How to play with a very occasional player

By Aginorh, in X-Wing

I mean, I am a very casual player (2-3 games a week maybe),

Did you just say 2-3 games a week is casual? Wow!

Occasionally, the Internet is wrong, and cards are not completely DOA.

Play weird. Have fun.

I'd certainly not recommend writing lists for your opponent or trying to make them play a tournament list. They'll learn more from getting familiar with what they like, and you would not learn much flying against a strong list with a poor player.

Edit: And yes, 2-3 times a week is NOT casual!

Edited by Flipmode

If you want to practice hard core against your friends who just fly occasional games in a fun environment you may find they switch games. Save the serious practice games for the shop and relax and have fun with your friends. Keeps you from burning out too.

Generally when I'm playing a casual game with friends I let them choose whether to build their own list or take one of a few easy to fly but effective lists I have laying around. Then I take a fun or experimental list for myself. The most important thing, I feel, for players who have little experience is to explain. Explain the interactions between the pilots and upgrades, walk them through the process of both your list and theirs. They make a costly mistake? Explain to them how they could have avoided that. After the match, ask them how each ship felt. Which ships clicked with them, which didn't, etc. Ove rtime they will get better at seeing the game from the tactical aspect.

I mean, I am a very casual player (2-3 games a week maybe)

I'll echo some of the other posts and say Heroes of the Aturi Cluster might be a great idea. I haven't been able to print a set up and play it but I've followed it for a bit and it seems like it would be perfect for your on-again, off-again friends.

The suggestion to look at some of the meta lists from the earlier waves might be good too, since some of those were a lot simpler and more straightforward with their synergies and strategies. That would also give you an opportunity to fly some of the old meta lists that you may have never gotten a chance to fly

Run a Dengaroo list and teach them a real lesson. life is hard.

Sounds like your friends just aren't that into X-wing.

Boy, you guys would be great ambassadors for the game.

Your nick should be their title when they are finally inaugurated as true Siths

OP, I have a similar situation to you if not worse.

My band of RPG brothers live in my hometown, where FFG's presence is completely nonexistent. What I would do for them is bring all my ships, offer a selection of highly competitively lists and introduce the mechanics of each squadron. Let them choose one that interests them most (don't let them build their own squad yet) and play against the list using a sub-competitive list. You can guarantee a very fun game regardless of who is winning and raise their interest at the same time. It also provides a good challenge for your own practice.

I'm against the idea of X vs Y points where X < Y. if they win, the handicap doesn't make them feel good. Even worse if they lose. Rather, what you should do is to give leniency and drop the missed opportunity ruling for your friends (not you, you are liable for your mistakes ;) )

Edited by Grivoire

Its pretty much impossible to play a fair straight 100pt death match against someone who doesn't play often in this game. The experience makes you a stronger player by at least like 25 points. If not more in some cases. I could probably beat certain not-often friends of mine 100vs150

The "battle vs. insurmountable odds" could be a fun option.

Thanks guys this gives me great ideas and confirmations. I am going to check the scenarios. I have also put together an efficient easy list above 100 pts and I will run a challenging one against it, we'll see !

make some new friends.......

OP, I have a similar situation to you if not worse.

My band of RPG brothers live in my hometown, where FFG's presence is completely nonexistent. What I would do for them is bring all my ships, offer a selection of highly competitively lists and introduce the mechanics of each squadron. Let them choose one that interests them most (don't let them build their own squad yet) and play against the list using a sub-competitive list. You can guarantee a very fun game regardless of who is winning and raise their interest at the same time. It also provides a good challenge for your own practice.

I'm against the idea of X vs Y points where X < Y. if they win, the handicap doesn't make them feel good. Even worse if they lose. Rather, what you should do is to give leniency and drop the missed opportunity ruling for your friends (not you, you are liable for your mistakes ;) )

Thanks good point.

I mean, I am a very casual player (2-3 games a week maybe)

Man, I wish I could be that casual. I've only gotten three games in over the last month and those were all in one day at an OP event. I was sick a bit last month and also just couldn't sync up with anyone's schedules well-enough to play. Also there are not many players in town; the guys who play multiple times a week are all an hour's drive away. My son was born last week too, so I might be lucky to get 2-3 games in a quarter from here on out.

I'll echo some of the other posts and say Heroes of the Aturi Cluster might be a great idea. I haven't been able to print a set up and play it but I've followed it for a bit and it seems like it would be perfect for your on-again, off-again friends.

The suggestion to look at some of the meta lists from the earlier waves might be good too, since some of those were a lot simpler and more straightforward with their synergies and strategies. That would also give you an opportunity to fly some of the old meta lists that you may have never gotten a chance to fly

I am lucky to live in a large town so I can always find someone on Friday night or Saturday night :)

Will try this scenario thanks and old lists which are fun and tested, so I am sure they can work more or less.

Otherwise to answer people saying that I should relax and have fun, I am very relaxed about X wing and not competition minded, but I also want to enjoy the time (I have not that much free) and not feel that I simply my friend win.

Edited by Aginorh

Otherwise to answer people saying that I should relax and have fun, I am very relaxed about X wing and not competition minded, but I also want to enjoy the time (I have not that much free) and not feel that I simply my friend win.

One way to say it would be: don't let you friend win, but also, don't let him lose, either. If he makes a glaring mistake, fix it, and play on. Consider it a little bit of playing against yourself :)

Thanks guys this gives me great ideas and confirmations. I am going to check the scenarios. I have also put together an efficient easy list above 100 pts and I will run a challenging one against it, we'll see !

