Firesprays are also going to get a tiny little power boost.
Mandalorian Mecernary (35pt) + Rage (1pt) + Inspirering Recruit (1pt) = 37pt.
Firesprays are also going to get a tiny little power boost.
Mandalorian Mecernary (35pt) + Rage (1pt) + Inspirering Recruit (1pt) = 37pt.
...and here are the Movement cards for our new U-wing
!
![]()
![]()
Hi Everyone! Hope all is well, I just wanted to let you know that I finished the new movement cards for our new U-wing. God bless
!
P.S. - I also finished all of the different versions of the movement cards for Sabine's Masterpiece , enjoy!
Poe can be sitting on a rock at the start of his activation and Barrel Roll off (as long as the template doesn't cross) before moving and continuing with his turn as normal.
Yup. And you can tractor-beam Valen Rudor onto an asteroid, and after your attack is finished, he can use his barrel roll to move right back off it.
U-wing with Kanaan is going to be interesting - essentially 1 red and all green!
Jacob
I have to say i am much less excited than most here about this ship.When compared to the Lambda shuttle, it is probably just as good as a support platform with its crew slots and systems upgrade. But then again the shuttle was never played until imps got the Emperor. So until we get the rebel Emperor this is probably not worth it...
Then as a combat ship, i have to compare it to the Jumpmaster, and honestly for 2 points less only, a systems and a 3-dice attack, there is really such an awful lot that the U-Wimg lacks in that comparison, it's just not funny. Starting with 1hp to the much worse dial, to the PWT and the EPT. This is just not a contest.
There is some nice crew in the package again, but apart from that, i think this ship is a huge dud!
As Magnus stated, the Lambda did have it's day....back in the day.
Besides that, one of the worst things about the Lambda was it's dial. If combat went past it, it just couldn't turn around in time due to having a 2 red turn. The rest of it's dial was pretty limiting, as well. This isn't the case with the U-wing. You won't have the problem of turning around to get into combat that you did with the Lambda. The dial is significantly better than the Lambda. That lone will make the change worth it.
Rebels have also been more of the synergy faction with different crews to do different things. OK...Scum have outshined them recently, but Rebels were more about the synergy. Rebels just have more Crew then the Imperials do that work well together. So, I can see a support ship doing alright.
I think this ship will not be a dud and will be more effective than the Lambda shuttle in today's meta.
Another point that makes me smile now that we have the goods; Dat LARGE Base. Yeah with Anti-Pursuit Lasers, and the zero move with torps on the hot.
Then there is the fun special move cards it comes with. YEAH This is a dam-good-ship.
Hello EPIC LAND WAR ... Babies!
Troopers are deployed at a base edge of your choice... and we have a LARGE BASE.
after reading the "variable" stat line i am figuring why would anybody fly with the wings forward in landing mode?? There must be some kind of advantage i am missing?
Did you read the card? Landing mode lets you do a 0 k-turn.
Which you'll have telegraphed to your opponent the turn before given the card is flipped after executing a move. Worse still, you're down to 1 agility for that turn too. Sure, it'll come in handy in the event you've goofed your flying near the board edge, but I don't think it will come into play all that often.
Unless you're really naming advanced sensors daredevil, so that you can flip the title before you execute your move.
Another point that makes me smile now that we have the goods; Dat LARGE Base. Yeah with Anti-Pursuit Lasers, and the zero move with torps on the hot.
Then there is the fun special move cards it comes with. YEAH This is a dam-good-ship.
Hello EPIC LAND WAR ... Babies!
![]()
![]()
![]()
Troopers are deployed at a base edge of your choice... and we have a LARGE BASE.
![]()
Another beauty Joe Boss! Keep up the good work Sir
.
Another point that makes me smile now that we have the goods; Dat LARGE Base. Yeah with Anti-Pursuit Lasers, and the zero move with torps on the hot.
Then there is the fun special move cards it comes with. YEAH This is a dam-good-ship.
Hello EPIC LAND WAR ... Babies!
