Kanan Jarrus and Jyn Erso = blast

By IG88E, in X-Wing

Kanan Jarrus and Jyn Erso coulb be one of the most promising combos after wave 10. Cheaper than RecSpec with a potential of 3 focus against 3 ships (or just 1)

Cons: Has to be in arc

(Unfortunately cannot be combined with RecSpec)

So I see great potential here, especially durin first encounter

Told ya

Also, a number of methods provide the Ghost with a way to double-did on focus tokens. Experimental interface may be the way to go with Jyn, though his support ship can also provide actions (e.g. Airen Cracken).

Edited by Rinzler in a Tie

I have got a question about this :)

Does Jyn Erso provide me with 3 tokens even if 1 enemy ship is in the front arc and 2 others are in the back arc? Do both arcs work together like that for Jyn?

Edited by Schu81

I have got a question about this :)

Does Jyn Erso provide me with 3 tokens even if 1 enemy ship is in the front arc and 2 others are in the back arc? Do both arcs work together like that for Jyn?

Yes, on the VCX-100 and ARC-170.

Does the Ghost need the Phantom in it to make use of the rear-arc for Jyn?

I would say no. Special (VCX), rear (Firespray, TIE/sf, ARC) and auxiliarry (YV-666) firing arcs are still firing arcs. Although you can not fire from your special firing arc (when no torps and shuttle), it still counts as firing arc.

Edited by IG88E

I would say no. Special (VCX), rear (Firespray, TIE/sf, ARC) and auxiliarry (YV-666) firing arcs are still firing arcs. Although you can not fire from your special firing arc (when no torps and shuttle), it still counts as firing arc.

This is correct. The arc still exists and can even fire torpedoes, just not the primary weapon. This is also why a TLT shooting out the back with no Phantom docked will not activate Autothrusters at Range 2.

Kanan Jarrus and Jyn Erso coulb be one of the most promising combos after wave 10. Cheaper than RecSpec with a potential of 3 focus against 3 ships (or just 1)

Cons: Has to be in arc

(Unfortunately cannot be combined with RecSpec)

So I see great potential here, especially durin first encounter

You could take experimental interface with rec spec and Jyn so that you could perform 2 focus providing actions (although I dont think I would recommend it due to the ghosts average greens).

The in arc condition could be a tricky one though as you if you move first you might find yourself taking sub-optimatal moves so that you can still use Jyn, or if you move last you might find you don't have arc.

I've been using Kanan + Rec Spec + Rey recently. You can build up a bank of focuses before the first engagement so you have 3 when you need them later.

I came up with an archetype a while ago, which asters89 just mentioned:

"Kanan'able"

Kanan Jarrus - VCX-100 (38)

- Twin Laser Turret (6)

- Jyn Erso (2)

- Recon Specialist (3)

- Experimental Interface (3)

----- 52 points -----

From there, you'll want Fire Control System (to taste) and the Ghost title + Phantom (based on your spending appetite).

If you add a wing mate with the Astromech slot and equip it with M9-G8, you're almost guaranteeing 4 maxed-out TLT shots a turn from the Gost. My favorites for this, at the moment, are Garven Dreis (to pass a focus back to Kanan) or a TLT Y-Wing (easily turned into a Stress Hog if that's your thing), with the obvious option being Biggs.

Side note about Biggs: He may have lost some of his usefulness with the most recent FAQ but he has gained it elsewhere. While he used to turn the game into a count-down to his death, whereas you race to cripple your opponent before Biggs goes down, he is now a late-game nuisance.

Edited by Rinzler in a Tie

I'm pretty sure you can only get 3 TLT shots out of a docked Phantom on the Ghost. The Phantom title only grants 1 secondary weapon attack.

I'm pretty sure you can only get 3 TLT shots out of a docked Phantom on the Ghost. The Phantom title only grants 1 secondary weapon attack.

read the faq.

It provides an attack from 1 secondary weapon. This includes "perform this attack twice"

From there, you'll want Fire Control System (to taste) and the Ghost title + Phantom (based on your spending appetite).

If you add a wing mate with the Astromech slot and equip it with M9-G8, you're almost guaranteeing 4 maxed-out TLT shots a turn from the Gost. My favorites for this, at the moment, are Garven Dreis (to pass a focus back to Kanan) or a TLT Y-Wing (easily turned into a Stress Hog if that's your thing), with the obvious option being Biggs.

