Three 'Dic's are better than one

By MandalorianMoose, in Star Wars: Armada Fleet Builds

Wondering if this squadronless list could work by tanking its way through and crippling the carriers quick enough. Each Interdictor should be able to get 8 engineering each turn, and I could trigger targeting scramblers up to four times a round to really mess with APT's or bombers. Concentrating all three ships (hopefully with double arcs) on a single enemy could cause mayhem, and the MS-1s could shut down important upgrades like Adar, Intel, ECM, etc. What do you guys think? The only trouble I see is finding three interdictors in the same building at once to try it haha.

Triple Dic's

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory

Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Engine Techs ( 8 points)
- MS-1 Ion Cannons ( 2 points)
- Grav Shift Reroute ( 2 points)
- Targeting Scrambler ( 5 points)
= 117 total ship cost

Interdictor-class Suppression Refit (90 points)
- Commandant Aresko ( 7 points)
- Engine Techs ( 8 points)
- MS-1 Ion Cannons ( 2 points)
- G7-X Grav Well Projector ( 2 points)
- Targeting Scrambler ( 5 points)
= 114 total ship cost

Interdictor-class Suppression Refit (90 points)
- Veteran Captain ( 3 points)
- Engine Techs ( 8 points)
- MS-1 Ion Cannons ( 2 points)
- G7-X Grav Well Projector ( 2 points)
- Targeting Scrambler ( 5 points)
= 110 total ship cost

[ flagship ] Gozanti-class Assault Carriers (28 points)
- Admiral Motti ( 24 points)
- Comms Net ( 2 points)
= 54 total ship cost

I was going to be dismissive because three 'Dics is obviously ridiculous, but... this looks pretty fun. I kind of want to try it.

I was going to be dismissive because three 'Dics is obviously ridiculous, but... this looks pretty fun. I kind of want to try it.

Thanks! Ya should be fun, and I can't wait to see the look on an opponents face when they see three interdictors lined up across from them

Having two contains on each ship should also really help vs bombers

I would try to Bump one of the Interdictors to ISD. Also putting Motti on the flotilla is suboptimal here.

Having two contains on each ship should also really help vs bombers

And 4 scrambles. These ships would be very survivable. My Mon Mothma MC30s have up to 4 defensive rerolls against bombers, and it goes pretty far to mitigate their damage. Also having brace and two contains means these things will be tough to take down.

I would try to Bump one of the Interdictors to ISD. Also putting Motti on the flotilla is suboptimal here.

That means one less scramble though, and would also have to be a completely naked ISD-1 which will be less effective both for itself and the rest of the fleet... unless you have a specific idea for the ISD?

Having two contains on each ship should also really help vs bombers

And 4 scrambles. These ships would be very survivable. My Mon Mothma MC30s have up to 4 defensive rerolls against bombers, and it goes pretty far to mitigate their damage. Also having brace and two contains means these things will be tough to take down.

Ya, the four scramblers should be brutal against both APT and bomber fleets. Scramblers stacks like BCC right?

Having two contains on each ship should also really help vs bombers

And 4 scrambles. These ships would be very survivable. My Mon Mothma MC30s have up to 4 defensive rerolls against bombers, and it goes pretty far to mitigate their damage. Also having brace and two contains means these things will be tough to take down.

Ya, the four scramblers should be brutal against both APT and bomber fleets. Scramblers stacks like BCC right?

Sure Does. Can't have one stacking without the other stacking.

I would try to Bump one of the Interdictors to ISD. Also putting Motti on the flotilla is suboptimal here.

That means one less scramble though, and would also have to be a completely naked ISD-1 which will be less effective both for itself and the rest of the fleet... unless you have a specific idea for the ISD?

Well.. I feel that the damage output of your fleet may be lacking. I didn't test mass speed 3 interdictors, however I think that 2 Proj Interdictors + damage dealer is a better play.

Your fleet may crumble fast vs Gunnery team ISD2 + Rhymerball (attacks are unaffected by scramblers), TRC Corvettes or Ackbar fleets.

Would Tarkin be an option here, allow you to engine tech and engineering each turn. Maybe drop wulff and Aresko?

One Dic is better if you know how to use it.

This is very much like a list I played around with a while ago " it won't die" used projection experts instead of engine techs. When play testing I found that they go down to rymer balls and have problems with a lot of missions. Maybe going speed three eng tec will help the missions, but I just can't find a way around around full fat rymer balls.

One Dic is better if you know how to use it.

Gink wins the "best ever" double entendre prize