U Wing Preview is up

By Jarval, in X-Wing

after reading the "variable" stat line i am figuring why would anybody fly with the wings forward in landing mode?? There must be some kind of advantage i am missing?

Did you read the card? Landing mode lets you do a 0 k-turn.

Which you'll have telegraphed to your opponent the turn before given the card is flipped after executing a move. Worse still, you're down to 1 agility for that turn too. Sure, it'll come in handy in the event you've goofed your flying near the board edge, but I don't think it will come into play all that often.

Or you telegraph the 0-K and then end up doing something completely different. Even without the K-Turn the U-Wing has a decent enough dial. Just having it available is nice.

speaking of Inspiring and Rage, the Ups shuttle has enough native attack dice to not really need gunner

so angry Kylo, appropriately, may be a thing

can even spare the points for advanced sensors

For anyone in range 1-2 of a ship with a crew slot, if you don't mind the risk of losing it when that ship dies.

It works on the ship the recruit is riding on, I would put rage+recruit on the same ship to be self sufficient.

Keyan Farlander, Rage and Recruit! By the way the recruit's ability is worded, Keyan's ability should remove both stress tokens with the recruit.

(I'm always looking for ways to make amusing complementary abilities, even if it wouldn't be competitive!)

That would work. It would be kind of cool to have Jan Ors crew flying around somewhere close so that Keyan can make Rage give him rerolls and an evade token.

Worth noting is recruit should allow for some odd builds which were not previously viable outside of the obvious uses for rage ept.

For example you can put recruit, experimental interface, and expert handling/daredevil/ptl onto a ship and clear stress like it's only 1 token.

Worth noting is recruit should allow for some odd builds which were not previously viable outside of the obvious uses for rage ept.

For example you can put recruit, experimental interface, and expert handling/daredevil/ptl onto a ship and clear stress like it's only 1 token.

that's a LOT of points for a gimmick, though

I was thinking of a Decimator w/ Hux build. Hux requires being able to Action and unstress, and if there is a stresshog, Asajj, etc., it can really ruin that idea. Perspiring Recruits may also be seen as a defensive measure if you have a free slot and a pt

Worth noting is recruit should allow for some odd builds which were not previously viable outside of the obvious uses for rage ept.

For example you can put recruit, experimental interface, and expert handling/daredevil/ptl onto a ship and clear stress like it's only 1 token.

that's a LOT of points for a gimmick, though

You aren't wrong, just gotta make sure the gimmick is worth it (dunno if that's possible but worth investigating)

For anyone in range 1-2 of a ship with a crew slot, if you don't mind the risk of losing it when that ship dies.

It works on the ship the recruit is riding on, I would put rage+recruit on the same ship to be self sufficient.

Keyan Farlander, Rage and Recruit! By the way the recruit's ability is worded, Keyan's ability should remove both stress tokens with the recruit.

(I'm always looking for ways to make amusing complementary abilities, even if it wouldn't be competitive!)

For anyone in range 1-2 of a ship with a crew slot, if you don't mind the risk of losing it when that ship dies.

It works on the ship the recruit is riding on, I would put rage+recruit on the same ship to be self sufficient.

Keyan Farlander, Rage and Recruit! By the way the recruit's ability is worded, Keyan's ability should remove both stress tokens with the recruit.

(I'm always looking for ways to make amusing complementary abilities, even if it wouldn't be competitive!)

That would work. It would be kind of cool to have Jan Ors crew flying around somewhere close so that Keyan can make Rage give him rerolls and an evade token.

Love the other cards too. Inspiring Recruit on a Rage-ing Keyan? Does him using them as a focus count as removing?

And now I feel bad for replying before I finished catching up with the thread. Someone beat me to the idea! (Great minds think alike?)

4-Lom (my favourite bounty hunter), Experimental Interface, PTL, Inspiring Recruit, Title.

Anybody got a spare Recruit for a Scum only player? I can provide you with Illicit goods!

Edit - Ignore me... Needs Rage in there.. Meh. Move along.. Move along...

Edited by Flipmode

Love the other cards too. Inspiring Recruit on a Rage-ing Keyan? Does him using them as a focus count as removing?

And now I feel bad for replying before I finished catching up with the thread. Someone beat me to the idea! (Great minds think alike?)

So....it does in fact work? I hope it does.

Considering the Recruit doesnt specify HOW the stress is removed, i dont see why Keyan wouldnt remove both stress.

The question is what is defined as removing stress, as some abilities don't use that word. Like, if 4-LOM assigns a stress to another ship at R1, can he also remove an additional stress? I would assume Keyan works, as Keyan+Kyle crew gives him a focus.

Edited by Engine25

The question is what is defined as removing stress, as some abilities don't use that word. Like, if 4-LOM assigns a stress to another ship at R1, can he also remove an additional stress? I would assume Keyan works, as Keyan+Kyle crew gives him a focus.

