Phoenix Home!

By CaribbeanNinja, in Star Wars: Armada

Out of curiosity, can AFFMs stack? I.e., if you had two Phoenix Ones with AFFM, could the squadrons be moved two distance 1s, to a maximum of 5, one for each card?

People routinely bring Interdictors that have that as a base cost and do far less than that PX-90 has the capability of doing.

Except win tournaments for Dras!

Pelta Command Ship ---- 60

Phoenix home ---------------- 3

All Fighters Follow Me ---- 5

Boosted Comms ------------ 4

Flight Commander --------- 3

Engine Techs --------------- 8

Raymus Antillies ----------- 7

90 point ship, hmmmm

What's ET doing on that? You will be pushing squad commands not Nav. Even if you pass a Nav token, your design is a ship that stays at long range to activate your squads, so it shouldn't catch itself in front of anything that can kill it.

I'd even drop FC for Chart Officer so you can fly straight through asteroids and not worry.

Edited by Undeadguy

Out of curiosity, can AFFMs stack? I.e., if you had two Phoenix Ones with AFFM, could the squadrons be moved two distance 1s, to a maximum of 5, one for each card?

It's unique, so no

Out of curiosity, can AFFMs stack? I.e., if you had two Phoenix Ones with AFFM, could the squadrons be moved two distance 1s, to a maximum of 5, one for each card?

No, it is unique so you can only have 1.

Out of curiosity, can AFFMs stack? I.e., if you had two Phoenix Ones with AFFM, could the squadrons be moved two distance 1s, to a maximum of 5, one for each card?

Uniques.

But having multipel flexibility of different upgrades: Priceless.

Edited by Drasnighta

Out of curiosity, can AFFMs stack? I.e., if you had two Phoenix Ones with AFFM, could the squadrons be moved two distance 1s, to a maximum of 5, one for each card?

AFFM is unique.

Out of curiosity, can AFFMs stack? I.e., if you had two Phoenix Ones with AFFM, could the squadrons be moved two distance 1s, to a maximum of 5, one for each card?

It's unique, so no

Ah, thanks, didn't notice that. . .

AFFM may be unique, but posts telling us this are not.

MC80 Command - Garm - Independace - Adar Tallon

Neb-B Escort - Yavaris - FC - FCT

Pheonix Command - Toryn Farr - FCT - AFFM

Keyan, 2x Bwing, 2x YT1300, Jan, 1x HWK-290

3 Point bid

MC80 Command - Garm - Independace - Adar Tallon

Neb-B Escort - Yavaris - FC - FCT

Pheonix Command - Toryn Farr - FCT - AFFM

Keyan, 2x Bwing, 2x YT1300, Jan, 1x HWK-290

3 Point bid

No BCC might hurt.

THE Phoenix Home Piñata Version you better not run...

Modified Piñata Command Ship: $60

Commander: Admiral Ackbar $38

Phoenix Home: $3

Officer 1: Adar Tallon: $10

Office 2 : Raymus Antilles: $7

Engine Techs: $8

Shields to Maximum: $6

Phylon Q7 Tractor Beams: $6

Having a 138 point 5 hull command ship for the Empire to pop...

Priceless.

I wonder if FFG has a "combo board" where they come up with crazy combos to get old upgrades and ships back into main stream and they check them off as we "uncover" them.

Because yesterday people thought Independence was awful. Now look what we have.

MC80 Command - Garm - Independace - Adar Tallon

Neb-B Escort - Yavaris - FC - FCT

Pheonix Command - Toryn Farr - FCT - AFFM

Keyan, 2x Bwing, 2x YT1300, Jan, 1x HWK-290

3 Point bid

No BCC might hurt.

Yeah for sure, but you'd have to drop one of the three component parts to jam a BCC in there.

I wonder if FFG has a "combo board" where they come up with crazy combos to get old upgrades and ships back into main stream and they check them off as we "uncover" them.

Because yesterday people thought Independence was awful. Now look what we have.

That's the power of Force Multiplication...

When you start Multiplying a Multiplier...

MC80 Command - Garm - Independace - Adar Tallon

Neb-B Escort - Yavaris - FC - FCT

Pheonix Command - Toryn Farr - FCT - AFFM

Keyan, 2x Bwing, 2x YT1300, Jan, 1x HWK-290

3 Point bid

No BCC might hurt.

Yeah for sure, but you'd have to drop one of the three component parts to jam a BCC in there.

Hmmm... not sure. Only 3 activations, 6 proper deployments, and 3 bombers. Does it have the damage output to sink ISDs/Interdictors?

