As the name states this deck is about the Jumping Jacks "Johannes Broheim" & "Pistoliers" boosted by a Shrine to Taal powered by City Gates.
Units:
3 Huntsmen - you will need the combo cards, so you need a cheap card draw engine
3 Warrior Priest - protection against attacks, annoying orcs
3 Sigmars Blessed - the same and even useful in late game against big enemys
3 Pistoliers - what it is about, be aware to not overmove them
3 Free Company - early attacker to disrupt enemys hand
3 Reiksguard Knight - defense
3 The Greatswords - really powerful with pistoliers and Johannes.
3 Nordland Halberdiers - instant defense
3 Johannes Broheim - together with pistoliers the game winner
Support:
3 Contested Village - cheap boost
3 Shrine to Taal - main combo part
3 City Gates - additional combo card
3 Abandoned Mine - you will have much developments in kingdom due to city gates and playing them there yourself, look at them and get them back
Tactics:
3 Demoralise - disrupt enemys calculation
3 Innovation - get free resources for your developments
2 Infiltrate - reduce enemys options
3 Forced March - you dont like the enemy attacking you, move him away. Or move your own units in the battlefield at the end.
50 cards - 3 CS + 3 BP 1 needed
Gameplay:
Play every turn a development in your kingdom zone. Shrine To Taal and Innovation will thank you. You can even get them back later with abandoned mine, if you need them back. Defend against the enemy with the annoying Warrior Priests, Sigmars Blessed, surprise them with Nordland Halberdiers until City Gates stand and Shrine To Taal is boosting one of your Jumping Jacks. Take 1/2 turns of full resources+cards and build an offense to smash the enemy.
Strengths:
If the combo is running it will often be an easy win.
Weakness:
Sometimes hard to defend until that point.
Can run out of cards fast, if you are not aware of it