This scenario is going to be very specific but it may put to rest a problem/misunderstanding that I have with space combat.
The scenario is thus:
A yt-1300 is in combat with 2 tie fighters. The yt-1300's turrets are busted and can only fire in the forward arc. Common sense would tell me the the guys in the yt-1300 are totally screwed as the yt only has forward firing and would never be able to just whip around and shoot at the tie fighters. But i can't find a game mechanic that would prevent this very thing from happening.
What ends up happening is that the tie fighters and the yt-1300 just take turns shooting each other because they are both at close range. Because range seems to be the only requirement to determining whether or not a ship can fire despite there weapons that can only fire in certain arcs.
Can someone out there tell me what I am doing wrong here?
Thanks