Our Murne has Lead from the Front, and Waylay.
When she uses False Orders, the Hostile figure gains the benefits of Lead from the Front.
Does the Rebel Hero or Ally also gain those benefits?
thanx
Our Murne has Lead from the Front, and Waylay.
When she uses False Orders, the Hostile figure gains the benefits of Lead from the Front.
Does the Rebel Hero or Ally also gain those benefits?
thanx
No. False Orders cannot be used with friendly figures, and Lead from the Front only applies to Murne's own attacks and when using False Orders.
Waylay triggers after False Orders resolves, and attacks from it are performed as interrupts. The attack(s) are not happening when using False Orders (it just resolved), although they chronologically happen within the special action. (False Orders special action isn't finished - for example for the purposes of bleeding - until all effects triggering off it have been resolved.)
Edited by a1bertDouble
Edited by EyfrosyneNo. False Orders cannot be used with friendly figures, and Lead from the Front only applies to Murne's own attacks and when using False Orders.
Waylay triggers after False Orders resolves, and attacks from it are performed as interrupts. The attack(s) are not happening when using False Orders (it just resolved), although they chronologically happen within the special action. (False Orders special action isn't finished - for example for the purposes of bleeding - until all effects triggering off it have been resolved.)
Sorry, why bleed would trigger after waylay?
"After False order resolves"
- Special Action False Order on Stormtrooper
- Stormtrooper Attacks
- Condition + Cleave,Blast etc..
- End of Attack = End of False Order
- Waylay.
- Ally Attack
- Conditon + Cleave, Blast (from the ally)
What step we are playing wrong? Thank you!
Edited by EyfrosyneThe False Orders special action completely contains the False Orders ability, which contains "perform an attack with a hostile figure", just like an Attack action fully contains "perform an attack", and performing an attack contains all abilities that are triggered by performing an attack (including Blast, Cleave and Conditions to name a few). When an regular attack resolves, all effects triggered from it happen before the Attack action ends. Although they happen at the same time, they are different triggers, and they must have a logical and predefined order.
One reason is that you cannot perform "during your activation abilities" such as suffer strain to gain movement points or spend movement points during actions. You cannot finish the Attack action before the attack resolves, and you cannot finish the Attack action before performing Blast, Cleave, and Conditions. Otherwise you could spend movement points between resolving Blast or Cleave, which would be game-breaking.
Also, if you spend movement points after an ability trigger, you are then voluntarily giving up of the trigger.
- Special Action False Order
- False Order: perform an attack with a Stormtrooper
- perform abilities triggered by the declare target step of the attack
- perform abilities triggered by the the step 7 of the attack (suffering damage, being defeated - e.g. Parting Shot)
- perform after the attack resolves abilities triggered by the attack (Blast, Cleave, Conditions from Condition Keywords, other after the attack resolves abilities)
- performing the attack ends
- False Orders resolved
- Waylay - after False Orders resolved - 1 strain for a hero within 3 spaces to perform an attack
- Waylay - still after False Orders resolved - 1 strain for an ally within 3 spaces to perform an attack
(The abilities of Waylay can also be resolved in the other order or just one, or neither)
- Special Action ends
- Bleeding triggers
You cannot spend movement points between False Orders and Waylay or the two abilities of Waylay. If you start spending movement points, then you are no longer performing an action, and have passed on activating Waylay. Also, it is no longer is "after False Orders resolves" because you have resolved an ability with a different trigger.
Note: This is a slightly circular argument. In the case of False Orders you could merge the Special Action and False Orders ability into one, and have the action end, then trigger Waylay, and then just forbid spending movement points due to the same timing argument (you pass the trigger if you resolve an ability with a different trigger), but enclosing one completely instead of overlapping seems so much cleaner.
I might still be wrong, although the technical editor (Clipper) agrees. (See a related recent thread: https://www.boardgamegeek.com/thread/1677758/wookie-fortitude-and-bleed )