You probably don't want both FCS and M9-G8 since you can't reroll the same dice twice. If I had M9-G8 in play, I would probably put something else in the system slot.

From there, you'll want Fire Control System (to taste) and the Ghost title + Phantom (based on your spending appetite).

If you add a wing mate with the Astromech slot and equip it with M9-G8, you're almost guaranteeing 4 maxed-out TLT shots a turn from the Gost. My favorites for this, at the moment, are Garven Dreis (to pass a focus back to Kanan) or a TLT Y-Wing (easily turned into a Stress Hog if that's your thing), with the obvious option being Biggs.

You probably don't want both FCS and M9-G8 since you can't reroll the same dice twice. If I had M9-G8 in play, I would probably put something else in the system slot.

I see merit in that. I've always considered FCS to be an auto-include on the Ghost because of that 4-5 dice primary attack.

It'll come down to points and your build, but you've definitely given me pause. Removing FCS would certainly free up some much-needed points for the wing-mate (or Advanced Sensors).

Jammer on Kanan pilot is generally pretty good. Combined with his ability hes surprisingly hard to hurt.

Jammer on Kanan pilot is generally pretty good. Combined with his ability hes surprisingly hard to hurt.

That would require some Jedi skills to find the points but totally reasonable, especially since taking the evade action isn't a thing with Kanan TLT

I ran him several times with RecSpec/Lando/EI/Jammer in the past. 2die ships pretty much cant hurt him, OL cant be jammed but you can still reduce his dice.

Lando of course is solid RNG, i'd trade the loss of potential Evades to more solidly provide Focus.

From there, you'll want Fire Control System (to taste) and the Ghost title + Phantom (based on your spending appetite).

If you add a wing mate with the Astromech slot and equip it with M9-G8, you're almost guaranteeing 4 maxed-out TLT shots a turn from the Gost. My favorites for this, at the moment, are Garven Dreis (to pass a focus back to Kanan) or a TLT Y-Wing (easily turned into a Stress Hog if that's your thing), with the obvious option being Biggs.

You probably don't want both FCS and M9-G8 since you can't reroll the same dice twice. If I had M9-G8 in play, I would probably put something else in the system slot.

I see merit in that. I've always considered FCS to be an auto-include on the Ghost because of that 4-5 dice primary attack.

It'll come down to points and your build, but you've definitely given me pause. Removing FCS would certainly free up some much-needed points for the wing-mate (or Advanced Sensors).

Normally, I agree with you that FCS is auto-include on Ghosts. But I make an exception with Kanan & Biggs. You REALLY don't want Kanan to get blocked and lose actions. So, for that reason, I like Advanced Sensors on him with this build, especially if he's flying with Biggs.

From there, you'll want Fire Control System (to taste) and the Ghost title + Phantom (based on your spending appetite).

If you add a wing mate with the Astromech slot and equip it with M9-G8, you're almost guaranteeing 4 maxed-out TLT shots a turn from the Gost. My favorites for this, at the moment, are Garven Dreis (to pass a focus back to Kanan) or a TLT Y-Wing (easily turned into a Stress Hog if that's your thing), with the obvious option being Biggs.

You probably don't want both FCS and M9-G8 since you can't reroll the same dice twice. If I had M9-G8 in play, I would probably put something else in the system slot.

If M9-G8 is being used Defensively, it doesn't really overlap with FCS.

If the VCX-100 is the ship that the M9-G8 ship has locked, it can modify the first attack it takes on a target before FCS kicks in. When used with TLT, FCS only provides a TL after both attack have been made while M9-G8 allows you a reroll on each.

I'd argue Adv. Sensors is better for this particular build because of the Jyn/Experimental Interface reliance.

Also, Carnor Jax would eat this list alive.

I'd argue Adv. Sensors is better for this particular build because of the Jyn/Experimental Interface reliance.

Also, Carnor Jax would eat this list alive.

Carnor's not going to live long enough. 4 TLT shots (w/ FCS), even with AT is likely to get 1-2 hits through, so at most, he should be living 1 turn at R1 of Kanan. Plus, using Jyn to gain focuses is different than performing a Focus action, so that negates half of Carnor's effectiveness.

