Let's make a Double Nexu List

By Rogue Dakotan, in Imperial Assault Skirmish

I've been hooked on Rebel Heroes and Rebel Spies for a while and want to get back into the scum faction.

I've had fun with double Nexu in the past and want to try make a list with two elite nexu.

Here's a random list I just whipped together without much thought:

8▪ Bossk
1▪ Beast Tamer
6Elite Nexu
6Elite Nexu
5Wampa
8HK Assasin Droid
1▪ Temporary Alliance
3▪ Gideon Argus
2▪ C-3PO

How would you build around two elite nexu?

I played around with a build like this except swap the wampa for hired guns and Prey on the Weak for Bossk.

It's pretty decent. The biggest problem is that all of your units can just die super fast.

5 will get you a regular Nexu and last resort

I've tried to make wampa work, but they just suck so bad. Their speed is the killer. My HKs have been in a rut as well, they can just not do any damage sometimes, or roll 4 surges when focused and rerolled.

This is an aside, but will feeding frenzy be an upgrade on eNexu? They've only got 1 surge, and if they roll bad, might need the extra damage. The recover 2 might be worth it over pierce 2 vs zillo

If you are going to use and tweak that list, I agree with DT, drop the Wampa for some Hired Guns with Last Resort or drop Last resort for Prey on the Weak for Bossk. Then again I love me some hired guns with last resort, they are so useful and annoying.

With double Nexu you could also try out Punishing Strike to change a condition to a different condition. A well timed stun or weaken from nexu strike could be useful.

  • (2) Punishing Strike
  • (1) Beast Tamer
  • (6) Elite Nexu
  • (6) Elite Nexu
  • (1) Temporary Alliance

  • (3) Gideon Argus

  • (2) C-3PO

  • (8) HK Assasin Droid

  • (7) Elite Tusken Raider

  • (4) Greedo

I played around with a build like this except swap the wampa for hired guns and Prey on the Weak for Bossk.

It's pretty decent. The biggest problem is that all of your units can just die super fast.

I tried this experiment too and came up with the same thing, though there is an option for using a regular Nexu (4) instead of Hired Guns (4).

  • 8 Bossk

  • 8 HK Assasin Droid

  • 6 Elite Nexu

  • 6 Elite Nexu

  • 4 Nexu

  • ...Last Resort

  • 3 Gideon Argus

  • 2 C-3PO

  • 1 Temporary Alliance

  • 1 Beast Tamer

I LOVE the Nexu! I've started including a "Nexu Missile" in a lot of my Merc lists: focus a Nexu at the start of the round, then at the end of the round send him in with Beast Tamer, Move, and Pounce for 15 squares of movement (16 if you can use the placement after Pounce to stretch 1 more), to hit an important piece for GGR.

I've found that my Nexu Missile almost always dies immediately the next round, and so I've started saving 2pts by going with a regular Nexu now; the elite's auto-Cleave 2 and Surge: +2dmg is obviously better than the regular's Surge: Cleave 1 and Surge: +1dmg...but with 2 Green dice you're likely going to be rolling several Surges anyway, so you're really just paying 2pts for a bit more damage on the Cleave. The HP/Cost ratio is better on the rNexu too (1.5 rather than the elite's 1.3). Furthermore, using a rNexu allows me to place Last Resort on the rNexu, so that I get to roll a free Grenadier (Red dice) on adjacent enemies, which in the end often results in more damage than an Elite would've done (without Last Resort). It's also 1 point less expensive (4+1 < 6). Last Resort obviously relies on good placement if you want to have a huge payoff for it...but since the Nexu has 15 squares of movement to play with, it's not impossible to get into position for an attack, and then have 2 or 3 movement points left afterward for some creative Last Resort placement.

The other thing is that it's important to Focus one of the Elite Nexu in the first round (along with obviously focusing the rNexu) so that you can charge him in immediately at the start of the next round to clean up what the rNexu started. And then you still have another eNexu ready to go after that!

When works well, the "Nexu Missile" tactic can really put you way ahead on the damage race. I think the key is that your Focus from the Rebel care package needs to go on Nexu (rather than Bossk or the HKs) for the first round or two...after that the Focus recipients are obviously Bossk and the HKs.

It's a fun squad!

Edited by thereisnotry

I played around with a build like this except swap the wampa for hired guns and Prey on the Weak for Bossk.