Edit: I recant my previous statement. 4lom should be fine to remove 2 stress when he uses his ability but he won't get to move 2 stress over. I fixated on the word 'remove' for some reason.

Edited by nigeltastic

As far as i know, removing a token is universal. Regardless of how it was removed, it is "Discarded" - i'd have to dig the rules a bit to define that but the only oddballs i know of that cause issues is when multiple ships are mixed up with "You" in there. Recruit doesnt have that issue, as the ship hes on isnt actually doing anything (unless its on the ship hes on obviously), hes enabling a friendly ship at range 1-2 of his ship to have an ability. The chosen ship is doing everything.

Which means 4LOM could pass on a stress, then discard a 2nd stress. Dirty lol

edit: lol contradicting posts are contradicting. (see above)

Edited by Vineheart01

Snuggling Compartment (0)

Awwww, I like the sounds of that. warm and cuddly.

This is the second post I've seen that the poster appears not to have an M key available.

You must be real fun at parties.

(lets be honest how many times does a 4die hit solidly blank out)

Roughly 0.4% of the time. Or 16 out of 4096 possibilities, to be precise.

Oh, wait, that was a rhetorical question, wasn't it? But... simple math... just had to do it....

Edited by Freeptop

(lets be honest how many times does a 4die hit solidly blank out)

Roughly 0.4% of the time. Or 16 out of 4096 possibilities, to be precise.

Oh, wait, that was a rhetorical question, wasn't it? But... simple math... just had to do it....

Oh dont get me wrong it can happen. Hell the last time i flew original Han i somehow blanked out on four rolls (well, with some focus sprinkled in there but close enough). Initial roll, 1 focus 3 blank. Han reroll, all blank. Gunner roll, 2 focus 2 blank. Han reroll, 4 blank. I had no focus or i would have just kept the 2focus rofl.

I was quite livid.....

ugh. once again i find myself wanting the most expensive pilot not because hes viable for the strat but because he has a bloody EPT.

Really wish FFG would stop doing that. If the ship has an EPT at all, then ALL the named pilots should have an EPT.

Edited by BlodVargarna

I'm not excited about Bodhi. It's essentially a LRS that comes with a full price tag of a ship. In most cases having a ship at 1-3 of the enemy while the rest of your ships are not at 1-3 means you f...ed up and enemy will defeat you in detail. Ahsoka is probably the sole exception and it does add even more utility to her. The problem is that Ahsoka is somewhat situational and picking her can backfire badly if you run into a PS9 list. And there are still quite a few of those around.

I really like the recruit+rage combo though. I suspect that as usual it will be the scum large ships that will benefit the most out of it, although I kinda like the concept of AdvS+Rage+Recruit combo. It sounds a bit like AdvS brobots - you bump into one enemy while shooting the other one, you stress yourself before you move and clear it right after making your move.... It's not terribly pricey either and completely unblockable.

I disagree with you strongly, if i move a formation of lower pilot skill ships up and the front of my formation can get the target locks (before the enemy moves) but the back is still out with this crew i can get those locks, then the high enemy ship moves and is in range of my ships with target locks.

Taking it a step further my Blocker A-wing Dives in hard to try and get a block off, allowing my other ships to get target locks from just out of range before the enemy higher ps ships move. This ship allows some very strong target locks from lower PS ships that was just not possible before unless you dove in hard with all your ships. When you activate you may only have 1 ship in range (allowing everyone to get the target locks) but after then enemy higher ps moves they might now be into range of you with a target lock.

Its an extremely strong ability.

The question is what is defined as removing stress, as some abilities don't use that word. Like, if 4-LOM assigns a stress to another ship at R1, can he also remove an additional stress? I would assume Keyan works, as Keyan+Kyle crew gives him a focus.

Edit: I recant my previous statement. 4lom should be fine to remove 2 stress when he uses his ability but he won't get to move 2 stress over. I fixated on the word 'remove' for some reason.

Oh I wasn't refuting or disagreeing with anything, just adding an important footnote. As written, I would say this is how it works also.

ugh. once again i find myself wanting the most expensive pilot not because hes viable for the strat but because he has a bloody EPT.

Really wish FFG would stop doing that. If the ship has an EPT at all, then ALL the named pilots should have an EPT.

New card: crew: Skilled co-pilot, 1 point, your ship gains the EPT slot if it does not already have one.

Ezra

Rage + Inspired Recruit + TLT

=28pts

Double modded TLT shots, and Ezra gets defense from ability.

Ah, you've beat me to it with Ezra I see. :)

I prefer him on the cheap, though. Slow rolling to keep stuff in arc.

There's probably no better spent 22 points in Rebel lists than that, which helps one of my biggest problems - bringing a third respectable gun to the 2 main ~40 point workhorses.

Not sure how i'd like that crew. Crew slots are way too valuable, its the combination of crew + EPT thats so gnarly.

Not sure how i'd like that crew. Crew slots are way too valuable, its the combination of crew + EPT thats so gnarly.