Can I suggest you look at FFG's Mission Control? It has a lot of scenarios there. It's horrible to try to search for something, but Babaganoosh always makes EXCELLENT missions. I really like his. There is even one that is a great 3 way battle. The smaller Rebels and smaller Scum team up to take on the Imperials (who is smaller to the combined might) to steal something. At some point, the Scum turn on the Rebels and try to steal it themselves. So...the two allied factions don't really want to commit as they know the double cross is coming. It's really interesting and a fun way to play.

Thanks guys this gives me great ideas and confirmations. I am going to check the scenarios. I have also put together an efficient easy list above 100 pts and I will run a challenging one against it, we'll see !

Can I suggest you look at FFG's Mission Control? It has a lot of scenarios there. It's horrible to try to search for something, but Babaganoosh always makes EXCELLENT missions. I really like his. There is even one that is a great 3 way battle. The smaller Rebels and smaller Scum team up to take on the Imperials (who is smaller to the combined might) to steal something. At some point, the Scum turn on the Rebels and try to steal it themselves. So...the two allied factions don't really want to commit as they know the double cross is coming. It's really interesting and a fun way to play.

Thanks i'll look into it

As others have pointed out, the handicap match is a great way to play. 100 vs 150 is fun as Hell for both, imo. Also, playing a game with no Unique pilots allowing only Modification upgrades (in between regular matches) is refreshing and good practice for Dial mastery.

OP, I have a similar situation to you if not worse.

My band of RPG brothers live in my hometown, where FFG's presence is completely nonexistent. What I would do for them is bring all my ships, offer a selection of highly competitively lists and introduce the mechanics of each squadron. Let them choose one that interests them most (don't let them build their own squad yet) and play against the list using a sub-competitive list. You can guarantee a very fun game regardless of who is winning and raise their interest at the same time. It also provides a good challenge for your own practice.

I'm against the idea of X vs Y points where X < Y. if they win, the handicap doesn't make them feel good. Even worse if they lose. Rather, what you should do is to give leniency and drop the missed opportunity ruling for your friends (not you, you are liable for your mistakes ;) )

I play with my girlfriend and generally give her 20 more points than myself. The key is that she doesn't know this

I mean, I am a very casual player (2-3 games a week maybe),

Did you just say 2-3 games a week is casual? Wow!

I thought 2-3 games a week seemed a bit more serious than casual, but then I thought, "Wait, I'm 'causal' and I play 2-3 games a week." But that's because I play one night a week (most weeks) and get all my games in on that one night. So...

It's not 2-3 nights a week, which would have meant he's a pretty serious player. I would say its fair to say he truly is a casual gamer.

Due to human stubbornness, most people would prefer to lose an even match than have a fair shot at winning a lopsided match. A lot of people would be upset to find out you were 'going soft on them' even if that meant it made the competition more even. I wouldn't recommend that route.

Instead I would strongly recommend Heroes of the Aturi Cluster. There's a bit of work involved in printing it out and assembling the pieces, but the production values are excellent and the game is very well balanced, and most importantly it's co-operative instead of competitive. So the people who don't play as often won't be getting their asses handed to them every game by you, and can also observe how you fly and the combinations you use to get a better understanding of the game.

A more simple solution is to play the missions and campaigns that FFG has provided with the large and huge ships. Don't approach them with a competitive mindset though, they WILL break if you apply too much competitive thought. Just try and have fun with them.

I mean, I am a very casual player (2-3 games a week maybe),

Did you just say 2-3 games a week is casual? Wow!

I thought 2-3 games a week seemed a bit more serious than casual, but then I thought, "Wait, I'm 'causal' and I play 2-3 games a week." But that's because I play one night a week (most weeks) and get all my games in on that one night. So...

It's not 2-3 nights a week, which would have meant he's a pretty serious player. I would say its fair to say he truly is a casual gamer.

Thanks for confirming I'm a casual only player ;)

At least I mean I do not intend to play tourneys frequently etc. And I just do not have much time to play more (as yourself it seems) than once a week 2-3 timed games (75 mn). Which is fine.

Due to human stubbornness, most people would prefer to lose an even match than have a fair shot at winning a lopsided match. A lot of people would be upset to find out you were 'going soft on them' even if that meant it made the competition more even. I wouldn't recommend that route.

Instead I would strongly recommend Heroes of the Aturi Cluster. There's a bit of work involved in printing it out and assembling the pieces, but the production values are excellent and the game is very well balanced, and most importantly it's co-operative instead of competitive. So the people who don't play as often won't be getting their asses handed to them every game by you, and can also observe how you fly and the combinations you use to get a better understanding of the game.

A more simple solution is to play the missions and campaigns that FFG has provided with the large and huge ships. Don't approach them with a competitive mindset though, they WILL break if you apply too much competitive thought. Just try and have fun with them.

I am definitely going to check this Mission and the other ones. But I might also try to play less competitive / new lists I don't know.

The sad thing in all this is more about the fact than my friends did not get much into the game.

Ok, as said someone above maybe I should just change my friends :D

The sad thing in all this is more about the fact than my friends did not get much into the game.

Ok, as said someone above maybe I should just change my friends :D

Nah, don't change friends, just make new ones.

Aginorh, where you at? I'll be your friend.

Edited by Force Majeure