It's pretty decent. The biggest problem is that all of your units can just die super fast.

I tried this experiment too and came up with the same thing, though there is an option for using a regular Nexu (4) instead of Hired Guns (4).

  • 8 Bossk

  • 8 HK Assasin Droid

  • 6 Elite Nexu

  • 6 Elite Nexu

  • 4 Nexu

  • ...Last Resort

  • 3 Gideon Argus

  • 2 C-3PO

  • 1 Temporary Alliance

  • 1 Beast Tamer

I LOVE the Nexu! I've started including a "Nexu Missile" in a lot of my Merc lists: focus a Nexu at the start of the round, then at the end of the round send him in with Beast Tamer, Move, and Pounce for 15 squares of movement (16 if you can use the placement after Pounce to stretch 1 more), to hit an important piece for GGR.

I've found that my Nexu Missile almost always dies immediately the next round, and so I've started saving 2pts by going with a regular Nexu now; the elite's auto-Cleave 2 and Surge: +2dmg is obviously better than the regular's Surge: Cleave 1 and Surge: +1dmg...but with 2 Green dice you're likely going to be rolling several Surges anyway, so you're really just paying 2pts for a bit more damage on the Cleave. The HP/Cost ratio is better on the rNexu too (1.5 rather than the elite's 1.3). Furthermore, using a rNexu allows me to place Last Resort on the rNexu, so that I get to roll a free Grenadier (Red dice) on adjacent enemies, which in the end often results in more damage than an Elite would've done (without Last Resort). It's also 1 point less expensive (4+1 < 6). Last Resort obviously relies on good placement if you want to have a huge payoff for it...but since the Nexu has 15 squares of movement to play with, it's not impossible to get into position for an attack, and then have 2 or 3 movement points left afterward for some creative Last Resort placement.

The other thing is that it's important to Focus one of the Elite Nexu in the first round (along with obviously focusing the rNexu) so that you can charge him in immediately at the start of the next round to clean up what the rNexu started. And then you still have another eNexu ready to go after that!

When works well, the "Nexu Missile" tactic can really put you way ahead on the damage race. I think the key is that your Focus from the Rebel care package needs to go on Nexu (rather than Bossk or the HKs) for the first round or two...after that the Focus recipients are obviously Bossk and the HKs.

It's a fun squad!

Here's what I'm talking about. One nice thing about a Nexu squad is that you can use Strength in Numbers and also Squad Swarm for some massive kitty-strikes...up to 3 Nexu activations in a row if your cards are friendly!

Catnip Frenzy | 40 points
Deployment Cards
  • 8 Bossk
  • 8 HK Assasin Droid
  • 6 Elite Nexu
  • 6 Elite Nexu
  • 4 Nexu
  • ...Last Resort
  • 3 Gideon Argus
  • 2 C-3PO
  • 1 Temporary Alliance
  • 1 Beast Tamer

Command Cards

2 Parting Blow (also useful on Bossk because of Regeneration)

2 Squad Swarm (activate 2 kitties in a row)

2 Trandoshan Terror

2 Wild Fury (nice for an eNexu that has already used its Focus and will likely die soon anyway)

1 Ferocity

1 Negation

1 Primary Target

1 Pummel (can be useful when combined with Pounce)

1 Strength in Numbers (a thing of beauty, especially when combined with Squad Swarm!)

1 Survival Instincts

1 Tough Luck (for the HKs)

0 Element of Surprise

0 Opportunistic

0 Take Initiative

0 Urgency

....You could find a way to fit Wild Attack in there (+R on attack and +W on defense) for the HKs too, but I'm not sure what I'd want to drop for it.

love your analysis and notes.

I'd probably try to squeeze in the Mitigate cc, just because i always seem to roll the "1" on my red die.

Question - can you use Pummel with Pounce ? I thought the Pummel required 2 "special" actions, therefore not allowing an additional attack, but maybe I'm misunderstanding what your saying.

love your analysis and notes.

I'd probably try to squeeze in the Mitigate cc, just because i always seem to roll the "1" on my red die.

Question - can you use Pummel with Pounce ? I thought the Pummel required 2 "special" actions, therefore not allowing an additional attack, but maybe I'm misunderstanding what your saying.

Oops, you're right about Pummel. Thanks for pointing that out.

