Star Viper

By JediPartisan, in X-Wing

Star Vipers are very, very underrated. They are capable ships that just get a bad rap in most people's minds because they read that a friend of a friend of Paul Heaver said they were garbage, or something, and never give the ship a chance.

Already this tournament season three Top 16 lists have featured Star Vipers, so they are clearly capable ships.

It needs to be mentioned more clearly - 16/?

Top 16 out of 18 or Top 16 out of 78 is a very different context.

It would be great to see Autothrusters offered on, say, the expansion that improves the T-65. The one with the title that adds boost. Are ya with me, people?

Some sort of S-Foils card? It would help X-Wings, B-Wings, and Star Vipers and it could be a dual upgrade card to help where both need it.

Also can I say that if we see an Aces Pack with the Starviper, rather than an alternate paint scheme could we get a configuration change where the wings are closed?

Thats pretty easy conversion to do if you have a sharp knife and some glue - did it myself :)

Star Vipers are very, very underrated.

[snip]

Already this tournament season three Top 16 lists have featured Star Vipers, so they are clearly capable ships.

While I agree that they are underrated, I think callen the Star Vipers themselves capable ships is going one step too far. The Virago is a decent ship and Guri is a great pilot. But the generics lack an EPT and can't take titles either, which limits the usefulness of Star Vipers usually to just one ship. The Virago. And mostly just one pilot. Guri.

Or let me rephrase it: The ship is great, the pilots are nearly all bad.

PS. My T70 tend to come with vector thrusters these days. ;-)

That's a pretty narrow definition of capable.

Is the TIE Intercetpor a capable ship if we only ever see one pilot (Fel)? If "capable ship" has to mean that we routinely see Top performances by more than one pilot in that ship, then really the only ships in the game that would be capable would probably by the TIE Defender (Ryad, Vess, sometimes Marrek or Brath for a PS War) or the Jumpmaster (Scout, Manaroo, and Dengar) or perhaps the Protectorate (in Fenn + Teroch lists) or YV-666 (Bossk or Slaver) and naturally the Aggressor (IG88b with IG88c). Because otherwise, these days, most ships are just a single viable common pilot:

T65: Biggs

T70: Poe

Y-Wing: Gold Squadron (with stresshog loadout)

E-Wing: Corran

YT-2400: Dash

Falcon: Rey

TAP: Inquisitor

Interceptor: Fel

Lamdba: Omicron Group

TIE/fo: Omega Leader

TIE: Wampa

HWK: Palob

Khiraxz: Talonbane

etc.

So, either pretty much most ships in this game aren't really "capable," or else we might have to agree that the Starviper is capable even if it's only been Guri in the Virago placing in the 2016-2017 Regionals thus far this season.

Well that pile of Bull, kind sir (i mean the list not the post)

T65: Biggs +Wes, Rookie (but ship is lacking in general)

T70: Poe +Red Ace,all HoR pilots are great....

Y-Wing: Gold Squadron (with stresshog loadout) +Thugs, Kavil...

E-Wing: Corran +Ethan in swarms, generics are way overcosted

YT-2400: Dash +well...ok here no argument

Falcon: Rey +Chewie, Han, i had some succes with RS

TAP: Inquisitor +ok right here

Interceptor: Fel +Carnor is very common, i have seen some nice lists on generics

Lamdba: Omicron Group +Yorr is common

TIE/fo: Omega Leader +Zeta Leader, to minor deegree swarm fillers

TIE: Wampa +are you joking here?

HWK: Palob +Jan,

Khiraxz: Talonbane +do you see even that? Ship lacking.

I dare to say from each set ~30% of the pilots are used.

Or in other words generics across the board that can't do something special are basically dead.

No. If they are generics they just need to have good quality/points ratio. Starviper generics has NOT.

Edited by Vitalis

Viper really should have had an innate Sensor, with the title adding an illicit. That would have opened up a lot more use with the generics, since the illicit is almost always used for cloaking anyway.

im hoping if they release a fix for the viper its exactly that: a nonunique title that adds a sensor for free, if not -1pt. Sensor is an insanely strong slot and is often the lynchpin for a build being "meh" and "HOLY CRAP"

I absolutely agree with this, the sensor slot has some great upgrades. Being able to take fire control system brings a level of action economy that alot of ships really need in the meta nowdays. (Not saying FCS is the only one worth taking, but it's excellent value at 2 points).

