My group recently did a bit of capital ship combat and ran into an issue we keep having with it. Namely: acceleration and movement is weird.
Capital ships only get a single Pilot Only maneuver a turn. They can either accelerate or move. What this means is that if your ship starts at 0 speed, it makes more sense to spend 2 turns accelerating to speed 2 on the spot, *then* move- rather than to accelerate, move, accelerate... which sort of conjures the image of Sonic spinning up on the spot then shooting off. Not really the most sensible thing for a Star Destroyer.
You can get around this by using the Chase rules, as they essentially give everyone a free Fly/Drive maneuver, but it only really works when you don't have multiple different ships moving in different directions and sort of suggests that the system is a bit borked anyway. Is there a consensus on how to fix this?
The obvious one is, I guess, giving everyone a free Fly/Drive maneuver and letting them take a second that can be to accelerate, but then every scrub TIE fighter can both fly & use evasive maneuvers every round (when previously that would have required suffering system strain & pilot strain), and players can no longer accelerate and evade without moving. Probably not a big deal?