Oh the forthcoming Glory of it alls!!!
Oh the forthcoming Glory of it alls!!!
Did you know that a U-wing can still flip 180-degrees with the title, even when it is stressed.
Only if the Uwing has Hera on board can they stop and flip while stressed. Otherwise they cant reveal it since its a red.
Course you know someone is going to do that. Probably Cassian since he has an EPT, Hera crew + something to add some defense or offense (or both) and just park somewhere lol. You arent denied the stop in Attack mode, so its a 2agi ship that is not moving.
You can totally reveal a red 0-stop maneuver even if you have stress. Hera crew not required.
1) Reveal red 0-stop
2) Use title to flip 180 degrees
3) Execute 2-straight maneuver as prescribed in the newest FAQ
...you have got to be kidding me they worded it off a reveal instead of perform?
...what the hell FFG that has gotta be one of the biggest goofs youve done yet.
Whats worse is if you had kanan around, you would DESTRESS from doing this as he doesnt specify a dial, just a white maneuver.
Devil's advocate here, but:
According to the Rules Reference page 2:
"A stressed ship cannot execute red maneuvers or perform actions. If a stressed ship reveals a red maneuver (and cannot use a game effect to rotate its dial or execute a non-red maneuver instead), the owner moves the ship as if it were a white (s)2 maneuver instead."
"As if it were a white (s)2 maneuver instead" could be argued to replace the initial reveal. Since you have now revealed a (s)2, you can no longer use the pivot title to 180 flip as (s)2 is not 0-stop.
I suspect this will make it into a FAQ pretty quickly either way.
I think you're right that it will be faq'd pretty quick,
but until then the quadjumper won't be the only ship that can 'reverse'
also this combo works with Nien Numb crew as he turns straights green
Oh the forthcoming Glory of it alls!!!
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I think you need one or two in the back with its wings forward facing the other way for the full glory
Oh the forthcoming Glory of it alls!!!
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I think you need one or two in the back with its wings forward facing the other way for the full glory
Inspired by that (Dat!) Gillette deal...
Did you know that a U-wing can still flip 180-degrees with the title, even when it is stressed.
Only if the Uwing has Hera on board can they stop and flip while stressed. Otherwise they cant reveal it since its a red.
Course you know someone is going to do that. Probably Cassian since he has an EPT, Hera crew + something to add some defense or offense (or both) and just park somewhere lol. You arent denied the stop in Attack mode, so its a 2agi ship that is not moving.
You can totally reveal a red 0-stop maneuver even if you have stress. Hera crew not required.
1) Reveal red 0-stop
2) Use title to flip 180 degrees
3) Execute 2-straight maneuver as prescribed in the newest FAQ
...you have got to be kidding me they worded it off a reveal instead of perform?
...what the hell FFG that has gotta be one of the biggest goofs youve done yet.
Whats worse is if you had kanan around, you would DESTRESS from doing this as he doesnt specify a dial, just a white maneuver.
Devil's advocate here, but:
According to the Rules Reference page 2:
"A stressed ship cannot execute red maneuvers or perform actions. If a stressed ship reveals a red maneuver (and cannot use a game effect to rotate its dial or execute a non-red maneuver instead), the owner moves the ship as if it were a white (s)2 maneuver instead."
"As if it were a white (s)2 maneuver instead" could be argued to replace the initial reveal. Since you have now revealed a (s)2, you can no longer use the pivot title to 180 flip as (s)2 is not 0-stop.
I suspect this will make it into a FAQ pretty quickly either way.
I think you're right that it will be faq'd pretty quick,
but until then the quadjumper won't be the only ship that can 'reverse'
also this combo works with Nien Numb crew as he turns straights green
The 2 white straight cannot be changed in color, speed, or bearing.
Did you know that a U-wing can still flip 180-degrees with the title, even when it is stressed.
Only if the Uwing has Hera on board can they stop and flip while stressed. Otherwise they cant reveal it since its a red.
Course you know someone is going to do that. Probably Cassian since he has an EPT, Hera crew + something to add some defense or offense (or both) and just park somewhere lol. You arent denied the stop in Attack mode, so its a 2agi ship that is not moving.
You can totally reveal a red 0-stop maneuver even if you have stress. Hera crew not required.
1) Reveal red 0-stop
2) Use title to flip 180 degrees
3) Execute 2-straight maneuver as prescribed in the newest FAQ
...you have got to be kidding me they worded it off a reveal instead of perform?
...what the hell FFG that has gotta be one of the biggest goofs youve done yet.
Whats worse is if you had kanan around, you would DESTRESS from doing this as he doesnt specify a dial, just a white maneuver.
Devil's advocate here, but:
According to the Rules Reference page 2:
"A stressed ship cannot execute red maneuvers or perform actions. If a stressed ship reveals a red maneuver (and cannot use a game effect to rotate its dial or execute a non-red maneuver instead), the owner moves the ship as if it were a white (s)2 maneuver instead."
