Idea for Emperor Palpatine

By robertpolson, in Star Wars: Imperial Assault

Just sharing an idea that I had while washing some dishes :)

There are a number of figures that can focus other figures in the game. What if we can have a figure that removes focus from one or several figures. Perhaps The Emperor can use the dark side of the force to remove a beneficial condition from one or three figures within three spaces?

Also want to share this idea with FFG design team. Amy idea how to contact Paul?

Edited by robertpolson

Palpatine? No. Let's not go there. I think putting Palpatine in X-Wing caused a shark to cry out "Jump me! I'm available"

Vader is a yes, because he's on the front with the troopers. Tarkin sits back in the nice safe Death Star, while Vader gets his two best buddies,downs a case of scotch and goes after those Rebs!

The last thing I want to see is The Emperor, first up, He'll be about 45 points. we're talking a guy who had real training. I made a point about the older generation Jedi once, they would all start in the high teens to mid-20s as a point value. Considering it was two Jedi to negotiate with the Trade federation in Episode 1, that'd be 22 and 18 points right there, unless Jar Jar is a negative point modifier (another topic).

No emperor Palpatine please, because then we'd have to have Yoda, which is another mess to tackle.

From a Campaign point of view, the Emperor could be played through Agenda cards and creating effects on the battlefield like improved coordination for the officers (gives them an extra space or two for their orders), etc.

Well, the two formats of the game we have present various issues with good ol' Sheev in different manners;

Skirmish; Hardly canonical. Palps could easily be a unit here. Points costing will be an issue, but look at what Jabba gets you and think less fighter more leader/support.

Campaign; Make him only show up in one mission, then bug out. He's hardly going to be less involved in a fight than, say, Jabba... Who we're getting already... Also don't have an agenda mission where his support can be won... Make the Agenda cards have him appear for free perhaps, wreck some stuff, and then disappear

Points wise, the game is hardly mechanically accurate there either... I mean, Vader is only worth the same as six ELITE stormtroopers? Vader could handle a platoon on his own. Hardly an accurate gauge of wether a figure should be made or not.

Do I want Palpatine and Yoda? About as much as I wanted Greedo, Obi and Inquisitor. (which is to say not that much)

Will I buy Palpatine and Yoda if they're released? Yep. Because if they're made I'll want them, but I don't really care if they get made or not in the first place...

Could Vader handle a platoon on his own based on the OT? I don't think so. Most of the Jedi in the PT were killed by a squad. It is because of games like The Force Unleashed that we've ramped up the original idea of Jedi as monkish diplomats and generals with some special abilities, to unbeatable super beings (only where plot appropriate). Vader just picked up Palps and tossed him in a shaft --if that scene had been written post 1999 he would have flipped around and started casting lightning all over the place and tossing objects in the thrown room at Vader.

Anyway we know, based on the evolution of the game, that Vader costs too much anyway. I'm not at all advocating for the Emperor, but I think he could be doable in just a leadership role, though I do think the idea of having a benefit purging bubble is a good mechanic for him. Plus, maybe he boosts the Royal Guards a bit. He'd have to be very carefully constructed, however.

Edited by Rikalonius

Ignore this

Edited by Rikalonius

Something similar to Jabba would work. Slow with a lot of special abilities with a quite powerful attack which could do strain damage to himself hence force lightning.

Yeah, Palpatine certainly isn't a shoe-in, but the people who think that there's no way he could be added clearly aren't paying attention. We have Jabba (as well as other less combat heavy units like the droids), we have non-caononical appearances like The Grand Inquisitor... FFG has apparently adopted a "live and let live" approach to how players want to organize their roster, and I appreciate that.

I think giving the Emperor a ton of command abilities is a good idea- he is, after all, the leader of the Empire.

Other than that, maybe a single yellow die for attack (though, with plenty of good surge abilities).

And, maybe a Force Lightning ability- something like- "Choose an enemy within LOS. He, and each enemy adjacent to him, get 2 damage and are stunned."

I actually prefer FFG making up their own characters like they have in the recent Jabba's Realm. I would much rather play with or against Vinto, Shyla and even Onar than I would ever vs. Palpitine. I'd just as soon keep to another portion of the Galaxy than ever have to see him on the map. Could they find a way to do it? Sure, does it makes sense or add to the flavor of the game? Not for me. I'd rather explore the SW Galaxy without the interference of the same old drawn out but diluted characters that are in everything. Or Give Me generic and I'll use my own imagination to extend the story.

I actually prefer FFG making up their own characters like they have in the recent Jabba's Realm. I would much rather play with or against Vinto, Shyla and even Onar than I would ever vs. Palpitine. I'd just as soon keep to another portion of the Galaxy than ever have to see him on the map. Could they find a way to do it? Sure, does it makes sense or add to the flavor of the game? Not for me. I'd rather explore the SW Galaxy without the interference of the same old drawn out but diluted characters that are in everything. Or Give Me generic and I'll use my own imagination to extend the story.