In general though, I question Jyn in today's meta. You're typically not seeing more than 2-3 ship lists, and it's unlikely that everyone is in Kanan's arcs, so you're probably getting 1-2 focuses via Jyn. So you're basically saving 1 point over recon spec, but really for a non-guaranteed 2 focus. And this is especially true if you're kyting with TLT.

Now, if the TIE swarm is to return... now we're talking! Especially if you couple Jyn with Rey or Recon.

I'd argue Adv. Sensors is better for this particular build because of the Jyn/Experimental Interface reliance.

Also, Carnor Jax would eat this list alive.

Carnor's not going to live long enough. 4 TLT shots (w/ FCS), even with AT is likely to get 1-2 hits through, so at most, he should be living 1 turn at R1 of Kanan. Plus, using Jyn to gain focuses is different than performing a Focus action, so that negates half of Carnor's effectiveness.

In general though, I question Jyn in today's meta. You're typically not seeing more than 2-3 ship lists, and it's unlikely that everyone is in Kanan's arcs, so you're probably getting 1-2 focuses via Jyn. So you're basically saving 1 point over recon spec, but really for a non-guaranteed 2 focus. And this is especially true if you're kyting with TLT.

Now, if the TIE swarm is to return... now we're talking! Especially if you couple Jyn with Rey or Recon.

I've been trying to perfect this list since Jyn was announced and this is the problem I keep facing.

The goal is maximizing focuses (for Kanan's ability and TLT) without having a useless wing mate (i.e. don't even suggest a HWK to me). Kanan + Attack Shuttle is clocking in at 70+ points. So the only real alternatives in my mind are:

Rey (2*) - Great for banking and getting one focus a turn later, but that's all you're getting - one. And you cannot give these tokens to the wing mate(s), which you may not see value in, but if it's Biggs, you want him to be tanked and contributing attacks. If you're flying with another TLT (which I prefer), then that ship wants focuses, too. Also, Rey is +1 point over Jyn.

Recon Specialist (3) - Same exact problems as above - maximum of three focuses on Kanan and no help to your wing mate(s)

I'm all ears, though, trying to perfect this list... Already have some great feedback, so thanks. Curious how we make Kanan into FINAL FORM TLT.

Key ingredients:

- Recon Specialist

- TLT

- Ghost/Phantom (18 points)

- Wing mate with M8-G9

*corrected

Edited by Rinzler in a Tie

Jyn is limited to 3 max focus anyway.

The real advantage of Jyn is its not tied to the ship shes on. It works on friendly ships, not your ship. If one of your ships bumps and is in a pickle, Jyn it if you can, odds are theres at least 1 ship since they bumped.

Its also good if your ship disengaged. Throw those focus tokens on someone whos being attacked/can attack rather than not do anything.

Jyn is limited to 3 max focus anyway.

The real advantage of Jyn is its not tied to the ship shes on. It works on friendly ships, not your ship. If one of your ships bumps and is in a pickle, Jyn it if you can, odds are theres at least 1 ship since they bumped.

Its also good if your ship disengaged. Throw those focus tokens on someone whos being attacked/can attack rather than not do anything.

And the VCX-100 has two, large-based arcs. Good luck staying out of those if you're trying to engage. I know someone will say "Oh it's soooo easy staying out of those arcs" but there are rocks and other ships and in practice, you're not dodging those arcs every turn.

Edited by Rinzler in a Tie

That too, the Special Arc is a printed arc for all rules and purposes. The title only gives it more rules, doesnt "enable" it..its always there.

Had one guy get pissy at my Kanan build when i dorsal turret him behind me and i said he cant auto because hes in arc. Autos dont specify primary, and the special is an arc. Its "out of my secondary weapons arc" but literally on his autos card, hes still in arc so no autos.

Whether its the arc im suppose to be using or not doesnt matter.

I'd argue Adv. Sensors is better for this particular build because of the Jyn/Experimental Interface reliance.

Also, Carnor Jax would eat this list alive.

Carnor's not going to live long enough. 4 TLT shots (w/ FCS), even with AT is likely to get 1-2 hits through, so at most, he should be living 1 turn at R1 of Kanan. Plus, using Jyn to gain focuses is different than performing a Focus action, so that negates half of Carnor's effectiveness.

