Can Investigators give Resources to other Investigators?

By Cotgrave, in Arkham Horror: The Card Game

Hello everyone,

This came up last night during play, I had a pile of resource tokens which my wife decided she wanted..

I told her that players could not exchange resources even if in the same location, but try as we might we could not find anything confirming or denying the possibility of passing resources between Investigators in the rules. We called it a nope based on the fact that there is no mention either of a 'trade/exchange/gift' step or associated action. Yet I was sure I read that it is not allowed somewhere, can someone direct us to the rule?

Thanks!

Edit: spelling

Edited by Cotgrave

There is an upcoming card that allows players to exchange resources. Based on that alone I would say you cannot (otherwise why create a card?)

There is an upcoming card that allows players to exchange resources. Based on that alone I would say you cannot (otherwise why create a card?)

I was going to say I don't see why not, but now that you mention this card, I think you are correct. Good catch.

Have to agree with that as well!

Thank you all. :)

The way I see it, if it is not written in the rules you cannot do that. We are probably just assuming that this works because we are used to so many games where we can trade stuff (and because it makes sense from an RPG perspective). But it would probably be challenging to write rules about all the things you cannot do - such as removing an enemie by clapping your hand three times, turning locations upside down after you left them, whatever else you might think of (not) doing ;)

I think that is bang on Parinor.

We have a small group here now, but all mostly new to table-top, save the Arkham Horror boardgame which we played for years. We used to run into a lot more problems of this general type before we started using the forums (thanks everyone!), mostly because we over-thinked everything.

We have a table rule here now that comes from one of the members of these forums, John Constantine, which we have dubbed "Constantine's Law of Thematic Nonsense" and each love to be the first one to bring it up during these little rule debates.

If John doesn't mind me quoting his response to us on another forum here:

Thematic nonsense aside, always do as written. There are no hidden rules that players supposed to comprehend because it somehow makes or doesn't makes sense. If something prevents you from moving - it prevents you from moving, that's it. Everything else is overthinking it.

Edited by Cotgrave

The way I see it, if it is not written in the rules you cannot do that. We are probably just assuming that this works because we are used to so many games where we can trade stuff (and because it makes sense from an RPG perspective). But it would probably be challenging to write rules about all the things you cannot do - such as removing an enemie by clapping your hand three times, turning locations upside down after you left them, whatever else you might think of (not) doing ;)

Ain't no rule that says a dog can't play!

Ain't no rule that says a dog can't play!

Better get very good sleeves for your cards

Ain't no rule that says a dog can't play!

Better get very good sleeves for your cards

I tried it this morning, pity mine is crap when it comes to boardgaming ;(

Edited by Tintaglia

it would probably be challenging to write rules about all the things you cannot do - such as removing an enemie by clapping your hand three times

That's not allowed? I guess I've been playing wrong. They game did seem a bit easy.