![]()
![]()
![]()
Troopers are deployed at a base edge of your choice... and we have a LARGE BASE.
![]()
Another beauty Joe Boss! Keep up the good work Sir
.
THANKS Brother! Audio Weasley wants me to do a wings folded version too.
Oh the forthcoming Glory of it alls!!!
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
I think you need one or two in the back with its wings forward facing the other way for the full glory
FOR DAT WEASEL!
I think Karas was on to something that hasn't been brought up a lot - with that Torp slot and room for Sabine we could be looking at a pretty mean 31-33 point Bomber, which might leap over the Warden for Conner Net antics by merit of its second crew slot, 180 degree flips, and bumping-related pilot/crew abilities. Probably a tiny and overcosted niche like Conner Wardens, but with a second crewman or other ships that work together you could be looking at a serious cheap ace hunter that can poot out conventional attacks and eat some hits to boot.
As for the whole expansion, as everyone has said Rebels have a LOT of support crew to work with, on top of new additions like the Arcs and M9. Considering Jan Ors and even Lando can occasionally come out swinging, I'm sure some of the people here will 'crack' this expansion before long and deliver some seriously mean combinations. Even just looking at Ray, Jan, and Jyn there are a few opportunities, and the Bodhis can probably find some good use alongside the likes of Shara and M9.
In other news, why the Scout really shouldn't have that freaking EPT:
Contracted Scout 25
Punishing One 12
Inspiring Recruit 1
Rage 1
Unhinged Astromech 1
40 points for a 3-PWT with one of the best dials in the game and full mods every turn. Compare it with the Patrol Leader and Resistance Sympathiser
![]()
Adding in EI and/or IDs could give you some devastating new position options for especially desperate times on top of it, or stay cheap to fit in a pared-down Bossk and Quadjumper. Inspired indeed.
Braylen Stramm (25)
Alliance Overhaul (0)
R2-D6 (1)
Rage (1)
Inspiring Recruit (1)
Then some sort of modification.
EDIT: Stealth Device or Experimental Interface.
Thing is, with an inspiring recruit, you don't need to be Braylen to clear the stress from Rage (admittedly you've got a 50/50 chance of clearing it with a non-green move) - there might be some mileage with R2-D6, Rage and Recruit on Thane, as the ability to trigger full modifiers with a single free action is nice - you can then use your actual action to either barrel roll, or set up a target lock (so you have some modifiers next turn even if you don't clear stress).
Sounds good in theory, until you recall that if Thane Rages in the Perform Action step, he will still have the stress when his ability would trigger in the Combat Phase. He won't clear it until the next Activation Phase. I don't think the arc is the ship for the rage/IR synergy you want. Perhaps that HWK or Attack Shuttle.
*edit* - I need to read more closely. However, I still don't think the 3 points spent on daring your opponent not to shoot thane is points well spent.
Edited by Phelan BootsSounds good in theory, until you recall that if Thane Rages in the Perform Action step, he will still have the stress when his ability would trigger in the Combat Phase. He won't clear it until the next Activation Phase. I don't think the arc is the ship for the rage/IR synergy you want. Perhaps that HWK or Attack Shuttle.
*edit* - I need to read more closely. However, I still don't think the 3 points spent on dating your opponent not to shoot thane is points well spent.
you'd be correct on all counts
rage not only shuts off his ability, but is redundant (after you have rerolls and focus, what else is left to action? could have just focused and used his ability to TL for no cost and no stress)
not to mention inspiring mains no tailgunner/tactician and r2-d6 means no stress, so you get a relatively worthless auxiliary arc
you could do it on braylen, where it is redundant 50% of the time and also not great due to auxiliary arc being a crap 2 die primary
Edited by ficklegreendiceWow, i'm relatively new to the game but isnt this ship superior in every possible way to the Lambda shuttle? Stats and upgrades are similar and it seems to have comparable cost but the manoeuvrability is way better. Isnt there supposed to be some form of balance between ships??