With mindlink and in range 1 Guri can have TL, focus, focus and a repositional action (its a bit of a shame she doesn't have evade) - but that build is quite expensive at 36 points for a PS5.

My idea which I really liked until the stupid little tugboat ruined it with its speed two sloops was a small-base only illicit that turned all speed 2 maneuvers green and added evade to the action bar.

The protectorate has made the generic Starviper pilots completely irrelevant. Same statline (if shield upgraded), same action bar, better dial on the protectorate and the Starviper is more expensive!

I would be surprised and disappointed if FFG did not have something planned for the poor viper if they were willing to so entirely eclipse them with a new release.

THe solution I've seen for the StarViper for ages (would also work for the Scyk and potentially even the T65 as well) is:

Prow Thrusters. Torpedo, small ship only, some points (maybe 0, if it's intended as a fix, but it might have to be limited to specific ships for that - it could be scum only actually, it would only apply to the Scyk, the StarViper and the Protectorate and wouldn't be broken on any of them)): When you reveal a bank manoeuvre, you may instead perform a straight or turn manoeuvre of the same speed, direction if applicable, and difficulty.

Gives the Scyk the 1 straight it needs to properly slow roll, gives the Scyk and the StarViper the 1 turns to make them into proper push-the-limit-capable interceptors, and does so whilst giving them some navigator-style flexibility to make up for their price.

Star viper is just fine in a wave 1-3 meta, it's a bit more usable with the decline in massive alpha strikes, but struggles against highly accurate gunfire, like Dengaroo. I think a non unique production model title , giving tech slot, -2 points, and allowing for a second (different ) title (to stack virago) would work well.

Primed thrusters works well on the sloop.. 25 point enforcers with autothrusters would be alright.

I used to fly Xizor w/ 5 Binayre Pirates to very good effect. I came in 2nd at a local tournament that had the guy who won the Atlanta Regionals in it with the list. I took it to a Regionals and was set to make it to the Top 16, but my dice went horribly horribly bad. I mean, I couldn't even take a Decimator down to half hits with firing every round with all my ships. My dice were....historically bad. The list beat Bro Bots easily (beat two identical lists back to back) and Fat Turrets pretty well. It was a bit of a challenge with Imp Aces, but I didn't face much then. The secret ingredient was Flechette Torpedo at the right moment.

There was someone in the UK that I got advice from. He did extremely well with about the same list.

TLT's really hurt Xizor as he couldn't shunt off the damage. That's what really put him under.

I haven't tried in today's meta, but it might be alright. I think Guri is probably better and include Attani Mindlink.

Part of the problem that people have with this ship is that they want to put PTL on it and treat it as an Arc Dodger. It's not that. You never want PTL. You want to use FCS or Sensor Jammer instead. You just fly smartly in the first place, which is something people have a hard time doing without PTL.

Me and you ran the same list and the key difference was when we both went up against the same Han and something list.

Both had the same opening, but my Han evaded most of the damage where as your Han was reduced to a pile of junk and subsequently died the next turn. That cost me the cut. :(

Aces were a pain but as you said, that one off Flechette was a game changer. Land that on Fel, block him with a Z and then bring the pain.

Not sure how well it would do now though, my worry would be Defenders outflanking a Z95 swarm and two dice with just a focus not able to punch through 3 agility focus/evade consistently.

Star viper is just fine in a wave 1-3 meta, it's a bit more usable with the decline in massive alpha strikes, but struggles against highly accurate gunfire, like Dengaroo. I think a non unique production model title , giving tech slot, -2 points, and allowing for a second (different ) title (to stack virago) would work well.

Primed thrusters works well on the sloop.. 25 point enforcers with autothrusters would be alright.

I am sure that, if the Viper was released in Wave 10, you would see the Viper two points cheaper across all pilots, the system and illicit slot as standard, evade action instead of target lock on the action bar and the Virago title adding the tech slot for 1 point.

That being said, the PS1 becomes a capable blocker, Guri (28) becomes a bit of a monster with crackshot (1), repositioning via action, focus from ability, evade token from Comm Relay (3), Target Lock from Fire Control System (2), three agility and Autothrusters (2) .. now THAT sounds like 36 points.

Edited by Viktus106

I very much doubt the Viper will ever have the Tech slot. That seems explicitly limited to things which have appeared in the Ep VII+ canon. And not even all of them, vis the TFA falcons not getting it.

Star viper is just fine in a wave 1-3 meta, it's a bit more usable with the decline in massive alpha strikes, but struggles against highly accurate gunfire, like Dengaroo. I think a non unique production model title , giving tech slot, -2 points, and allowing for a second (different ) title (to stack virago) would work well.

