U Wing Preview is up

By Jarval, in X-Wing

I'm exceedingly underwhelmed by this.

<snip>

Not every single release needs to be tournament based. There's a ton of people that play this game for fun, and on an entirely non-tournament/non-competative basis.

But people who play for fun can still have fun with well designed expansion packs. There's no reason for FFG to release bad stuff.

Inspired Recruit not being Rebel only is super disappointing, can't imagine how they missed that. The ship is pretty underwhelming without access to Palp or another game changing crew.

Why should inspired Recruit be Rebel only? They have a plethora of rebel only crew already, and as the protagonists of the series, they will have plenty more in the future as well I'm sure. No reason to keep a card that is perfectly fine in the other factions thematically and mechanically to themselves.

Perhaps no thematic reason, but it's a bit disheartening I suppose to Rebels that they get a pack with a bunch of underwhelming unique Rebel crew cards while Imps and Scum also gain a cheap Inspiring Recruit that is an excellent counter to the one thing Rebels have going for them other than R2D2: R3A2.

I'm exceedingly underwhelmed by this.

<snip>

Not every single release needs to be tournament based. There's a ton of people that play this game for fun, and on an entirely non-tournament/non-competative basis.
But people who play for fun can still have fun with well designed expansion packs. There's no reason for FFG to release bad stuff.

Inspired Recruit not being Rebel only is super disappointing, can't imagine how they missed that. The ship is pretty underwhelming without access to Palp or another game changing crew.

Why should inspired Recruit be Rebel only? They have a plethora of rebel only crew already, and as the protagonists of the series, they will have plenty more in the future as well I'm sure. No reason to keep a card that is perfectly fine in the other factions thematically and mechanically to themselves.
Edited by algnc

Perhaps no thematic reason, but it's a bit disheartening I suppose to Rebels that they get a pack with a bunch of underwhelming unique Rebel crew cards (for the way I play the game) while Imps and Scum also gain a cheap Inspiring Recruit that is an excellent counter to the one thing Rebels have going for them other than R2D2: R3A2 (in the way that I like to play the game) . (Of course, other people may have different styles of play, and they may find these cards really amazing.)

Added in the sub-text that you may have forgotten to type.

You're welcome.

It (Inspiring Recruit) doesn't do much for Imperial when you actually think about the number of ships with crew slots.

Perhaps the Decimator will see this crew. We'll see about the Ups. Lambda is Palp or bust. Either way, these ships are usually on the other site of the mat from the ships that hurt when stressed.

And Whisper is already too expensive to put most crew on her, but maybe it has a home here - although, keeping her in range 1-2 of a specific Ace is difficult when she's cloaking/de-cloaking all over the place.

Edited by Rinzler in a Tie

I'm exceedingly underwhelmed by this.

<snip>

Not every single release needs to be tournament based. There's a ton of people that play this game for fun, and on an entirely non-tournament/non-competative basis.

But people who play for fun can still have fun with well designed expansion packs. There's no reason for FFG to release bad stuff.

Inspired Recruit not being Rebel only is super disappointing, can't imagine how they missed that. The ship is pretty underwhelming without access to Palp or another game changing crew.

Why should inspired Recruit be Rebel only? They have a plethora of rebel only crew already, and as the protagonists of the series, they will have plenty more in the future as well I'm sure. No reason to keep a card that is perfectly fine in the other factions thematically and mechanically to themselves.

Perhaps no thematic reason, but it's a bit disheartening I suppose to Rebels that they get a pack with a bunch of underwhelming unique Rebel crew cards while Imps and Scum also gain a cheap Inspiring Recruit that is an excellent counter to the one thing Rebels have going for them other than R2D2: R3A2.

I would argue the card also helps the stresshog/stress arc. Now your arc or y wing can do actions with some inspiring recruits nearby to remove the 2 stress. Mabey put vectored thrusters on the stresshog to make that arc easier to move.

What is the point in smugly adding disclaimers that some people enjoy playing with bad cards

What is the point in smugly adding disclaimers that some people enjoy playing with bad cards

Because there is no proof these are bad cards yet. Underwhelming upon initial reception, perhaps, but I will go ahead and say this wouldn't be the first time a poorly received expansion preview ended up being more than worthwhile in the end.

ugh. once again i find myself wanting the most expensive pilot not because hes viable for the strat but because he has a bloody EPT.

Really wish FFG would stop doing that. If the ship has an EPT at all, then ALL the named pilots should have an EPT.

I remember the forum reaction to Palpatine's reveal. It was not one of fear and respect.

As a lover of r3a2, i dont feel the least bit threatened by inspiring

It costs a point and a crew slot, neither of which are particularly available in current meta lists nor important emough to include since r3a2, despite its amazingness, isnt seen as a topeta threat

I dpubt youll see much of inspiring without direct synergy in the list, such as rage

Hmm, Inspiring Recruit isnt limited?

Bluesquad Uwing with 2 recruits supporting 2 ships with Rage ftw (probably T70s // Ewings) lol. Once per round indeed, but as per the rules if you are able to have the same card twice you may resolve it twice. Probably the first instance of this being able that wasnt trampled on by another rule.

