U Wing Preview is up

By Jarval, in X-Wing

i'd be surprised to see Inspiring around imp aces. The only way you could do it would either not have palp around (HA like that's gonna happen), a Decimator (which is -1 ace), or a TIE shuttle (again, either no palp or -1 ace)

Some will probably do it but the large majority wont. Because palp, even if palp is getting less and less important these days.

The best use of Inspiring Recruits is on Oicunn with the Title and Daredevil... Two rams and clear your stress.

Edited by Danath

Did you know that a U-wing can still flip 180-degrees with the title, even when it is stressed.

Only if the Uwing has Hera on board can they stop and flip while stressed. Otherwise they cant reveal it since its a red.

Course you know someone is going to do that. Probably Cassian since he has an EPT, Hera crew + something to add some defense or offense (or both) and just park somewhere lol. You arent denied the stop in Attack mode, so its a 2agi ship that is not moving.

You can totally reveal a red 0-stop maneuver even if you have stress. Hera crew not required.

1) Reveal red 0-stop

2) Use title to flip 180 degrees

3) Execute 2-straight maneuver as prescribed in the newest FAQ

...you have got to be kidding me they worded it off a reveal instead of perform?

...what the hell FFG that has gotta be one of the biggest goofs youve done yet.

Whats worse is if you had kanan around, you would DESTRESS from doing this as he doesnt specify a dial, just a white maneuver.

Devil's advocate here, but:

According to the Rules Reference page 2:

"A stressed ship cannot execute red maneuvers or perform actions. If a stressed ship reveals a red maneuver (and cannot use a game effect to rotate its dial or execute a non-red maneuver instead), the owner moves the ship as if it were a white (s)2 maneuver instead."

"As if it were a white (s)2 maneuver instead" could be argued to replace the initial reveal. Since you have now revealed a (s)2, you can no longer use the pivot title to 180 flip as (s)2 is not 0-stop.

I suspect this will make it into a FAQ pretty quickly either way.

I need convincing because I really don't think Inspiring Recruit will be used in Imperial play. Can you think of a good, competitive build with it?

Competitive? Hmm, ain't gonna win worlds with it but I had a list with a OGP with Fleet Officer on it; may look at squeezing another point for the Inspiring Recruit and maybe upgrade to Captain Yorr. Could be fun. /shrug

With General Hux coming out as a super Fleet Officer that similarly causes stress, may see some play

Edited by kris40k

after reading the "variable" stat line i am figuring why would anybody fly with the wings forward in landing mode?? There must be some kind of advantage i am missing?

Did you read the card? Landing mode lets you do a 0 k-turn.

Issue with that is unless you are using the sloop, the falcon will have arc issues making Finn kinda pointless. But if you sloop, you cant Rage (or would want to as thats 3 stress).

Finn is bad if you cant turn around and still have a reroll. I.e. Finn is bad unless you are Rey Pilot.

Nah, you'd be better off using Kanan instead of Finn because now you have an entire dial of double-destress to keep using Rage. If you had Finn, Falcon becomes insanely predictable as you are tired to its 5 green maneuvers (3 are straight)

Ahh forgot about Finns arc restriction. New there must have been something because it was too good to be true.

I think I want to try something with rage, inspiring recruit and Kyle crew, rage every turn with 3 focus tokens.

Scary thing #1. Perspiring Recruits won't help Soonts very much at all. It has a range restriction. Maybe FFG is learning.

Scary Thin #2. Kanan does not proc on the auto white 2 when revealing a red manuever when stressed.

"A stressed ship cannot execute red maneuvers or perform actions. If a stressed ship reveals a red maneuver (and cannot use a game effect to rotate its dial or execute a non-red maneuver instead), the owner moves the ship as if it were a white [ 2] maneuver instead."

This is very much NOT the same thing as executing a maneuver and does not include the check pilot stress step. Kanan will not work.

I think in discussing the cards some people are missing the biggest draw of the expansion...the ship! It is a cheap crew carrier with a decent dial and good upgrade slots. This is something the Rebels have been lacking for a long time. Many rebel crew are designed to be built into combos but until now that was not possible because the ship would have been to expensive. Some of the new upgrades may seem lackluster but more options are never bad.

