I've been playing with a Scimitar/Sith Infiltrator/Star Courier expansion.
There's a lot that I have drawn from the Lando comics, where the Scimitar is used in the GCW era. Cha Chanath is a bounty hunter in the personal employ of Palpatine, while O-66 is the droid caretaker of the Scimitar. Galen Marek (Aka Starkiller) is Darth Vader's apprentice, and although he never canonically flew the Scimitar he is exactly the type of Imperial agent who might be lent the ship on occasion, and is conspiciously missing from X-Wing. PROXY is his droid companion. While the pair would be more likely to be seen on the Rogue Shadow, the Scimitar feels like a good way to bring them into the game.
As a one-off custom-made vessel, the Star Courier features no generic pilots, and in fact is the first ship to be completely unique - the ship itself has the unique signifier preventing you from ever fielding two of them in a squad - even with different pilots!
First up I've got a dial and a title for the ship. The Star Courier flies completely unlike any large ships. With a very limited array of low-speed moves, it will be in constant motion, particularly with its native boost action and the cloak it gains from its title. Similarly to the barrel roll action on large ships the Scimitar's cloak action is slowed to compensate for its base size.


Our first pilot is O-66, the droid caretaker of the Scimitar. While Chanath Cha beheaded the droid to prevent him from backstabbing her, he got the last laugh when he left her for dead on a scuttled ship, piloting the Scimitar to safety. As a pilot, O-66 is just as callous, happy to see his allies shot down around him.
You'll note here that while the Star Courier is an incredibly advanced ship for its time, featuring multiple System upgrades, S-Loops, a high shield value and a strong action bar, it is missing the Tech upgrade as no matter how overdeveloped and cutting edge the ship might be, it is simply outdated at the point we see T-70 X-Wings and TIE/fo Fighters.

Next up is Starkiller's droid companion, PROXY. Able to mimic the fighting styles of opponents, here PROXY can similarly approximate their abilities in a starfighter.

Chanath Cha is a relentless hunter. When Palpatine assigns her a target, she will hunt it mercilessly until one or the other of them is dead. With an ability reminiscent of Agent Kallus, Chanath Cha can single out an opponent at the beginning of the game.

Finally we get Starkiller himself. Similarly to Asajj Ventress, I have gone for a psychological impact of his presence on the battlefield. Him merely decloaking nearby is enough to shake the boldest pilot. Except Tycho. Tycho's just a loose cannon like that.

A number of our pilots also feature as Crew cards. You'll see that Chanath Cha and Galen Marek's crew card assist the other as a pilot in a neatly circular way, while matching closely with what they as a pilot are trying to achieve. O-66, as he gets beheaded by the pilot, offers some crucial action economy and can even function as a one-use Advanced Cloaking Device for the Scimitar.



I've been toying with some designs for the DRK-1 Probe Droids that Darth Maul uses to locate his quarry in The Phantom Menace, but nothing that has really resonated so far. I would definitely like to include a System card in the mock 'expansion pack', so I'll keep playing with ideas.
This is the current frontrunner for a system card. It offers the low to middling skill pilots in this expansion (Along with other system-carrying Imperial vessels) a really strong tool to deal with high-skill aces. Being able to roll up on an Interceptor, take a target lock on it and tell it to stop being so dang squirrely sounds like a really refreshing option.

Anyway, for the moment, this is what I've been working on and I'd be keen to hear any input.
Edited by Mangipan