"As if it were a white (s)2 maneuver instead" could be argued to replace the initial reveal. Since you have now revealed a (s)2, you can no longer use the pivot title to 180 flip as (s)2 is not 0-stop.
I suspect this will make it into a FAQ pretty quickly either way.
I think you're right that it will be faq'd pretty quick,
but until then the quadjumper won't be the only ship that can 'reverse'
also this combo works with Nien Numb crew as he turns straights green
It does not actually. The FAQ specifies that the 'stress maneuver' cannot be changed in any way.
Revealing Red Maneuvers
When a player reveals a red maneuver for a stressed ship, he has an opportunity to resolve card effects that change the maneuver’s difficulty or change the maneuver to a different one (Adrenaline Rush, Navigator, etc.). After resolving these effects, if the ship would still be executing a red maneuver, the owner moves the ship as if it were assigned a white [ 2] maneuver instead. The speed, bearing, and difficulty of this maneuver cannot be changed.
This seems to me like you already are barred from flipping your ship.
Steps:
1) Assign a red STOP while stressed
2) Reveal dial <== illegal red maneuver while stressed
2a) May use card abilities to change it to a different maneuver or change the difficulty (none present)
2b) The ship is still prepared to do a red maneuver
2c) The ship's maneuver is replaced with a white 2 straight maneuver as though it were assigned that maneuver the whole time (see how Navigator + imperial Boba Fett pilot interact)
3) The title attempts to trigger but cannot as the ship is now assigned a white 2 straight maneuver
4) Enjoy the white 2 straight!
The precedent of imperial Boba Fett and Navigator working together seems to be enough to support that the 'stress relief' 2 straight counts as the maneuver which was assigned and revealed.
Sorry guys, I ran out of likes on page 4. Give me back some of them
I'm actually really excited for the U-Wing as a potential cheap crew carrier.
Feeding Frenzy (100)
Heff Tober (34) - U-Wing
Reinforced Deflectors (3) (Or Accuracy Correctors)
Hotshot Co-pilot (4)
"Zeb" Orrelios (1)
Pivot Wing (0)
Ion Projector (2) (Or Anti-Pursuit Lasers)
Green Squadron Pilot (22) - A-Wing
Push The Limit (3)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Juke (2)
Green Squadron Pilot (22) - A-Wing
Push The Limit (3)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Juke (2)
Green Squadron Pilot (22) - A-Wing
Push The Limit (3)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Juke (2)
You can shoot at a Focus/Evaded A-Wing or the Focus-Eating-Blackhole that is my U-wing. Hopefully the U-wing gobbles up all the enemies tokens and if it doesn't, I can choose my firing order so that he can shoot first. Then all the little piranhas (a-wings) nibble the target to death.
I'm not excited about Bodhi. It's essentially a LRS that comes with a full price tag of a ship. In most cases having a ship at 1-3 of the enemy while the rest of your ships are not at 1-3 means you f...ed up and enemy will defeat you in detail. Ahsoka is probably the sole exception and it does add even more utility to her. The problem is that Ahsoka is somewhat situational and picking her can backfire badly if you run into a PS9 list. And there are still quite a few of those around.
I really like the recruit+rage combo though. I suspect that as usual it will be the scum large ships that will benefit the most out of it, although I kinda like the concept of AdvS+Rage+Recruit combo. It sounds a bit like AdvS brobots - you bump into one enemy while shooting the other one, you stress yourself before you move and clear it right after making your move.... It's not terribly pricey either and completely unblockable.
I disagree with you strongly, if i move a formation of lower pilot skill ships up and the front of my formation can get the target locks (before the enemy moves) but the back is still out with this crew i can get those locks, then the high enemy ship moves and is in range of my ships with target locks.
Taking it a step further my Blocker A-wing Dives in hard to try and get a block off, allowing my other ships to get target locks from just out of range before the enemy higher ps ships move. This ship allows some very strong target locks from lower PS ships that was just not possible before unless you dove in hard with all your ships. When you activate you may only have 1 ship in range (allowing everyone to get the target locks) but after then enemy higher ps moves they might now be into range of you with a target lock.
Its an extremely strong ability.
I don't get your logic. The main advantage of LRS is that you can get your locks at least a turn before you enter engagement range. Then you focus and thus you can get both TL and focus during the initial engagement, which is fantastic for ordnance. If you plan to rely on Bodhi instead it means you aim to put at least one of your low PS ships well forward. If you do it a turn before the main body of your force engages, it works pretty much like LRS but your forward scout will probably get shot to pieces by the entire enemy force. If you do it on the same turn you engage, you're still only going to get target locks with no focus which is sub-optimal and you still put at least one of your ships in a very vulnerable position.
Worse still, if you go against aces you might lose your forward ship for nothing. It's entirely possible he's going to move into R3 (or much closer) to your scout after all your ships have already made their moves. Then he just wipes out the scout in one round of focus fire and the next round you're one ship down with no benefit at all. And you need at least 2 dedicated ships (Bodhi and the scout) to even pull it off. I'm not saying you can't ever get any benefit out of it but it seems really overcomplicated and situational. In almost every way LRS is superior (and free!) and yet we hardly see LRS lists storming the meta. The only major advantage of Bodhi would be the ability to grant LRSesque effect to ships that cannot benefit from LRS but somehow I don't quite see how that would make such a massive difference.