Do we really need Inspiring Recruit in the game? I mean, Stress was one of the things that was finally limiting things. Soontir Fel was finally getting a bit under control. Rage wasn't usable too often because it stressed you out twice. Zuckuss was very powerful, but at least that guy was stressed out all game. All the PTL Aces were finally getting matched by things like Black Market Slicer Tools and a number of other things. Now it seems like PTL Aces are going to be alive and well, especially if they are large based ships with crews.

I need convincing because I really don't think Inspiring Recruit will be used in Imperial play. Can you think of a good, competitive build with it?

OK...OK....maybe not so much for Imperials, but you are going to see it a lot in Scum and Rebels. I mean, this card just makes Rage have very little negative side effects. Heck, use Kannan and Recruits and you pretty much can do anything but a Red and clear double Stress (from PTL). It's obnoxious.

Do we really need Inspiring Recruit in the game? I mean, Stress was one of the things that was finally limiting things. Soontir Fel was finally getting a bit under control. Rage wasn't usable too often because it stressed you out twice. Zuckuss was very powerful, but at least that guy was stressed out all game. All the PTL Aces were finally getting matched by things like Black Market Slicer Tools and a number of other things. Now it seems like PTL Aces are going to be alive and well, especially if they are large based ships with crews.

inspiring does jack **** against guaranteed damage, which is what you should be using to kill fel anyway

as for zuckuss, inspiring doesn't really do a lot for him. The ship he's on are generally content to not give a **** about their actions, i.e partybus and mr infinite focus Dengaroo

course, it could open up MORE zuckuss builds since he synergizes with it, but I doubt they'll take over the big two because they're pretty **** scary

Edited by ficklegreendice

RAC or Captain Oicunn with Rage and Insipiring recruit ar going to be fantastic.

after reading the "variable" stat line i am figuring why would anybody fly with the wings forward in landing mode?? There must be some kind of advantage i am missing?

Did you read the card? Landing mode lets you do a 0 k-turn.

Which you'll have telegraphed to your opponent the turn before given the card is flipped after executing a move. Worse still, you're down to 1 agility for that turn too. Sure, it'll come in handy in the event you've goofed your flying near the board edge, but I don't think it will come into play all that often.

Meh, not too impressed. Still getting one because the model is beautiful and I'll be flying one.

Still bitter it doesn't just have side arcs to act as a Nam huey.

In space?

Yes, in space. No reason you couldn't have side guns operated from inside, or a force field keeping the atmo in.

Bistan looks awesome shooting out the side.

Gimme my huey!

Yeah, but the side guns would most likely be anti personal, not armor. Kind of like the little Turret Poe uses at the beginning of TFA.

Slight spoiler for people who haven't been watching the trailers/tv spots

Maybe, but from what we see in one of the trailers, or tv spots, the U-wing's side guns are able to blow apart a AT-ACT's front legs to make it come crumbling down.

Hmm. Missed that. Interesting. Since the AT-ACT is a cargo transport, it might have weaker armor, but still....

Do you remember which trailer/tv spot it was?

The has the part where it is attacking the AT-ACT. I was pretty sure there was one where the AT-ACT topples, though it might be possible that I'm mixing it up with another scene where the AT-ACTs are attacked, after looking through a number of the TV spots and not seeing the exact scene.

Good enough to consider, in my mind. We'll know for certain when the movie comes out, but for now, I'll concede side guns could be anti-armor. Of course, thinking about it, it would make sense that a drop ship could have customizable weapon mounts to adapt to different mission types. I still don't think a U-Wing would have side arcs naturally, but a mod that allows for it could have been really cool.

RAC or Captain Oicunn with Rage and Insipiring recruit ar going to be fantastic.

You mean broken. Oh, wait, that's called "competitive" these days. If it ain't broke, don't fly it.

Or Kenkirk for that matter.

The focus token does nothing defensively for the deci, and might as well do nothing for Kenkirk but at least he has an evade chance.

Focus token sorta negates RAC's power, as hes all about TL + Ability for his attacks, Oicunn wants to bump things which means triple stressed if you use the Title so thats a bad idea. Kenkirk doesnt have overlap problems like RAC with the focus and doesnt want to slam into things like Oicunn.

