST NOT "FAIR" AT 10 POINTS, IN MY BELIEF, and here's my thought pattern as to why:

Because, unfortunately, focusing on the cost of Demolisher , or rather, any one point of comparison is not going to fly. We need to compare it to multiple effects to see where it goes, points wise....

So, let us look at "ONE RED DIE" abilities, and "GUARANTEE DAMAGE" Abilities... And Collect Points of Comparison.

Warlord.png Enhanced-armament.png Swm17-spinal-armament.png

So, one comparable Title, and 2 Turbolasers. Designed for both Broadside Ships and with Front-Gunnery Ships.

One could argue that with Gunnery Teams, the point of Spinals is even better than enhanced in our situation... Plus, with opportunity cost, by tying it to a Title, yes, you make it Unique (a point in its favour), but you can now stack it with other Turbolaser Upgrades... Including but not limited to HTT, XI7 and XX9s, because all of thsoe are helpful in pushing damage through.


So, from this alone, we can already see points of Comparison - Adding a Guaranteed (1/8 chance) Red Die, for an attack, at 10 points, is Relatively Cheap... For 8 Points, we need to give up an Accuracy (it itself, a 1/8 chance) to do... And being that we have to consider both points cost, and opportunity cost, when it comes to upgrades, that's an important deal.

As you said, this is a Title... So it competes with:

Avenger.png Relentless-0.png Devastator.png

So, you can't take those upgrade.s.. But you can take the full suite of Turbolaser upgrades... And Ion Upgrades... And anything else you need to push the rest of your Damage through - because it can't be modified, you can feel free to Veteran Gunners the whole lot to get your desired mix of damage and acc, knowing that at the very least, you've put 2 Damage onto the Target...

Now, here's the really big kicker to the way you've done it...

IF IT CANNOT BE MODIFIED, THEN IT WILL WORK AGAINST SCATTER.

Seriously. That's 2 Damage to Always do to a Flotilla... 1 Against Bright Hope still, as that modifies Damage not Dice... BUT SCATTER IS RENDERED IRRELEVANT , as that Dice cannot be Modified, and CANCEL is a Modification.

I don't care what you think of Long Range APT shots from Rebel Ships as a comparison - What they are NOT doing is getting a Single ACC to overocme a Scatter Die.... So their shots can be relatively worthless... They can almost always be braced down to more meaningful damage, and with the upcoming Damage Control Officer, even APTs may be less useful (if it does as is assumed).

As a player of both sides , who has horrible Luck (I am Statistically Abysmal after all) ... I REALLY hope you come back to the Drawing Board with a less hostile attitude and see at least the reasons why some people would consider it broken... Because it would be a fun and interesting addition - but there are parts of it that are very difficult to cost... The Fact that You can Double-Arc a Flotilla and Kill It, well... That's a BALANCE problem....

Where should it go?

Well, that's really tricky... The Fact that its uncancellable makes it VERY good. Immunity to Scatter and Evade is VERY Good.

I'd be suggesting, based on the fact its a 1/8 Chance, and its an iadditional die, rather than a Change Die... Then the 20 point mark is a good Baseline... without the UnModifiable status - because you can only spend one evade, and its better than an ACC to make sure that Evade is Gone, as you can't basically ECM it... You have to eitehr use your evade to cancel this one Free Die, or Suck up the Damage....

On this, HTTs would be your Turbo of Choice. That's stupid amounts of Punishment, and I'd expect to see it priced accordingly...

My conclusion and gut-feeling... Getting a Free DOUBLE HIT, on EVERY shot, is EASILY worth double the cost of Spinal Armaments and More. EASILY. TRIPLY so when you can combine it with Turbolaser Upgrades ....

Edited by Drasnighta

What are some rebel commanders we want to see? I kind of want a Luke Skywalker one which provides a fleet wide benefit to squadrons.

snip...

Doesn't Assault Concussion Missiles deal 2 points guaranteed damage for 7 points?

snip...

Doesn't Assault Concussion Missiles deal 2 points guaranteed damage for 7 points?

IF the attacker rolls a black crit, and IF that crit isn't canceled by a scatter or evade or some other effect, and it requires you to be able to roll at least one black die which means it usually only works at close range.

I like Naboobo2000's suggestion for Thrawn that the opponent must play with the command dials face up.

@Drasnighta

I apologize, played far more X Wing than Armada, and used to rerolls and modification being separate and actually forgot that Armada rolled them together. I was also at work and didn't have full access to things at the time of posting. That was a my bad on that account. I still feel 10 points is an appreciable cost, maybe slightly more (12-15). But definitely not 20-30 points for a title, as at that point you've reached absurdity for a non-Commander or unique squadron.

And I still think Sato is pretty broken with long-range black dice being able to be stacked with XI7, APT, and IO on a speed 4 ship. That opinion won't change.

CORRECTED VERSION:

Chimera - ISD Only, Imperial Only, Title, UNIQUE - 12pts

Text: When attacking a ship, you may add one die set to DOUBLE HIT.

@Drasnighta

I apologize, played far more X Wing than Armada, and used to rerolls and modification being separate and actually forgot that Armada rolled them together. I was also at work and didn't have full access to things at the time of posting. That was a my bad on that account. I still feel 10 points is an appreciable cost, maybe slightly more (12-15). But definitely not 20-30 points for a title, as at that point you've reached absurdity for a non-Commander or unique squadron.

And I still think Sato is pretty broken with long-range black dice being able to be stacked with XI7, APT, and IO on a speed 4 ship. That opinion won't change.

CORRECTED VERSION:

Chimera - ISD Only, Imperial Only, Title, UNIQUE - 12pts

Text: When attacking a ship, you may add one die set to DOUBLE HIT.

Corrected version is Much more Reasonable :D

In fact, I think I'd personally have no complaints if it was "once per turn". Brings it in line with Devastator.

And I'm not disputing the potential absurdity of it... But I do expect someone to consider both cost and opportunity cost in doing such a combination...

Since, at the very least... 32+11+6+5+7.... Is a lot more than 10. Or 12. And requires you to position that 11 correctly.

If anyone should add dice to ships, it should be Piett. Intensify Forward Firepower!

anyone else say this in Piett voice?

CORRECTED VERSION:

Chimera - ISD Only, Imperial Only, Title, UNIQUE - 12pts

Text: When attacking a ship, you may add one die set to DOUBLE HIT.

***FORUM POLICE***

This is a thread about commanders, not titles.

Now, go flog yourself.

Alright, people.

Order restored.

Carry on.

:P

CORRECTED VERSION:

Chimera - ISD Only, Imperial Only, Title, UNIQUE - 12pts

Text: When attacking a ship, you may add one die set to DOUBLE HIT.

***FORUM POLICE***

This is a thread about commanders, not titles.

Now, go flog yourself.

Alright, people.

Order restored.

Carry on.

:P

:P

Anyone thought of the Super Tactical Droid and Bail Organa?