I soooooo hope Kylo's shuttle gets the major movement boost over the lambda like the U-Wing has; hoping!!
A little late to the party, but bless you, FFG, and that U-wing dial. I was just hoping for white hard 2 turns but this better than my dreams.
I soooooo hope Kylo's shuttle gets the major movement boost over the lambda like the U-Wing has; hoping!!
It wont just to crush the hopes of imperial purists across the land.
Why do the other factions get all the cool new abilities but the rebels are stuck with crappy upgrades you have to combine with another crappy upgrade to make them useable? I like the U-wing as a ship but the crew are beyond disappointing. Just this wave the Imperials get Kylo and Hux. Scum gets an action tractor beam that will screw any small ship. Rebels get what? A slightly better Intel agent? A slightly worse gunner? A crew form of LRS? I know Rebels have Regen and all but people complain about that so much I have stopped using it casually. I was really hoping this expansion would offer something to replace Regen so we don't have to rely on it to be competitive.
I'm going to keep saying this until proven otherwise: I think people are underestimating Jyn Erso.
I'm going to keep saying this until proven otherwise: I think people are underestimating Jyn Erso.
I've tried it out in a few different lists. It was a bit underwhelming, but in a skilled players hands and in an optimal build, I can really see it working well.
Why do the other factions get all the cool new abilities but the rebels are stuck with crappy upgrades you have to combine with another crappy upgrade to make them useable? I like the U-wing as a ship but the crew are beyond disappointing. Just this wave the Imperials get Kylo and Hux. Scum gets an action tractor beam that will screw any small ship. Rebels get what? A slightly better Intel agent? A slightly worse gunner? A crew form of LRS? I know Rebels have Regen and all but people complain about that so much I have stopped using it casually. I was really hoping this expansion would offer something to replace Regen so we don't have to rely on it to be competitive.
Rebs have always been about synergy; that's their "thing". Be it crew/upgrades interacting with the platform that's carrying them; or ships working together; the best Rebel lists are often those built on synergy,
Edited by Dr Zoidberg
I'm going to keep saying this until proven otherwise: I think people are underestimating Jyn Erso.
I've tried it out in a few different lists. It was a bit underwhelming, but in a skilled players hands and in an optimal build, I can really see it working well.
it's difficult to do so, considering she is very situational
if she's not either hitting a friendly or generating more than 2 focus, she's 2 points of nothing that your focus action could not provide for free
if she's hitting a friendly, you're not generating mods yourself
could still be decent jank with el Heffe's free action
otherwise, if you're looking for extra focus, rey crew does it more effectively and with less hassle
Edited by ficklegreendiceGonna have to disagree with FGD's obligatory **** on an idea.. But we'll see. Play testing a few ideas
Why do the other factions get all the cool new abilities but the rebels are stuck with crappy upgrades you have to combine with another crappy upgrade to make them useable? I like the U-wing as a ship but the crew are beyond disappointing. Just this wave the Imperials get Kylo and Hux. Scum gets an action tractor beam that will screw any small ship. Rebels get what? A slightly better Intel agent? A slightly worse gunner? A crew form of LRS? I know Rebels have Regen and all but people complain about that so much I have stopped using it casually. I was really hoping this expansion would offer something to replace Regen so we don't have to rely on it to be competitive.
Rebs have always been about synergy; that's their "thing". Be it crew/upgrades interacting with the platform that's carrying them; or ships working together; the best Rebel lists are often those built on synergy,
I know the synergy thing is what they are intending to do but that requires multiple ships built a certain way. One ship goes down and so does your list. It also limits list building because you have to use certain things together to make them work. The problem with that is most times the payoff is not worth the cost. I am actually happy to see the Empire get some new interesting cards because it seems like the last few waves all the really good stuff is scum only. Jyn may be okay but she still cost an action to basically pass a focus token or two. Nothing that hasn't been done before.
Gonna have to disagree with FGD's obligatory **** on an idea.. But we'll see. Play testing a few ideas
not really sh*tting on an idea as much as pointing out the things the upgrade does or does not do
it is situational by design, not much we can really do about it unless the meta starts opening up to larger number of ships
Edited by ficklegreendiceGonna have to disagree with FGD's obligatory **** on an idea.. But we'll see. Play testing a few ideas
I totally only noticed the signature today....I have GOT to slow down on the absynthe.
Gonna have to disagree with FGD's obligatory **** on an idea.. But we'll see. Play testing a few ideas
I totally only noticed the signature today....I have GOT to slow down on the absynthe.
Haha, my god - here I thought we had something going on.
...Dude. This ship is great.
...Dude. This ship is great.
Yup. Really looking forward to this one; and Sabine's TIE. The rest of the wave... not so much.
I was hyped to try Rage/Inspired on Dash, but I realized I could get practically the same results with PTL/Kyle.