MC80 Command - Garm - Independace - Adar Tallon

Neb-B Escort - Yavaris - FC - FCT

Pheonix Command - Toryn Farr - FCT - AFFM

Keyan, 2x Bwing, 2x YT1300, Jan, 1x HWK-290

3 Point bid

No BCC might hurt.

Yeah for sure, but you'd have to drop one of the three component parts to jam a BCC in there.

Hmmm... not sure. Only 3 activations, 6 proper deployments, and 3 bombers. Does it have the damage output to sink ISDs/Interdictors?

Let me know how the Double Taps from the 2 B-Wings and Keyan work for you after the Yavaris strips your shields.

Anyone else spot the E-wing? :o

I wonder if FFG has a "combo board" where they come up with crazy combos to get old upgrades and ships back into main stream and they check them off as we "uncover" them.

Because yesterday people thought Independence was awful. Now look what we have.

they still can't attack, so I still think it's awful.

MC80 Command - Garm - Independace - Adar Tallon

Neb-B Escort - Yavaris - FC - FCT

Pheonix Command - Toryn Farr - FCT - AFFM

Keyan, 2x Bwing, 2x YT1300, Jan, 1x HWK-290

3 Point bid

No BCC might hurt.

Yeah for sure, but you'd have to drop one of the three component parts to jam a BCC in there.

Hmmm... not sure. Only 3 activations, 6 proper deployments, and 3 bombers. Does it have the damage output to sink ISDs/Interdictors?

Let me know how the Double Taps from the 2 B-Wings and Keyan work for you after the Yavaris strips your shields.

I think I have to agree with the General here. While I think it's no slouch of a list, I think Yavaris 3 red dice wouldn't "strip" an ISD shields. I played an AFMK2 B against a yavaris armed with 2 B Wings and Keyan, and I survived with no hull dmg, and that's only a single redirect ship.

I think the list strength is hurt by the "sling shot" as we are affectionately calling it. Once you sling the B's out past medium of Yavaris, you lose some control. Then, you allow Yavaris to move up first with FC, putting it more in harms way, in order to re-control the squads. This has been Yavaris's weakness from the beginning without the boosted comms capability IMHO (which by the way, my opinion isn't even worth what you guys are paying for it, honestly.... :D )

Anyone else spot the E-wing? :o

Pics n links or your trolling <_<

I just looked and can't find any.

Edited by Undeadguy

Not entirely sure if it will be good based on the news so far. Will most likely replace the space potato in all-in squadron builds.

MC80 Command - Garm - Independace - Adar Tallon

Neb-B Escort - Yavaris - FC - FCT

Pheonix Command - Toryn Farr - FCT - AFFM

Keyan, 2x Bwing, 2x YT1300, Jan, 1x HWK-290

3 Point bid

No BCC might hurt.

Yeah for sure, but you'd have to drop one of the three component parts to jam a BCC in there.

Hmmm... not sure. Only 3 activations, 6 proper deployments, and 3 bombers. Does it have the damage output to sink ISDs/Interdictors?

Let me know how the Double Taps from the 2 B-Wings and Keyan work for you after the Yavaris strips your shields.

I think I have to agree with the General here. While I think it's no slouch of a list, I think Yavaris 3 red dice wouldn't "strip" an ISD shields. I played an AFMK2 B against a yavaris armed with 2 B Wings and Keyan, and I survived with no hull dmg, and that's only a single redirect ship.

I think the list strength is hurt by the "sling shot" as we are affectionately calling it. Once you sling the B's out past medium of Yavaris, you lose some control. Then, you allow Yavaris to move up first with FC, putting it more in harms way, in order to re-control the squads. This has been Yavaris's weakness from the beginning without the boosted comms capability IMHO (which by the way, my opinion isn't even worth what you guys are paying for it, honestly.... :D )

Yeah I actually don't like Yavaris in this list as much. There aren't that many squads there to command, so a lot of stuff is wasted to do a single slingshot. But that being said, I don't fault him for whipping something up quickly. I think its over-committing to the movement side. You've either got double FCT to move your stuff in to position, or Independence to launch them. I don't think you need both. Swap one or the other out for a BBC Flotilla or Admo or something. I'd probably drop the 80 to Admo the BCC Flotilla and maybe another squad.

Anyone else spot the E-wing? :o

Pics n links or your trolling <_<

I just looked and can't find any.

It is in one of the pictures on the upgrade cards. :)

Anyone else spot the E-wing? :o

Pics n links or your trolling <_<

I just looked and can't find any.

It is in one of the pictures on the upgrade cards. :)

the one on the side of All Fighters! Follow me! ? I thought that at first, but I thought e wings only have 2 engines, under the wings. This one has three....