Primed thrusters works well on the sloop.. 25 point enforcers with autothrusters would be alright.

I am sure that, if the Viper was released in Wave 10, you would see the Viper two points cheaper across all pilots, the system and illicit slot as standard, evade action instead of target lock on the action bar and the Virago title adding the tech slot for 1 point.

That being said, the PS1 becomes a capable blocker, Guri (28) becomes a bit of a monster with crackshot (1), repositioning via action, focus from ability, evade token from Comm Relay (3), Target Lock from Fire Control System (2), three agility and Autothrusters (2) .. now THAT sounds like 36 points.

Star viper doesn't have evade

Star viper is just fine in a wave 1-3 meta, it's a bit more usable with the decline in massive alpha strikes, but struggles against highly accurate gunfire, like Dengaroo. I think a non unique production model title , giving tech slot, -2 points, and allowing for a second (different ) title (to stack virago) would work well.

Primed thrusters works well on the sloop.. 25 point enforcers with autothrusters would be alright.

I am sure that, if the Viper was released in Wave 10, you would see the Viper two points cheaper across all pilots, the system and illicit slot as standard, evade action instead of target lock on the action bar and the Virago title adding the tech slot for 1 point.

That being said, the PS1 becomes a capable blocker, Guri (28) becomes a bit of a monster with crackshot (1), repositioning via action, focus from ability, evade token from Comm Relay (3), Target Lock from Fire Control System (2), three agility and Autothrusters (2) .. now THAT sounds like 36 points.

Star viper doesn't have evade

I know, that is why I said "evade action instead of target lock on the action bar" and its also one of the reasons why the ship isn't worth its points.

Star viper is just fine in a wave 1-3 meta, it's a bit more usable with the decline in massive alpha strikes, but struggles against highly accurate gunfire, like Dengaroo. I think a non unique production model title , giving tech slot, -2 points, and allowing for a second (different ) title (to stack virago) would work well.

Primed thrusters works well on the sloop.. 25 point enforcers with autothrusters would be alright.

I am sure that, if the Viper was released in Wave 10, you would see the Viper two points cheaper across all pilots, the system and illicit slot as standard, evade action instead of target lock on the action bar and the Virago title adding the tech slot for 1 point.

That being said, the PS1 becomes a capable blocker, Guri (28) becomes a bit of a monster with crackshot (1), repositioning via action, focus from ability, evade token from Comm Relay (3), Target Lock from Fire Control System (2), three agility and Autothrusters (2) .. now THAT sounds like 36 points.

If you drop TL you also need to drop the Torpedo slot or it's almost worthless. I mean, it's almost worthless anyway, but still.

Part of what made the Xizor and 5 x Z-95's (called Prince and the New Power Generation) powerful was using the Z's well enough. You pretty much have them going first and creating a screen. The plan is to get them out in front and try to block whatever is coming. Five Headhunters can do pretty well to cover most of the places that a ship can go and do it staggered so that when they bump, they return to the front of the line. So, no actions and all the rest of the list can fire at them. The block comes usually after one ship is stressed from Flechette Torps, so you can limit to where they are going to go that round.

With this type of a list, you had a screen of Z-95's in the front and Xizor coasting along behind them. I found I rarely needed the 3 hard turn. The full range of speed 1 moves was fantastic, though. Boost was great, as well. I found I rarely ended up bumping with Xizor on the Z swarm in the front and could easily turn to face other threats. The FCS helped give him dice modification so that his actions could be on Boost/BR or use that Focus for defense.

This list destroyed Bro Bots and Fat Turrets.

Or let me rephrase it: The ship is great, the pilots are nearly all bad.

Xizor used to be really good (even though no one bothered to try him). I'm not sure how that list would do well now, though. TLT's killed the list off for a bit, but it might be alright now. I don't know if anyone's even tried it.

The generics are Major Rhymer levels of over-costed and don't get a single shenanigan. Guri and especially Xizor have to work really hard to earn their points back but they have a shenanigan or two.

At least back in the day, Xizor did not have to work that hard to earn his points back. He was utterly nasty when I flew him. I used FCS and just ripped into people that usually had no actions due to bumping Z-95's. I recall my Xizor took down a loaded non-Dash Outrider by himself.

