Less-than-one hyperdrive rating

By Neo ra, in Star Wars: Edge of the Empire RPG

Good point, but where do you draw the line between not-slow hyperdrive and insanely-fast hyperdrive? And if I'm going to play Friends Like These, how much of an advantage do you think they'll get from having a hyperdrive of 0.00000000001?

None at all. "0.00000000001" is 11 magnitudes faster than 0.5 in a galaxy which considers 0.25 drives experimental military grade drives and 0.5 drive as pretty standard modifications for ships which need to be fast. 50,000,000,000 faster than the millennium falcon to be exact. Makes such a drive on top of it barely useable as you leave hyperspace basically within the same second you enter it even on the longest hyperspace routes. The technology would still be the hottest piece of tech in the galaxy, more worth than Suncrusher, Death Star and starkiller base combined. And it would allow to travel to the neighboring galaxies like the milky way on regular base. Anything travel between to points on direkt hyperspace lane connection would be basically instinguonable from instantaneous teleportation. If it is implied that this drive actually works on the old lanes than it makes it possible to bring the whole imperial fleet (or whoever else owns the tech) into each and every battle basically instantaneous. It would change warfare in the star wars galaxy forever and would create a multi-galactic civilisation. :)

0.5 drives = very fast. but nothing outstanding rare.

0.25 highly restricted and experimental drives

anything faster does so far not exists in the star wars galaxy.

You might want to introduce it, which is fine, but the implication can be severe. The ability to move your forces faster around is significant for any military and as well for any economy.

Edited by SEApocalypse

Actually, a Class 0.5 Hyperdrive is supposed to be pretty rare. Most "fast" military designs use the Class 1 Hyperdrive, and the Class 2 Hyperdrive is basically the galactic standard.

Actually, a Class 0.5 Hyperdrive is supposed to be pretty rare. Most "fast" military designs use the Class 1 Hyperdrive, and the Class 2 Hyperdrive is basically the galactic standard.

The hyperdrive generator attachment to tune your drive down to 0.5 has a rarity of 4.

0.5 Hyperdrives are rare like tuned cars are rare.

Something special and rare, but at the same time commonly avaible on the market. Needs a decent mechanic to mod the attachment properly for the ship, but than even a G9 can upgraded for a about 10,000 credits to 0.5

Actually, a Class 0.5 Hyperdrive is supposed to be pretty rare. Most "fast" military designs use the Class 1 Hyperdrive, and the Class 2 Hyperdrive is basically the galactic standard.

The hyperdrive generator attachment to tune your drive down to 0.5 has a rarity of 4.

0.5 Hyperdrives are rare like tuned cars are rare.

Something special and rare, but at the same time commonly avaible on the market. Needs a decent mechanic to mod the attachment properly for the ship, but than even a G9 can upgraded for a about 10,000 credits to 0.5

Yes, FFG made it easy to improve a hyperdrive beyond Class 1, but that's not a decision I'm particularly pleased with. Of course, it's not the first nor the last time that FFG has departed from canon (old or new, depending on the issue), and I may be in the minority in not liking easily available high-end hyperdrives.

Good point.

Good point, but where do you draw the line between not-slow hyperdrive and insanely-fast hyperdrive? And if I'm going to play Friends Like These, how much of an advantage do you think they'll get from having a hyperdrive of 0.00000000001?

None at all. "0.00000000001" is 11 magnitudes faster than 0.5 in a galaxy which considers 0.25 drives experimental military grade drives and 0.5 drive as pretty standard modifications for ships which need to be fast. 50,000,000,000 faster than the millennium falcon to be exact. Makes such a drive on top of it barely useable as you leave hyperspace basically within the same second you enter it even on the longest hyperspace routes. The technology would still be the hottest piece of tech in the galaxy, more worth than Suncrusher, Death Star and starkiller base combined. And it would allow to travel to the neighboring galaxies like the milky way on regular base. Anything travel between to points on direkt hyperspace lane connection would be basically instinguonable from instantaneous teleportation. If it is implied that this drive actually works on the old lanes than it makes it possible to bring the whole imperial fleet (or whoever else owns the tech) into each and every battle basically instantaneous. It would change warfare in the star wars galaxy forever and would create a multi-galactic civilisation. :)

0.5 drives = very fast. but nothing outstanding rare.

0.25 highly restricted and experimental drives

anything faster does so far not exists in the star wars galaxy.

You might want to introduce it, which is fine, but the implication can be severe. The ability to move your forces faster around is significant for any military and as well for any economy.

I was joking.

Actually, a Class 0.5 Hyperdrive is supposed to be pretty rare. Most "fast" military designs use the Class 1 Hyperdrive, and the Class 2 Hyperdrive is basically the galactic standard.

The hyperdrive generator attachment to tune your drive down to 0.5 has a rarity of 4.

0.5 Hyperdrives are rare like tuned cars are rare.

Something special and rare, but at the same time commonly avaible on the market. Needs a decent mechanic to mod the attachment properly for the ship, but than even a G9 can upgraded for a about 10,000 credits to 0.5

Thank you.

Personally, I don't have an issue with fast ships. They help the narrative along. Class 1 hyperdrives are pretty much de rigueur for PC ships in my games. In terms of "less than one" hyperdives, I tend to go with increments of .1 with a floor of .5. The idea being, as you reach the end of the scale, the increments become for finite. Another option, however, is not to have the game span the entire galaxy. The SW universe is densely packed and not every world in a sector is on the map. You could restrict the game to a sector or oversector. This would mitigate the transit-time drawbacks of slower ships.