You could drop Pummel and Survival Instincts for another Parting Blow and a Mitigate then.

We're going to be proxying some of the Jabba's Realm stuff tonight and probably making a video of our game.

I intend to use:

Vinto

Shyla

eNexu

eNexu

EXTRAS

What should the Extras be?

Bossk

3PO

Beast Tamer

Temp?

Beast Tamer

Hired Guns

Hired Guns

Punishing Strike?

We're going to be proxying some of the Jabba's Realm stuff tonight and probably making a video of our game.

I intend to use:

Vinto

Shyla

eNexu

eNexu

EXTRAS

What should the Extras be?

Bossk

3PO

Beast Tamer

Temp?

Beast Tamer

Hired Guns

Hired Guns

Punishing Strike?

If you're not going to use Alliance/Gid/3PO combo...then at least put in Jabba for the 6 points.

~D

Has there been a full image of Jabba's Skirmish card yet? I feel like there was but I can't find it.

No, not an image, but all the rules are visible.

If you're going full preview stuff, I'd also use Jabba and the Weequay pirates, just to try them out. I can't see them being better than the HK, but I thought of a list with 2-3 regular and 2 elite, which is a lot of cheap mid-range shooting. I want to see if lots of the double Green dice can be worth it. I'm worried that there will be too many surges wasted on the cheap 5pt guys though.

my preview list would look something like this

5 Vinto

8 Shyla

6 eNexu

6 eNexu = 25

EXTRAS 1 Beast tamer, which leaves 6 for Jabba, 8 for eGamorrean or 7 eWeequay and Dev Scheme or Prey on the Weak. Personally, I'd drop one nexu to regular and get an ugnaught tinkerer for terminal squatting/harassment

Edited by buckero0

I'm not trying to be super competetive, just try some new stuff.

5 Vinto

8 Shyla

6 eNexu

4 Nexu

8 eGammorean

1 Beast Tamer

6 Jabba

2 First Strike

I might go with that. Gotta dig up some WOTC minis to use as proxies. Unfortunately I never got the Jabba figure for that game.

Edited by RogueLieutenant

Has there been a full image of Jabba's Skirmish card yet? I feel like there was but I can't find it.

I can't either, but you can zoom in on the expansion pack picture and at least see what his skills are at for Skirmish.

~D

I posted some questions in the video feed post of your game, mainly about the Gamorreans and Shyla and Jabba. It looks like your points rush worked in that he couldn't square any points from your other figures other than the Nexu. What was the exact ccommand card deck?

El of Suprise

Price on the Head

Celebration

Merciless

...

Ok this is my list:

5 Vinto

8 Shyla

6 eNexu

4 Nexu

8 eGammorean

1 Beast Tamer

6 Jabba

2 First Strike

2Close the Gap

2Dirty Trick

2Parting Blow

2Grisly Contest

1Ferocity

1Merciless

1Price on Their Heads

1Pummel

1Single Purpose

1Dangerous Bargains

1Black Market Prices

0Celebration

0Take Initiative

0Rally

0Opportunistic

I think that's it. I think I accidentally swapped a second merciless with a dangerous bargains when that should have instead replaced the ferocity.

How do people feel about Grisly Contest? 2pts seems high for a card to hurt yourself I always thought

How do people feel about Grisly Contest? 2pts seems high for a card to hurt yourself I always thought

It's REALLY good. The ability to stack on damage without an action is insanely good, as it can finish off a unit without having to waste another precious attack action.

Ok this is my list:

5 Vinto

8 Shyla

6 eNexu

4 Nexu

8 eGammorean

1 Beast Tamer

6 Jabba

2 First Strike

2Close the Gap

2Dirty Trick

2Parting Blow

2Grisly Contest

1Ferocity

1Merciless

1Price on Their Heads

1Pummel

1Single Purpose

1Dangerous Bargains

1Black Market Prices

0Celebration

0Take Initiative

0Rally

0Opportunistic

I think that's it. I think I accidentally swapped a second merciless with a dangerous bargains when that should have instead replaced the ferocity.

Nice list. This is probably heresy, but in such a list, where there isn't really any goons you can spare to activate, do you find Take Initiative to be a good card? I know it's powerful and all that, but it seems the cost to play it, could be tremendous.

Take Initiative was at the bottom of my deck when I played, but I agree with you that it's probably not worth it in this list.