Star viper is just fine in a wave 1-3 meta, it's a bit more usable with the decline in massive alpha strikes, but struggles against highly accurate gunfire, like Dengaroo. I think a non unique production model title , giving tech slot, -2 points, and allowing for a second (different ) title (to stack virago) would work well.

One could go with Sensor Jammer for the System slot and make Xizor more survivable. If he's got the Focus, Autothrusters, and 3 green dice, he's usually doing alright, especially if surrounded by Z-95's. Part of how the list actually works is by blocking your opponents with the Z's so that they don't get actions.

Not sure how well it would do now though, my worry would be Defenders outflanking a Z95 swarm and two dice with just a focus not able to punch through 3 agility focus/evade consistently.

I'm kind of tempted to find out. The only problem is lack of time to really play competitive games. I'm so far down the rabbit hole of casual projects that I don't get a lot of time to try it out these days. I'm not sure on Dengaroo as Dengar doesn't need actions on his own and blocking might not help too much. Then again, if you have a host of Z-95's at R1 firing, it might go against him. Dengar would put the hurt on fast, though. I'm really not sure how it would do.

Tie Defenders? Well, if you don't let them flank you, I can see taking them out. You get the blocks in and they are limited in their actions. Sure, they get the free Evade, but if you have a bunch of Z's at R1 then they will get hits through. That and Xizor can put the hurt on. It might be hard to face off against a couple of them, though. I do think that the Emperor might be of limited use against this list. He works just once and you can have a lot of dice firing at one Defender. If he is blocked and only that one token, then he's got 3 green dice and 1 Evade token.

TLT's will still kill Xizor fast, though. I'm wondering if Sensor Jammer might be the better System on him these days?

You could drop it down to 4 x Z-95's and maybe put something on them like Feedback Array or BMST. I would love to hear how the ship does now.

If you drop TL you also need to drop the Torpedo slot or it's almost worthless. I mean, it's almost worthless anyway, but still.

Dropping the Torpedo slot would be utter folly. The Flechette Torpedo is essential on successful Starviper lists. You need that stress causer to stop all the PTL actions out there.

As for the TL action, you can get FCS, which gives you the TL and I don't think there is a single ship in the game that can take FCS that doesn't have TL as an action.

Part of what made the Xizor and 5 x Z-95's (called Prince and the New Power Generation) powerful was using the Z's well enough. You pretty much have them going first and creating a screen. The plan is to get them out in front and try to block whatever is coming. Five Headhunters can do pretty well to cover most of the places that a ship can go and do it staggered so that when they bump, they return to the front of the line. So, no actions and all the rest of the list can fire at them. The block comes usually after one ship is stressed from Flechette Torps, so you can limit to where they are going to go that round.

With this type of a list, you had a screen of Z-95's in the front and Xizor coasting along behind them. I found I rarely needed the 3 hard turn. The full range of speed 1 moves was fantastic, though. Boost was great, as well. I found I rarely ended up bumping with Xizor on the Z swarm in the front and could easily turn to face other threats. The FCS helped give him dice modification so that his actions could be on Boost/BR or use that Focus for defense.

This list destroyed Bro Bots and Fat Turrets.

Or let me rephrase it: The ship is great, the pilots are nearly all bad.

Xizor used to be really good (even though no one bothered to try him). I'm not sure how that list would do well now, though. TLT's killed the list off for a bit, but it might be alright now. I don't know if anyone's even tried it.

The generics are Major Rhymer levels of over-costed and don't get a single shenanigan. Guri and especially Xizor have to work really hard to earn their points back but they have a shenanigan or two.

At least back in the day, Xizor did not have to work that hard to earn his points back. He was utterly nasty when I flew him. I used FCS and just ripped into people that usually had no actions due to bumping Z-95's. I recall my Xizor took down a loaded non-Dash Outrider by himself.

Star viper is just fine in a wave 1-3 meta, it's a bit more usable with the decline in massive alpha strikes, but struggles against highly accurate gunfire, like Dengaroo. I think a non unique production model title , giving tech slot, -2 points, and allowing for a second (different ) title (to stack virago) would work well.

One could go with Sensor Jammer for the System slot and make Xizor more survivable. If he's got the Focus, Autothrusters, and 3 green dice, he's usually doing alright, especially if surrounded by Z-95's. Part of how the list actually works is by blocking your opponents with the Z's so that they don't get actions.

Not sure how well it would do now though, my worry would be Defenders outflanking a Z95 swarm and two dice with just a focus not able to punch through 3 agility focus/evade consistently.

