I don't know if this already exists somewhere in the myriad supplements for this game, but I was thinking recently that it would be cool to have a personal scale equivalent of the Blanket Barrage space action, the Suppressing Fire Action. If this is already in one of the existing books in one form of another then just consider this me having some fun coming up with abilities and seeing if it's about the same as what FFG would write.
You would have to use a weapon with autofire to use it, and it would follow similar rules to Blanket Barrage.
Suppressing Fire
The shooter uses a weapon with the auto-fire quality to lay down a constant barrage of fire designed to pin opponents in place, and force those who are brave enough to move face a perilous hail of gunfire.
When a character uses the Suppressing Fire action, the character makes an Average (PP) Ranged(Heavy) or Gunnery check and designates a range band (and direction if applicable) within their weapons range they wish to suppress. Until the end of the character's next turn any opponent attempting to move into or out of that range band must make a Average (PP) Discipline Check, or lose their maneuver and fall prone. Upgrade the difficulty of this check once per (2 advantage) rolled on the Suppressing Fire check. If the Discipline check generates (2 threat) they suffer one automatic hit at the base damage of the weapon. If the Discipline check generates (despair) they suffer one automatic hit at the base damage of the weapon and are immobilized until the end of their next turn.
So it's basically an ability you can use to stop an onslaught of weak willed enemies. If you're being charged by a huge group of enemies this might work wonders.
Edited by Aetrion