They've made up their own characters since the core box- none of the Rebel heroes are canon...

As for the rest, that's why I like the idea of Palps appearing in only one campaign mission. Sure, he could be obtainable as a villain, but that's entirely on the Imp player- surely you don't want to control how others play their campaigns as well.

I actually prefer FFG making up their own characters like they have in the recent Jabba's Realm. I would much rather play with or against Vinto, Shyla and even Onar than I would ever vs. Palpitine. I'd just as soon keep to another portion of the Galaxy than ever have to see him on the map. Could they find a way to do it? Sure, does it makes sense or add to the flavor of the game? Not for me. I'd rather explore the SW Galaxy without the interference of the same old drawn out but diluted characters that are in everything. Or Give Me generic and I'll use my own imagination to extend the story.

There’s a lot of us that agree with you but there’s also a good chunk of the community base that are okay with it. Palatine thread’s can get get pretty heated.

I too enjoy the non-canon unique characters (perhaps the most disappointing thing about Jabba’s Realm is that it includes Jabba himself!) but from a business point of view it makes sense to release recognizable figures, so I’m positive we will see wrinkly face real soon.

Regardless, the mechanic of removing focus or hidden is interesting. I wouldn't be surprised if we saw something like this at some point, and it would make the most sense to me if it were a force user.

-ryanjamal

Regardless, the mechanic of removing focus or hidden is interesting. I wouldn't be surprised if we saw something like this at some point, and it would make the most sense to me if it were a force user.

-ryanjamal

Or JarJar...he's very unfocusing...

But for all we know he was a dark side force user...I mean he did give Palpatine the galaxy...

Sorry, I had to. And in no way do I want Jar Jar in this game. Even if it goes to prequel content ever.

Edited by Masterchiefspiff

Regardless, the mechanic of removing focus or hidden is interesting. I wouldn't be surprised if we saw something like this at some point, and it would make the most sense to me if it were a force user.

-ryanjamal

Or JarJar...he's very unfocusing...

But for all we know he was a dark side force user...I mean he did give Palpatine the galaxy...

Sorry, I had to. And in no way do I want Jar Jar in this game. Even if it goes to prequel content ever.

Who is Jar Jar? What prequels? Please don't bring back psychological traumas into the discussion board. :)

I'd actually like to expand the method of giving Hide to figures, right now there are 2 command cards, and 5 figures with the option to Hide themselves with surges or abilities I think.

Either that, or make a new beneficial condition. Maybe something like Adrenaline which allows you to gain a certain amount of movement points or Medicine where you gain back health but can't attack or some other type of mechanic. Nothing too broken (medicine sounds too good as I read it) like the focus and Hide abilities.

All I want are Jawas. I don't care about any robed shock raisins.

That said, Palpatine seems above getting into skirmishes or facing heroes in a campaign at this point in his career. Mara Jade (Legends, I know) could be pretty cool as a double agent.

Also, FFG will straight up ignore design ideas from nonemployees outside of a playtesting arena.

I'm straining to see what Jawas would bring to the table that ewoks, or dunelizards couldn't bring (or that is needed, 1pt reinforcement figures, yellow die ranged attack like the junk droid with stun as a surge). Some Mercenary Spy figures would be great (I'm not sure why we were left out of that wave) More Heavy weapon figures would be great. I'm always up for more wookiees and creatures as well as droids. Anything well - thought out and balanced to add variety.

Edited by buckero0

I love Jawas, and I'm sure they could be added for skirmish, but I don't think they are necessary to the scope of the game. In Star Wars reality, they are not combatants, they are scavengers. Their ion guns might have some effectiveness against droids in an ambush. If you wanted to use movie lore, i guess Hide and Stun droid. Still. I know Ewoks are going to end up in the game, and I'm not looking forward to those either. All that being said, would have rather seen Jawa than Ugnaughts.

The Ugnaught is the urban Jawa.

Almost the same rules can be applied for either, I think if the Ugnaughts hadn't been included the Jawa would be nice (keeping with the outer rim feel), but the Ugnaught sort of replaces them.

As someone who wants to see missions where character interaction is required (players have to engage with a contact, in order to get a couple of surges of information and then get out fast before the Imperials catch them), I think the Jawas would fit in, as the Jawas always seem to be a source of information.

For attacks vs Droid types they could gain a +1 or 2 Damage bonus.

Could Vader handle a platoon on his own based on the OT? I don't think so. Most of the Jedi in the PT were killed by a squad.

Platoon was excessive, I agree, but remember also that the Jedi in the PT were taken by surprise.

Vader could easily deal with 6 elite stormtroopers on his own, which was the comparison I was trying to make. Yet his points are equal to that amount. Which is hardly accurate.

