Snap Shot Combos

By Rakky Wistol, in X-Wing

Yes... Probably missed this discussion but here it is again. I'm back at it because it just dawned on me how awesome and combo-ridiculous this card is.

Whatcha got?

Zuckuss Pilot for extra dice (add Bossk for fun or just FCS)

Awings+juke

Awings+ opportunist

Major Rhymer+ title + tactician

+ hotshot copilot

I'm sure there's more.

Edited by Rakky Wistol

It's pretty cool on mauler mitchel, he's living new life now

Nice one. If only Backstabber also had an EPT!

Works for Zeta Leader too.

And Scourge...

Triple 7 ties! 40pts left...hmmmm...

Edited by Rakky Wistol

Put an Operations Specialist nearby. Now your Snap Shots are either dealing damage or generating Focus tokens.

Edited by DR4CO

Saw that one too... Knew I was forgetting one! Weird shuttle bomber support builds forthcoming!

Etahn + stress bot + FCS + Snap Shot + (Chimps and an APT)

Awings+juke

This is the one I have been playing a bit recently, its a good combo but extremely s usceptible to dice variance so is occasionally extremely frustrating. Definitely good fun though

It works with gunner, right? If you miss with snap shot you can immediately do a fully modified primary attack. Of course you'll be giving up your normal shot this round to do it but it might well be worth it, especially with FCS.

It works with gunner, right? If you miss with snap shot you can immediately do a fully modified primary attack. Of course you'll be giving up your normal shot this round to do it but it might well be worth it, especially with FCS.

Nope, no further attacks in this phase.

It works with gunner, right? If you miss with snap shot you can immediately do a fully modified primary attack. Of course you'll be giving up your normal shot this round to do it but it might well be worth it, especially with FCS.

That would be just evil

Edited by shotbyscott

Jan Ors can buff the Snapshot attack as well. If it happens before she moves and she has a green maneuver programmed, she can buff an attack in the combat phase too.

I was thinking something like this:

Jan Ors (25)
Veteran Instincts (1)
Twin Laser Turret (6)
Rey (2)

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Snap Shot (2)
Autothrusters (2)
A-Wing Test Pilot (0)

Total: 100

Edited by Jo Jo

Any ship with an auxiliary arc would like this, as well, since it increases how many targets are in your firing arc. So, that can include:

  • Firespray
  • ARC-170
  • Special Forces Tie Fighter
  • Shadowcaster
  • YV-666

Tail Gunner would be great for those with rear arc. They get no tokens and minus one green die.

Kath Scarlet would get an extra die out the rear, especially with Tail Gunner crew. 3 dice vs. -1 green and no tokens.

Backdraft would also like it as an extra Crit gets added.

YV-666 has a much wider arc to have ships in R1. If it's Bossk and he's lucky enough to get a Crit through, he can turn it to 2 hits!

Shadowcaster (with title) gets the mobile arc to move around. If you manage a hit, then that's a Tractor Beam token and possibly a Boost/BR for the target.

ARC-170 can use R3-A2 to stress the person with the attack. They won't get an action once it's done.

Lt Blount. Land in range one in arc and bye bye stealth device.

need to put it on wexley so you can call him snap snap

i find snapshot really hard to use consistently except on low ps.

I immediately ran Mithel and Scourge with it, whom are PS7, and the few times i got it was a turn they had to disengage so they didnt get their normal attack or potentially use it in two turns in a row.

Though Mithel getting a 3die snap is funny. For some reason i have uncanny luck with cant be modded dice and it carries over from being targeted by OL to firing snapshots lol. Its quite funny to land a freebie 3hit attack before tokens.

Nein Numb + R3-A2 + Snap Shot

Nein snap shots, takes a stress to give a stress, clears a stress.

Any ship with an auxiliary arc would like this, as well, since it increases how many targets are in your firing arc. So, that can include:

  • Firespray
  • ARC-170
  • Special Forces Tie Fighter
  • Shadowcaster
  • YV-666
Tail Gunner would be great for those with rear arc. They get no tokens and minus one green die.

Running Accuracy Corrector with it sounds good. Guaranteed 2 hits each time you trigger it.

Running Accuracy Corrector with it sounds good. Guaranteed 2 hits each time you trigger it.

Cant mod your dice with snapshot. AC is modding.

Cancelling dice isnt thoguh so by all means cancel your dice, but you cant add the 2 hits.

Most obvious combo is A-wing + snapshot + crackshot. Good chance to kill enemy before combat phase.

need to put it on wexley so you can call him snap snap

Let's go with D-Snap or D-Snappy! (D for the double snap)

Most obvious combo is A-wing + snapshot + crackshot. Good chance to kill enemy before combat phase.

I think A-Wing + snapshot + juke is better, because you can use it more than once. Need to take an evade action though when you anticipate anybody flying into range.

Any ship with an auxiliary arc would like this, as well, since it increases how many targets are in your firing arc. So, that can include:

  • Firespray
  • ARC-170
  • Special Forces Tie Fighter
  • Shadowcaster
  • YV-666
Tail Gunner would be great for those with rear arc. They get no tokens and minus one green die.

Secondary weapons work in front arc only.

Curses!!!! It is a secondary weapon! Man....my bubble is popped. Thanks for correcting me, though.

Zuckuss, Latts Razzi (pilot), the reroll green die scum droid, FCS, Fenn Rau, Tail Gunner, Jan Ors (pilot), and Outmanuever A-wings

edit: oh, and Whisper, ACD, Scourge, and Zeta Leader

edit 2: oh and tail gunner doesn't work...

Edited by GreeneScale

Similarly the YV-666 can't use it's 180 arc, nor the Lancer it's mobile one. Almost a shame.