Still a work in progress and will definitely need tweaking for balance. I'm not even sure what cost to put these at.
Last Resort (Rogue) - as an additional cost to play this skill, discard an asset from your hand. You may commit this skill to a test after drawing a chaos token but before it is resolved. Skill Check Icons (Agility x2)
Trigger Happy (Guardian) - as an additional cost to play this skill, discard an additional resource from a firearm you control and gain +1 fight you may commit this skill to a test after drawing a chaos token but before it is resolved. Skill Check icons (Fight +1)
Flare Gun (Guardian) - Hunter enemies do not move this turn. (they are distracted by the flare in the sky)
Skill check icons (Fight +1, Agility +1)
In the Shadows (Rogue) talent - hunter enemies do not target you when they move. Whenever you perform a fight action, discard In the Shadows.
Skill check icons (Intellect +1, Agility +1)
Shoulder Holster (Guardian) - you have an additional hand slot for firearms; assets placed there are exhausted and only refresh after you spend an action to equip them. (this will allow you to have an additional weapon in play and still use other items like the flashlight and not have to worry about trying to play a weapon mid-battle which will provoke an attack of opportunity)
sharpshooter (Survival) talent - if your skill test succeeds by 2 or more, deal +1 damage. Skill Check icons (Fight +1, Agility +1)
Resourceful (survival) - whenever an effect would allow you to draw a card, you may draw 2 cards, choose 1, then put the other on the top or bottom of your library. Skill check icons (Intellect +1, Willpower +1)
adrenaline rush (survival) - charges (2), you may remove 1 charge to gain an additional action this turn.
At one with the Madness (neutral) - whenever you are assigned horror, you may instead add 1 basic weakness to your deck. Skill check icons (Willpower +2)
Ghoul (enemy) - 2, 2, 2 - ghoul gains +1 health for each enemy in the discard pile
better you than me (rogue) - if you are the lead investigator, you may discard this card to choose another lead investigator
(skill checks icons +1 wild) (this would come in handy if there was a time that a nasty effect was about to happen to the lead investigator and he needed to save himself. Since it is a situational card that I made the skill icons a wild.
mists of ry'leh (mystic) - attach to your current location. that location gains +2 shroud. Enemies do not engage with you while at this location.
discard mists of ryleh when all clues at this location are discovered.
(skill checks: +1 intellect, +1 agility)
slippery (rogue) talent - prey enemies do not engage with you if their conditions are met to target you. If you take damage, discard slippery.
Skill check icons (agility +2)
ritual blade (mystic) - fight +1, if an enemy has doom tokens on it, this attack deals +1 damage.
whenever you damage an enemy with a doom token, you may remove one doom token from that enemy
(skill check: fight +1, intellect +1)
Here is a sample of how they will look when I'm done.

I'm making templates for these using GIMP. I do not have photoshop so it will have to do. Please post any ideas for cards you have as well as any ideas for tweaking the ones I posted.