The Ugnaught is the urban Jawa.

Almost the same rules can be applied for either, I think if the Ugnaughts hadn't been included the Jawa would be nice (keeping with the outer rim feel), but the Ugnaught sort of replaces them.

As someone who wants to see missions where character interaction is required (players have to engage with a contact, in order to get a couple of surges of information and then get out fast before the Imperials catch them), I think the Jawas would fit in, as the Jawas always seem to be a source of information.

For attacks vs Droid types they could gain a +1 or 2 Damage bonus.

Maybe they will keep Jawas for an anti-droid meta after they release a whole bunch of droids over time.

So... back to Palpatine...

I think the best way to handle him (and Yoda) is small wave release, much like Wave 7. Don't tie them to any campaigns, so the purists won't have to include them- but at least have them available for those who want them.

If that's not a fair compromise, I don't know what is.

So... back to Palpatine...

I think the best way to handle him (and Yoda) is small wave release, much like Wave 7. Don't tie them to any campaigns, so the purists won't have to include them- but at least have them available for those who want them.

If that's not a fair compromise, I don't know what is.

I've proposed it a few times but I think a good skirmish wave would be: Yoda (Rebels), Emperor Palpatine (Empire), Maul (Scum)

That way each faction has a force user, and one that could be featured in only a single campaign/side mission. It might be interesting to also see them as a gradient going from a full support to a full attacker. Have Yoda focus all on support and maybe moving figures, Palpatine being mostly support but can attack if something comes to him but isn't really made to go looking for a fight probably by giving him a slow speed, and Maul can be more of an attacker focused figure with small support options.

So... back to Palpatine...

I think the best way to handle him (and Yoda) is small wave release, much like Wave 7. Don't tie them to any campaigns, so the purists won't have to include them- but at least have them available for those who want them.

If that's not a fair compromise, I don't know what is.

I've proposed it a few times but I think a good skirmish wave would be: Yoda (Rebels), Emperor Palpatine (Empire), Maul (Scum)

That way each faction has a force user, and one that could be featured in only a single campaign/side mission. It might be interesting to also see them as a gradient going from a full support to a full attacker. Have Yoda focus all on support and maybe moving figures, Palpatine being mostly support but can attack if something comes to him but isn't really made to go looking for a fight probably by giving him a slow speed, and Maul can be more of an attacker focused figure with small support options.

Maul as in Darth Maul? He is from the prequels timeline. Can we not go there?

So... back to Palpatine...

I think the best way to handle him (and Yoda) is small wave release, much like Wave 7. Don't tie them to any campaigns, so the purists won't have to include them- but at least have them available for those who want them.

If that's not a fair compromise, I don't know what is.

I've proposed it a few times but I think a good skirmish wave would be: Yoda (Rebels), Emperor Palpatine (Empire), Maul (Scum)

That way each faction has a force user, and one that could be featured in only a single campaign/side mission. It might be interesting to also see them as a gradient going from a full support to a full attacker. Have Yoda focus all on support and maybe moving figures, Palpatine being mostly support but can attack if something comes to him but isn't really made to go looking for a fight probably by giving him a slow speed, and Maul can be more of an attacker focused figure with small support options.

Maul as in Darth Maul? He is from the prequels timeline. Can we not go there?

Oh buddy...

I don't want to spoil anything, but you should check out what is now considered canon.

Anyway, I think Maul's a good idea. I know people complain about not wanting a ton of force users in the game, but remember- when they're priced at roughly 10 pts apiece you're not likely to see many skirmish sets made entirely of them, the Empire is unlikely to bring in more than one as an open group, and campaign missions only let the Rebels bring one ally anyway usually. I really don't see an issue with it, especially when they're completely optional.

Edited by subtrendy

So... back to Palpatine...

I think the best way to handle him (and Yoda) is small wave release, much like Wave 7. Don't tie them to any campaigns, so the purists won't have to include them- but at least have them available for those who want them.

If that's not a fair compromise, I don't know what is.

I've proposed it a few times but I think a good skirmish wave would be: Yoda (Rebels), Emperor Palpatine (Empire), Maul (Scum)

That way each faction has a force user, and one that could be featured in only a single campaign/side mission. It might be interesting to also see them as a gradient going from a full support to a full attacker. Have Yoda focus all on support and maybe moving figures, Palpatine being mostly support but can attack if something comes to him but isn't really made to go looking for a fight probably by giving him a slow speed, and Maul can be more of an attacker focused figure with small support options.

Maul as in Darth Maul? He is from the prequels timeline. Can we not go there?

Maul is in Rebels, he has given up the Darth title and wants to destroy this Sith. And since we already have the Inquisitor in the game and Rebels is popular I expect we will see more Rebels content in this game sooner rather than later. Plus this game is a better fit for the Rebels characters than X-Wing and Armada.