In general though, I question Jyn in today's meta. You're typically not seeing more than 2-3 ship lists, and it's unlikely that everyone is in Kanan's arcs, so you're probably getting 1-2 focuses via Jyn. So you're basically saving 1 point over recon spec, but really for a non-guaranteed 2 focus. And this is especially true if you're kyting with TLT.

Now, if the TIE swarm is to return... now we're talking! Especially if you couple Jyn with Rey or Recon.

I've been trying to perfect this list since Jyn was announced and this is the problem I keep facing.

The goal is maximizing focuses (for Kanan's ability and TLT) without having a useless wing mate (i.e. don't even suggest a HWK to me). Kanan + Attack Shuttle is clocking in at 70+ points. So the only real alternatives in my mind are:

Rey (3) - Great for banking and getting one focus a turn later, but that's all you're getting - one. And you cannot give these tokens to the wing mate(s), which you may not see value in, but if it's Biggs, you want him to be tanked and contributing attacks. If you're flying with another TLT (which I prefer), then that ship wants focuses, too. Also, Rey is +1 point over Jyn.

Recon Specialist (3) - Same exact problems as above - maximum of three focuses on Kanan and no help to your wing mate(s)

I'm all ears, though, trying to perfect this list... Already have some great feedback, so thanks. Curious how we make Kanan into FINAL FORM TLT.

Key ingredients:

- Recon Specialist

- TLT

- Ghost/Phantom (18 points)

- Wing mate with M8-G9

Rey is 2 points, not 3.

I flew the following list (pre-W9) to top 16 at Gencon 2016:

Kanan w/ TLT, FCS, Recon, Tactician, Ghost

Ezra w/ LW, Hera, Phantom

Biggs w/ R4-D6, IA

It worked well enough, but I walked away thinking there was still optimization to be made. I deployed the shuttle 3 times throughout the 9 games (finishing 7-2), twice I lost anyways (and no matter how expensive the shuttle was, that wasn't going to change), and the 3rd time he had a single R1 shot into a 1 hull tokenless Dengar. I ended up rolling blank blank blank focus, LW + token into 2 hits, and ended up doing 1 damage. So to that regard, LW was useful, but shouldn't have been.

So now that there are fewer AT lists, I've been revisiting Kanan/Biggs for Regionals, and have come up with the following:

Kanan w/ TLT, Recon, Rey, FCS, EU, Ghost

Zeb w/ Chopper, Phantom

Biggs w/ R3A2, IA

Yes I know, I'm silly for putting EU on a Ghost that's being protected by Biggs. But let's be honest, Biggs dies almost every game, leaving Kanan as your only ship on the board. One of my games that I lost I lost because the Inq had no problems staying in my blind spot, no matter what I did, and just continued to chip me down 2 health at a time. EU would have prevented that from being an issue. Furthermore, I've been able to do some fancy flying with the EU, even when I'm being "protected" by Biggs. And Rey helps when you perform a boost since it allows you to still get a Focus, and short of external effects, that's about the only way to do that.

So typically I end up with 1-2 Focus tokens on her before combat, and I use those early on, both denying their dice, and fully modifying mine for the early game advantage. But she works well as an end game piece as well. A single Ghost is easy enough to allow your opponent to regroup and have a concentrated attack. Yet if they do that, you're just accumalating focus tokens, which keeps you alive longer, allows you to evade (in addition to getting a F via Rey, and a TL via FCS) and allows you to boost to dodge shots (though you typically have to guess at this, though it's often a pretty decent gamble).

But the downside of Rey is that you lose tactician, which worked great on controlling the board (more from a no fly zone point of view than an actual stress point of view - it's great when Fel spends he two actions to get out of arc, losing his shot, and tokenlessly accepting 4 TLT shots - all to avoid being double/triple stressed). But this is mitigated by R3-A2 on Biggs. It's only a single point increase over R4-D6, but that droid only activated once in 9 games, and was pointless in the match. While Biggs is far from a stresshog when it comes to a threat on the board for control pieces, it certainly does shut down folks from self stressing - and it also works well on preventing non-Ryad Defenders from flipping around the next turn.

So with the games I've played with this setup, and the value add that Rey provides (even if some games she only provides 2 focus tokens throughout the match), I'd find it very difficult to drop her from the list. Which would mean Jyn would either replace Recon Spec, or have to go on an ARC-170 escort instead of Biggs.