"Can't Touch This" -A Kanan Experience

By Spice Junkee, in X-Wing Squad Lists

Kanan Jarrus (38)

-Autoblaster Turret (2)

-FCS (2)

-Experimenral Int. (3)

-Recon Spec. (3)

-Lando (3)

-Ghost title (0)

Biggs (25)

-R2-D6 (1)

-Wingman (2)

-Int. Astro. (0)

Ezra Shuttle (20)

-Hera Syndulla (1)

-Phantom title (0)

With Kanan gaining 2-4 focus tokens a turn and able to put out consistent firepower, hopefully Biggs will be able to live past the first few turns. Biggs' EPT Wingman will help Kanan clear stress so he isnt stuck with just green moves.

My only thought would be switching Biggs' Wingman EPT to put Lone Wolf on Ezra. My thought behind that is that if Kanan goes down enough to warrant releasing the shuttle, most likely Biggs will be gone and Ghost will be close to dying, so LW gives Ezra some survivability.

Thoughts?

One alternative to Lando/EI is Rey crew. Not quite as powerful but 3 points cheaper and not stressy which means you don't need to give Biggs Wingman.

That would save points to put a TLT on the Ghost and give Ezra Rage to really give him one turn of hitting hard. Maybe replace R2-D6 with R4-D6 instead to make Biggs a bit tougher.

51 Kanan (38), FCS (2), TLT (6), Rec Spec (3), Rey (2), Ghost Title (0)
23 Ezra (20), Lone Wolf (2), Hera (1), Phantom Title (0)
26 Biggs (25), R4-D6 (1), IA (0)

100

Edited by Karhedron

Is Biggs able to take an EPT? I didn't think he was able to. Wish he could, though. So wingman can't work with him

I get why you have Biggs in but why not consider Braylen Stramm instead?

He is the same points and can still use R2-D6 and Wingman if you would like. Typically Arc-170s rely on Biggs because they get shot down easy. But if you use the ARC-170 in a Biggs roll, then if it does get shot down what difference does it make? Also, what about replacing Hera Crew with Inspiring Recruit? If you use EI then you might have to worry about the occasional double stress and Inspiring Recruit should take care of that even if he is on a docked Shuttle

Is Biggs able to take an EPT? I didn't think he was able to. Wish he could, though. So wingman can't work with him

R2-D6 allows pilots to take an EPT for 1 point.

What about this? It keeps the integrity of your original list:

Kanan Jarrus (38)

-Twin LaserTurret (6)

-FCS (2)

-Recon Spec. (3)

-Rey (2)

-Ghost title (0)

Braylen Stramm (25)

-R2-D6 (1)

-Wingman (2)

-Alliance Overhaul (0)

-Inspiring Recruit(1)

Ezra Shuttle (20)

-Phantom title (0)

Edited by Stubby

I get why you have Biggs in but why not consider Braylen Stramm instead?

He is the same points and can still use R2-D6 and Wingman if you would like. Typically Arc-170s rely on Biggs because they get shot down easy. But if you use the ARC-170 in a Biggs roll, then if it does get shot down what difference does it make? Also, what about replacing Hera Crew with Inspiring Recruit? If you use EI then you might have to worry about the occasional double stress and Inspiring Recruit should take care of that even if he is on a docked Shuttle.

Braylen does not attract fire in the same way Biggs does. In this list, Braylen actually does less damage and has better agility than the Ghost so there is nothing to force/incentivise the opponent to shoot at Braylen rather than Kanan.

If you want to make use of an ARC then a better choice might be Thane with M9-G8 and Weapons Engineer. If you lock onto Kanan on the first turn, he can reroll a dice on every attack which is almost as good as having a FCS (better in some regards since you can reroll on both TLT shots and also switch targets without losing the Bonus). If people shoot at Kanan instead of Thane, Thane gets a free action and can slap his second TL on the attacker to force them to reroll a dice. Multi-attack ships like Dengar and TLT carriers really hate M9-G8. The added bonus of this is that without FCS, you can use the System slot for something defensive like Reinforced Deflectors. This costs points though so you would probably need to drop the attack shuttle down to a naked Zeb (ooer!).

