Inspired by the post about probability https://community.fantasyflightgames.com/topic/233951-the-galaxys-fate-in-my-hand-an-ia-probability-compendium/ and the strength (or not) of the white dice https://community.fantasyflightgames.com/topic/233712-the-x-files-or-all-about-my-dislike-of-the-dodge-result/, I thought that I would take a look at just how strong the white dice really is.
So, to start with I thought I'd look at how basic rStormtroopers and eStormtroopers fare - because these are the most numerous units in both campaign and skirmish.
The chart below shows the probability of scoring at least a certain minimum amount of damage for each of these units against the two dice:
rStormtroopers are way better off attacking a white dice than a black dice. No matter how much damage you're aiming for, you're always more likely to get it against the white dice than the black. The dodge is no stronger than the triple block.
For eStormtroopers, things are different. The white dice has roughly twice the probability of eliminating all damage. However, it's worth noting that there's still a 7.5% chance of getting no damage through with an eStormtrooper against the black dice.
The conclusion is clear to me though. If probability is against you then you'll fluff plenty of attacks regardless of the defence dice, if you're playing with anything that hits no harder than an eStormtrooper. So those quoted cases of 6 dodges are just as bad as the 6 triple blocks when it comes to having defending figures survive key attacks.
And this comes back to the reason for all the posts and discussion on the white dice in the first place. The dodge on the white dice feels much more significant than the triple block on the black dice. And to me, that's something to be celebrated.
P.S. Of course, this doesn't hold at all for the big hitters like Vader and RGC. In these cases the white dice is simply a huge risk. However the Deadly ability of the Inquisitor renders the white dice even more frail (equivalent to just one evade). Going forward, a world where Deadly becomes the norm should see characters with a white dice plus built-in evade as far more valuable than the basic white dice.