I've been Fleshing out a Privateer campaign. The premise is that the group are a bunch of pirates who have received a letter of marque from The Alliance. In return for 50% of the booty the Alliance offers full pardons for past offences, safe Harbour and travel as well as fuel, repairs and intel. Where possible of course.
The privateers have strict guidelines in who they target. Imperial and imperial aligned allies etc. Only. There are also rules of engagement. Extreme unnecessary violence is not tolerated and will result in the privateers losing their letter of marque and being cut off by the Alliance. (Basically they will have no friends and be criminals to all sides.)
Slaves must be freed and illicit drugs destroyed.
One of my first questions is on Career choices. While any could be made to fit, what careers and specializations do you think best suited. And why?
Credit for the idea framework goes to The Starwars Adventure journal from the old West end games SWRPG. Vol 1. No 2 1994
Edited by zsavk