50 Kanan (38), Reinforced Deflectors (3), TLT (6), Rec Spec (3), Chopper (0), Ghost Title (0)

32 Thane (26), M9-G8 (3), Weapons Engineer (3), Alliance Overhaul (0)

18 Zeb (18), Adaptability (0), Phantom Title (0)

100

What about this? It keeps the integrity of your original list:

Kanan Jarrus (38)

-Twin LaserTurret (6)

-FCS (2)

-Recon Spec. (3)

-Rey (2)

-Ghost title (0)

Braylen Stramm (25)

-R2-D6 (1)

-Wingman (2)

-Alliance Overhaul (0)

-Inspiring Recruit(1)

Ezra Shuttle (20)

-Phantom title (0)

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Edited by ObiWonka

Here is a version of the Kanan Ghost that I have been tinkering with. Kanan can end up with focus/focus/evade/and another action from the combination of recspec, Rey, Jan, and Asoka's free action. A shot taken at range 1-2 are reduced with his ability, and you still have evade/jammer to help further mitigate damage taken. From a 4 dice attack at range 1-2 he will only take a max of 2 damage after his ability and the evade token. Asoka is safe from anyone ps8 or lower, and the shuttle is there for the extra tlt shots.

Kanan Jarrus (38)
Sensor Jammer (4)
Twin Laser Turret (6)
Recon Specialist (3)
Rey (2)
Engine Upgrade (4)
Ghost (0)
Ahsoka Tano (17)
Veteran Instincts (1)
Jan Ors (2)
Captured TIE (1)
Sabine's Masterpiece (1)
"Zeb" Orrelios (18)
Phantom (0)
Total: 97

I like that list but I have some suggestions. Rey is nice but if you are getting free actions from Ahsoka then I think Lando would be better on the Ghost as he is likely to generate more tokens for you in the long run. Unlike EI, Ahsoka's free action does not cause Kanan to become stressed which is a big plus. I am not sure Sensor Jammer is worth it here. So many ships can token stack that I am not sure it is worth taking without other Focus-manipulating effects like Wes, Juke or HoCo Pilot. I like the boosted firepower that FCS brings to the table, especially when firing twice.

Not sure if EU is worth it on Kanan although I do like the idea of arc dodging as a free action after even the PS11 ships have moved. :D I would be tempted to upgrade the Attack Shuttle to Ezra with Rage and Hera crew instead.

56 Kanan Jarrus (38), FCS (2), Twin Laser Turret (6), Recon Specialist (3), Lando (3), EU (4), Ghost (0)
22 Ahsoka Tano (17), Veteran Instincts (1), Jan Ors (2), Captured TIE (1), Sabine's Masterpiece (1)
22 Ezra (20), Hera (1), Rage (1), Phantom (0)
Total: 100

Edited by Karhedron

I like that list but I have some suggestions. Rey is nice but if you are getting free actions from Ahsoka then I think Lando would be better on the Ghost as he is likely to generate more tokens for you in the long run. Unlike EI, Ahsoka's free action does not cause Kanan to become stressed which is a big plus.

Not sure if EU is worth it on Kanan at only PS5. He can dodge generics but it will be of limited value against higher PS ships. I would be tempted to upgrade the Attack Shuttle to Ezra with Rage and Hera crew instead.

Ahsoka also has an illicit slot going spare. It might be worth putting BMSTs on her just in case you come up against self-stressers like Soontir or Ryad. For just 1 point, it may make them think twice before they PTL.

54 Kanan Jarrus (38), Sensor Jammer (4), Twin Laser Turret (6), Recon Specialist (3), Lando (3), Ghost (0)

23 Ahsoka Tano (17), Veteran Instincts (1), Jan Ors (2), Captured TIE (1), Sabine's Masterpiece (1), BMST (1)

22 Ezra (20), Hera (1), Rage (1), Phantom (0)

Total: 99

Thanks for the feedback, and those are definitely some ideas that I will keep in mind once I start testing the list. A few points to note as to why I made some of the upgrade choices I did.

1. Engine Upgrade. The reason I feel this is invaluable on Kanan is to help control range. With Asoka's free action coming at the beginning of the combat phase Kanan's low PS becomes a non-issue because all ships have activated and I will have full knowledge of the complete board state. This allows Kanan to either A) get to range 1-2 where his ability is active. B) Arc dodge those pesky aces, or control my arc to get those same aces back in the line of fire. C) Completely get out of range when I don't want to get shot.

2. I chose Rey over Lando purely because green dice fail me and I'd rather take the sure thing than gamble.

All in all I think its an interesting build and I can't wait to try it out and see if my theories work !

1. Engine Upgrade. The reason I feel this is invaluable on Kanan is to help control range. With Asoka's free action coming at the beginning of the combat phase Kanan's low PS becomes a non-issue because all ships have activated and I will have full knowledge of the complete board state.

Yes, you're quite right. I realised a little while later about that and fixed my post but not before you had read it.

Note to self: Think twice, type once. ;)

I am leaning towards FCS over SJ too, because as you point out there are a lot of token stackers out there. One other thought I had was Accuracy Corrector and ABT, especially with the ability to control range during the combat phase. If I can get to range 1 consistently enough even those tokened up aces will tremble before me!