Warp-Touched Acolyte, Roleplaying Advice

By The Boy Named Crow, in Dark Heresy

I'm going to be playing a new character soon, an adept using the warp-touched background package from the radical's handbook. I need to develop a personality for this new character, and I was wondering what folks thought about how a warp-touched character should act.

My current idea is that the character will be generally pleasant and amiable to everyone, yet also completely and utterly merciless and ruthless. The rationale is that he doesn't really experience negative emotions, such as sadness, anger, or hatred, and also guilt or remorse. So, he'll kill the cultists, and their wives, and their children, and their children's friends, without hesitation, but will happily chat with them about the weather while he does so.

That is a fair representation of the From Beyond Trait and if played right then offers a host of problems and role playing oppertunites. It is also a very Slanneshii thing and while Warp Touched has no link with the Daemonic the effect seems to fall within Slannesh's sphere of influence. It would be interesting to bear that in mind and to maybe use that line as the character decends into mutation and madness.

Kaihlik

Something that might not have been considered is the idea of the Warp-Touched character feeling trapped, almost claustrophobic - having come into contact with the Warp, the character knows, on some level, of the infinite vastness and potential of the Immaterium... so by comparison, everything in the material universe feels small and unchanging and limited. He knows no fear, but for the same reasons feels little joy, because he's seen things in his dreams and nightmares and the deepest recesses of memory that far eclipse anything the material universe can produce, horrors that cannot be described, pleasures that would drive an ordinary man insane should they be experienced, and so forth.

The character has seen and felt the infinite churning abyss, and nothing is comparable to it. Such a perception shapes the way he acts and thinks.

N0-1_H3r3 said:

...the character knows, on some level, of the infinite vastness and potential of the Immaterium... so by comparison, everything in the material universe feels small and unchanging and limited. He knows no fear, but for the same reasons feels little joy...

I'm going to give serious thought to this idea. I was considering, mainly for fun, having my character be addicted to obscura, but this could provide a less random and more compelling reason for a character to do something like that.