Rebel Assault

By Raven19528, in X-Wing Squad Lists

So I'm thinking of trying out this list, wanted some feedback before putting it on the table (seeing if there are blatant errors).

Bwing (100)

Keyan Farlander (39) - B-Wing

Rage (1), Advanced Sensors (3), B-Wing/E2 (1), Finn (5)

Miranda Doni (48) - K-Wing

Twin Laser Turret (6), Extra Munitions (2), Homing Missiles (5), Jan Ors (2), Conner Net (4), Long-Range Scanners (0)

Bandit Squadron Pilot (13) - Z-95 Headhunter

XX-23 S-Thread Tracers (1), Guidance Chips (0)

The Z is the obvious blocker, but the other two are able to lay down 4 and 5 dice fully modded attacks in the opening salvo. The Z can also help Miranda get a target lock if the first target falls quickly without having to use an action for it. Obvious weakness is lack of green dice, but hopefully they can lay down enough hurt early the opponent can't climb back. Jan helps with that in the late game.

If your goal is an expensive alpha strike, then you nailed it. I would trade Finn and Advanced Sensors for Inspiring Recruit. Farlander won't hold up to focus fire, so you might as well run him as cheap as possible. The difference in points buys you an A-wing, which is substantially better at blocking than a Z-95.

I think you're right about the expensive alpha. I adjusted to Ibtisam, which does allow me a little extra defense overall. I them dropped advanced sensors to FCS, as Ib prefers to be stressed, and with those points I was able to squeeze an A-wing in there. I'll keep trying it and see how it fairs.