So TIE Shuttle with Inspiring Recruit is a thing. 17 points if you do the cheapest Bomber

What is the point in smugly adding disclaimers that some people enjoy playing with bad cards

Because "bad" is highly subjective.

Hmm, Inspiring Recruit isnt limited?

Bluesquad Uwing with 2 recruits supporting 2 ships with Rage ftw (probably T70s // Ewings) lol. Once per round indeed, but as per the rules if you are able to have the same card twice you may resolve it twice. Probably the first instance of this being able that wasnt trampled on by another rule.

Can one ship could remove 3 stress in a turn?

Green/Kanan (1)

Recruit (1)

Recruit (1)

Eh "Once per opportunity" probably prevents that. Which is the main rule that tramples dupe card ideas.

What is the point in smugly adding disclaimers that some people enjoy playing with bad cards

Because "bad" is highly subjective.

But in a discussion of the merits of a new release when people's hard earned money is on the line, letting people know you like cards that aren't good is important because

4 Bluesquads with FCS/Title is a thing.

Wow, a large base miniswarm LOL probably not a good idea though due to no flips outside the title.

As a lover of r3a2, i dont feel the least bit threatened by inspiring

It costs a point and a crew slot, neither of which are particularly available in current meta lists nor important emough to include since r3a2, despite its amazingness, isnt seen as a topeta threat

I dpubt youll see much of inspiring without direct synergy in the list, such as rage

Forgive me for not taking the competitive predictions of "ARC GUY" all that seriously.

Fangaroo (Manaroo + Fenn Rau + Teroch/4-LOM/Palob) is a very popular and highly performing list right now. It suffers greatly at the hands of stress control, which can shut down Manaroo's engine or Fenn Rau. Manaroo can easily afford to pick up an Inspiring Recruit here, and now she and Fenn are both much more insulated against R3A2, be it stresshog, Snap Nien, or Gunner Braylen / Tactician Braylen variants.

Party Bus has an open seat and points to spare, and here an Inspiring Recruit can possibly allow the YV-666 to shed it's Zuckuss induced stress more often, possibly allowing for more Stops or Red Maneuvers. Not a bad investment for a single point, even if it only pans out in a few games. Can also allow the bus' allies to red move over debris if necessary.

Decimator + Palps + Inspiring Recruit now protects its Ace(s) from red dice and stress-control.

Whisper can bring Inspiring Recruit to protect herself against stress-control, and is well worth the single point.

What is the point in smugly adding disclaimers that some people enjoy playing with bad cards

Because "bad" is highly subjective.

But in a discussion of the merits of a new release when people's hard earned money is on the line, letting people know you like cards that aren't good is important because

There's a fundamental difference between saying "I like this card" or "I don't like this card" and saying "This card is bad" or "This card is awesome". Both are subjective statements fundamental to an individual playing style. For example, I personally, have no love for Palp Aces, but that doesn't mean it's bad. It just means I don't like it as it doesn't suit the way I like to play this game.

What is the point in smugly adding disclaimers that some people enjoy playing with bad cards

Because "bad" is highly subjective.

But in a discussion of the merits of a new release when people's hard earned money is on the line, letting people know you like cards that aren't good is important because

There's a fundamental difference between saying "I like this card" or "I don't like this card" and saying "This card is bad" or "This card is awesome". Both are subjective statements fundamental to an individual playing style. For example, I personally, have no love for Palp Aces, but that doesn't mean it's bad. It just means I don't like it as it doesn't suit the way I like to play this game.

Do you inject that commentary into every post about Palp Aces?

Eidt: Ninja'd by seconds.

Anyway, so FFG is still talking about getting these out before the movie? I almost prefer a staggered release of U-wing and Striker and the rest of wave 10 later. Seems more affordable that way.

Does Baz plus Rex crew have any play?

I think this could be possible. I wouldn't be surprised if the striker and u are available on this schedule with the t(raitor)ie and quaddumper coming later.

Did you know that a U-wing can still flip 180-degrees with the title, even when it is stressed.

I'm wondering what the best Bodhi Rook pilot munitions build will be? Probably some Talas and maybe a K-wing?

Youre not taking inspiring over 4lom if you want a snowball's chance in hell of hitting an ace

Likewise decis have far better options

Fenn can mindlink, and mindlink has proven to be apparently very good. The stress bit is far less painful than people imagine, esp from my experience plsying against it

For whatever reason, Stress control has yet to figure enough into the competitive meta enough to make the loss of actionless dice modifications worth goving up. All weve really seen is single stress asajj at worlds

People are probably too fixated on dengaroo to run stress control

Only if the Uwing has Hera on board can they stop and flip while stressed. Otherwise they cant reveal it since its a red.

Course you know someone is going to do that. Probably Cassian since he has an EPT, Hera crew + something to add some defense or offense (or both) and just park somewhere lol. You arent denied the stop in Attack mode, so its a 2agi ship that is not moving.