I'm kind of tempted to find out. The only problem is lack of time to really play competitive games. I'm so far down the rabbit hole of casual projects that I don't get a lot of time to try it out these days. I'm not sure on Dengaroo as Dengar doesn't need actions on his own and blocking might not help too much. Then again, if you have a host of Z-95's at R1 firing, it might go against him. Dengar would put the hurt on fast, though. I'm really not sure how it would do.

Tie Defenders? Well, if you don't let them flank you, I can see taking them out. You get the blocks in and they are limited in their actions. Sure, they get the free Evade, but if you have a bunch of Z's at R1 then they will get hits through. That and Xizor can put the hurt on. It might be hard to face off against a couple of them, though. I do think that the Emperor might be of limited use against this list. He works just once and you can have a lot of dice firing at one Defender. If he is blocked and only that one token, then he's got 3 green dice and 1 Evade token.

TLT's will still kill Xizor fast, though. I'm wondering if Sensor Jammer might be the better System on him these days?

You could drop it down to 4 x Z-95's and maybe put something on them like Feedback Array or BMST. I would love to hear how the ship does now.

If you drop TL you also need to drop the Torpedo slot or it's almost worthless. I mean, it's almost worthless anyway, but still.

Dropping the Torpedo slot would be utter folly. The Flechette Torpedo is essential on successful Starviper lists. You need that stress causer to stop all the PTL actions out there.

As for the TL action, you can get FCS, which gives you the TL and I don't think there is a single ship in the game that can take FCS that doesn't have TL as an action.

TIE Phantom.

Having a Torpedo slot without a Target lock action would be questionable, for me at least. Torps are only really worth it when you can control who you fire them at and when.

Not having TL also stop Guri with APTs being a thing, which isn't a huge thing right, now, but could be if she was cheaper...

Never played Flechettes on Vipers, always find myself well

They are other 2 points..meh, maybe in Xizor, who can be expensive thanks to hus ability

Guri, Palob, Manaroo as Mindlink List is so much fun, strong list too.

What are the details of this list?

Thanks

My idea which I really liked until the stupid little tugboat ruined it with its speed two sloops was a small-base only illicit that turned all speed 2 maneuvers green and added evade to the action bar.

The protectorate has made the generic Starviper pilots completely irrelevant. Same statline (if shield upgraded), same action bar, better dial on the protectorate and the Starviper is more expensive!

I would be surprised and disappointed if FFG did not have something planned for the poor viper if they were willing to so entirely eclipse them with a new release.

THe solution I've seen for the StarViper for ages (would also work for the Scyk and potentially even the T65 as well) is:

Prow Thrusters. Torpedo, small ship only, some points (maybe 0, if it's intended as a fix, but it might have to be limited to specific ships for that - it could be scum only actually, it would only apply to the Scyk, the StarViper and the Protectorate and wouldn't be broken on any of them)): When you reveal a bank manoeuvre, you may instead perform a straight or turn manoeuvre of the same speed, direction if applicable, and difficulty.

Gives the Scyk the 1 straight it needs to properly slow roll, gives the Scyk and the StarViper the 1 turns to make them into proper push-the-limit-capable interceptors, and does so whilst giving them some navigator-style flexibility to make up for their price.

Why does a Heavy Torpedo Scyk with a non-ordnance upgrade in its Torpedo slot need to slow roll? Having a cannon is what makes the Syck want to slow roll and the suggested upgrade takes away the Scyk's cannon slot.

Guri, Palob, Manaroo as Mindlink List is so much fun, strong list too.

What are the details of this list?

Thanks

Sensor Jammer on Guri to make the most out of Palob focus stealing ability, mindlink on all, ac on guri and that's basically the fix part. Stealth is supposed on work on Palob, TLT or not is up for debate too.

Personally I like vectors on Palob the most, with a TLT and K4 und Unhinged on Manaroo for TL + Focus transfer every turn to Guri. Though I have seen recon specialist on manaroo for example too, its really up to personal taste how you combine those 3 pieces in detail.

What I personally would like to run these days is this:

Guri (30)

Attanni Mindlink (1)

Sensor Jammer (4)

Autothrusters (2)

Virago (1)

Palob Godalhi (20)

Attanni Mindlink (1)

Twin Laser Turret (6)

Inspiring Recruit (1)

Vectored Thrusters (2)

Manaroo (27)

Attanni Mindlink (1)

K4 Security Droid (3)

Unhinged Astromech (1)

Total: 100

View in Yet Another Squad Builder

Never played Flechettes on Vipers, always find myself well

They are other 2 points..meh, maybe in Xizor, who can be expensive thanks to hus ability

I've used Flechettes on Xizor (w/VI+FCS) before. They are helpful for giving him an edge against PTL aces.

