So I'm thinking of trying out this list, wanted some feedback before putting it on the table (seeing if there are blatant errors).
Bwing (100)
Keyan Farlander (39) - B-Wing
Rage (1), Advanced Sensors (3), B-Wing/E2 (1), Finn (5)
Miranda Doni (48) - K-Wing
Twin Laser Turret (6), Extra Munitions (2), Homing Missiles (5), Jan Ors (2), Conner Net (4), Long-Range Scanners (0)
Bandit Squadron Pilot (13) - Z-95 Headhunter
XX-23 S-Thread Tracers (1), Guidance Chips (0)
The Z is the obvious blocker, but the other two are able to lay down 4 and 5 dice fully modded attacks in the opening salvo. The Z can also help Miranda get a target lock if the first target falls quickly without having to use an action for it. Obvious weakness is lack of green dice, but hopefully they can lay down enough hurt early the opponent can't climb back. Jan helps with that in the late game.