A discussion on another thread got me thinking about the Control upgrade for Influence that lets you add Force die to social checks. The upgrades states that the pips may be spent to gain success or advantage (users choice) per point on the check. This got me thinking:
1. Can the power be used to gain both success and advantage on the same roll? (I.e. "I got 3 force points, I want 2 successes and 1 advantage"?)
2. If not, does the player have to declare the usage of Force points (for success or advantage) before or after making the roll? (i.e. "Any Force points are going to be used for..."?)
Thus far in my game, we've played it the latter method. Players have always wanted one or the other, and declared it before the roll without any prompting from me, so we just kind of went with that style. Rereading the rules as written, however, it seems to me like there's nothing there that states that this is required and a player can pick and choose what they want when they're looking at the results of the roll.
I don't think this is overpowered as most players are going to really have to work to get a high enough Force rating to get enough pips to split between the results, but I was curious to see how other people played this.