My idea which I really liked until the stupid little tugboat ruined it with its speed two sloops was a small-base only illicit that turned all speed 2 maneuvers green and added evade to the action bar.

The protectorate has made the generic Starviper pilots completely irrelevant. Same statline (if shield upgraded), same action bar, better dial on the protectorate and the Starviper is more expensive!

I would be surprised and disappointed if FFG did not have something planned for the poor viper if they were willing to so entirely eclipse them with a new release.

THe solution I've seen for the StarViper for ages (would also work for the Scyk and potentially even the T65 as well) is:

Prow Thrusters. Torpedo, small ship only, some points (maybe 0, if it's intended as a fix, but it might have to be limited to specific ships for that - it could be scum only actually, it would only apply to the Scyk, the StarViper and the Protectorate and wouldn't be broken on any of them)): When you reveal a bank manoeuvre, you may instead perform a straight or turn manoeuvre of the same speed, direction if applicable, and difficulty.

Gives the Scyk the 1 straight it needs to properly slow roll, gives the Scyk and the StarViper the 1 turns to make them into proper push-the-limit-capable interceptors, and does so whilst giving them some navigator-style flexibility to make up for their price.

Why does a Heavy Torpedo Scyk with a non-ordnance upgrade in its Torpedo slot need to slow roll? Having a cannon is what makes the Syck want to slow roll and the suggested upgrade takes away the Scyk's cannon slot.

True, yeah.

That would have to go with the other fix the Scyk title should have had - replacing the 'or' with 'and', so that the title gave it all 3 slots...

That would have to go with the other fix the Scyk title should have had - replacing the 'or' with 'and', so that the title gave it all 3 slots...

ONE OF US! ONE OF US!!

What would you do with a Scyk that has a cannon, missile, and torp?

Putting EM + Homing Missiles on them isnt exactly a wise idea when theyre uber low PS and fire dead last. Unless im missing something, the two named ones arent benefiting from this either.

The PS5 one could use Deadeye, but again thats a pricy AND squishy ship. Its already overpriced as gak

What would you do with a Scyk that has a cannon, missile, and torp?

Putting EM + Homing Missiles on them isnt exactly a wise idea when theyre uber low PS and fire dead last. Unless im missing something, the two named ones arent benefiting from this either.

The PS5 one could use Deadeye, but again thats a pricy AND squishy ship. Its already overpriced as gak

Long Range Sensors and HLC.

What would you do with a Scyk that has a cannon, missile, and torp?

Putting EM + Homing Missiles on them isnt exactly a wise idea when theyre uber low PS and fire dead last. Unless im missing something, the two named ones arent benefiting from this either.

The PS5 one could use Deadeye, but again thats a pricy AND squishy ship. Its already overpriced as gak

Long Range Sensors and HLC.

Hell, even just LRS and Mangler would be nice on a Mindlink Vet.

Evade Is not so important on the viper, 6 dice with focus, is better than evade, (getting shot at twice) especially on lower p.s. Ships that can then spend it on offense. The lack of a green hard turn means ptl was never great. So even with evade, they aren't stacking focus.

They need , like the e-wing, added action efficiency. If these things had access to dual actions, they'd be fine, even limited access, imagine granting them a free barrel roll on a white maneuver. That's why -points + tech is a great solution, sensor cluster becomes like evade. Primed thrusters /pattern analyses are nice on the sting sloops which the ship avoids. - it increases action efficiency slightly, opening up configurations. That's why guri is the best, she gets dual action efficiency.

after reading 4 pages of what's wrong and how to fix and because I have nothing better to do right now I'm throwing in my 2 cents :P

Over costed is the biggest one that everyone wants to fix maybe with a point reduction but I think this would be to easy instead I would like to the "fix" to be something a lot more fun

Remove the Torpedo slot

"After you execute a manoeuvre you may perform a Boost of Barrel Roll."

not a Boost of Barrel Roll A c tion as I want this to work after a sloop or while stressed

Torpedo

"Buzz Droids" StarViper only

After you perform an attack that hits roll 1 attack dice on a hit or crit the defender must discard a System, Tech, Cannon, Illicit or Modification

they are my ideas of what I would like to see from my experience of flying StarVipes in every scum list since they came out