Kenkirk + Rage + Seismics + Inspiring + Reb Captive + HSCP = 55pts. Thats pretty mean to me.

RAC or Captain Oicunn with Rage and Insipiring recruit ar going to be fantastic.

[insert unique decimator pilot] with rage/recruit/gunner/hotshot copilot seems like a hammer mounted on top of another hammer taped to a third hammer and I love it.

Edited by nigeltastic

RAC or Captain Oicunn with Rage and Insipiring recruit ar going to be fantastic.

You mean broken. Oh, wait, that's called "competitive" these days. If it ain't broke, don't fly it.

eh, it's nothing RAC already couldn't do with predator

helps with the other two, which will be nice for seeing play. the fact that Rage is an ACTION and therefore preventable, unlike predator + RAC ability, means it won't be the worst

also no boost on rage turns

Edited by ficklegreendice

Do we really need Inspiring Recruit in the game? I mean, Stress was one of the things that was finally limiting things. Soontir Fel was finally getting a bit under control. Rage wasn't usable too often because it stressed you out twice. Zuckuss was very powerful, but at least that guy was stressed out all game. All the PTL Aces were finally getting matched by things like Black Market Slicer Tools and a number of other things. Now it seems like PTL Aces are going to be alive and well, especially if they are large based ships with crews.

I need convincing because I really don't think Inspiring Recruit will be used in Imperial play. Can you think of a good, competitive build with it?

No, but there's this.

Major Stridan (32)

Systems Officer (2)

Inspiring Recruit (1)

Targeting Synchronizer (3)

"Youngster" (15)

Rage (1)

"Epsilon Leader" (19)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

Total: 99

View in Yet Another Squad Builder

Do we really need Inspiring Recruit in the game? I mean, Stress was one of the things that was finally limiting things. Soontir Fel was finally getting a bit under control. Rage wasn't usable too often because it stressed you out twice. Zuckuss was very powerful, but at least that guy was stressed out all game. All the PTL Aces were finally getting matched by things like Black Market Slicer Tools and a number of other things. Now it seems like PTL Aces are going to be alive and well, especially if they are large based ships with crews.

I need convincing because I really don't think Inspiring Recruit will be used in Imperial play. Can you think of a good, competitive build with it?

No, but there's this.

Major Stridan (32)

Systems Officer (2)

Inspiring Recruit (1)

Targeting Synchronizer (3)

"Youngster" (15)

Rage (1)

"Epsilon Leader" (19)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

Total: 99

View in Yet Another Squad Builder

Why have Targeting Synchronizer?

I'm not a fan of leaving 3/4 of the Ties with one stress each at the end of the combat round but that's something that can be practiced.

I'd be more into this list with Black Cracks worked in.. And Howlrunner. But I'm a slave to the old so there's no hope for me.

TIE swarm with Rage wouldnt be a good idea. Inspiring Recruit is once per round, so only 1 of them would be destressed.

I think there's a number of ships that might do quite well with Rage and Inspiring Recruit. It's cheaper than PTL, and any ship with multiple shots can benefit, e.g. Dengar. At first glance it seems to be a good upgrade for the points on almost anything if you have a free crew slot and it'll keep stress loading lists down a tad.

For anyone in range 1-2 of a ship with a crew slot, if you don't mind the risk of losing it when that ship dies.

It works on the ship the recruit is riding on, I would put rage+recruit on the same ship to be self sufficient.

Keyan Farlander, Rage and Recruit! By the way the recruit's ability is worded, Keyan's ability should remove both stress tokens with the recruit.

(I'm always looking for ways to make amusing complementary abilities, even if it wouldn't be competitive!)

I didn't say it was great :) I said it may work...

TS was leftover from when I was toying with a Bomber with Concs/Chimps. It's not terrible, but you need to really plan your greens in advance. I've played around with TIE/fo and Epsilon Leader and ragey ships. It's a work in progress still.

Major Stridan (32)
Weapons Engineer (3)
Inspiring Recruit (1)
Targeting Synchronizer (3)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

Total: 100

View in Yet Another Squad Builder

Again, not perfect but a work in progress.

Edited by Slugrage