I think Karas was on to something that hasn't been brought up a lot - with that Torp slot and room for Sabine we could be looking at a pretty mean 31-33 point Bomber, which might leap over the Warden for Conner Net antics by merit of its second crew slot, 180 degree flips, and bumping-related pilot/crew abilities. Probably a tiny and overcosted niche like Conner Wardens, but with a second crewman or other ships that work together you could be looking at a serious cheap ace hunter that can poot out conventional attacks and eat some hits to boot.
My silly combo thought for the day, inspired by the above:
U-Wing, Pivot Wing, Adrenaline Rush, Sabine Crew, Bombardier and action bomb. Just once, you'll get to flip around at a dead stop and drop a bomb on someone using the 2 speed template!
I think Karas was on to something that hasn't been brought up a lot - with that Torp slot and room for Sabine we could be looking at a pretty mean 31-33 point Bomber, which might leap over the Warden for Conner Net antics by merit of its second crew slot, 180 degree flips, and bumping-related pilot/crew abilities. Probably a tiny and overcosted niche like Conner Wardens, but with a second crewman or other ships that work together you could be looking at a serious cheap ace hunter that can poot out conventional attacks and eat some hits to boot.
My silly combo thought for the day, inspired by the above:
U-Wing, Pivot Wing, Adrenaline Rush, Sabine Crew, Bombardier and action bomb. Just once, you'll get to flip around at a dead stop and drop a bomb on someone using the 2 speed template!
While Bombardier is amusing, Chopper + Extra Munitions lets you do the 'drop a bomb in place' thing twice.
Unless you're really naming advanced sensors daredevil, so that you can flip the title before you execute your move.
Two wrongs don't make a right, but three rights make a left?
PS2 U-Wing with FCS, Finn, Zeb, and the title has the potential to be a really dangerous blocker for 31 points.
after reading the "variable" stat line i am figuring why would anybody fly with the wings forward in landing mode?? There must be some kind of advantage i am missing?
Did you read the card? Landing mode lets you do a 0 k-turn.
Which you'll have telegraphed to your opponent the turn before given the card is flipped after executing a move. Worse still, you're down to 1 agility for that turn too. Sure, it'll come in handy in the event you've goofed your flying near the board edge, but I don't think it will come into play all that often.
Unless you're really naming advanced sensors daredevil, so that you can flip the title before you execute your move.
Advanced Sensors, PtL and for added fun Leebo
Activate
Leebo for a 1 bank boost.
Decision time:
a) reveal stop maneuver, turn around for a 1 speeds sloop
b) focus for the stress. Reveal stop maneuver, turn around, try to execute the red stop, fail because of being stressed, go 2 straight (take Nien to clear the stress). End up god knows where.
With a second turn of Leebo you ion yourself for a 1 straight, but that's okay, you know when that'll happen.
As an avid and maybe rabid fan of the hipposhuttlebus this thing is just as interesting...if only I could steal one for the empire.
Ezra, Hera, FCS = Stop dead in place and keep blasting. Then flip 180 and keep going once ships go past you.
Not a whole lot of new info. Plenty of references to ships that were released last wave.
Falls into that low 20s shuttle.Is it me or is the 20-23 point ship design space starting to get crowded?
Edited by Marinealver
I know Fickle loves him some Braylen but if you really want to make Jynn do work, how about this double arc list?
Thane Kyrell (26)Jyn Erso (2)R2-D6 (1)Draw Their Fire (1)Alliance Overhaul (0)Norra Wexley (29)Push the Limit (3)C-3PO (3)R2-D2 (4)Engine Upgrade (4)Alliance Overhaul (0)Biggs Darklighter (25)R4-D6 (1)Integrated Astromech (0)Total: 99
If you change Norra's C-3PO for the Tail Gunner, you can upgrade Biggs's droid to R5-P9, for some extra synergy with Jyn.
Falls into that low 20s shuttle.Is it me or is the 20-23 point ship design space starting to get crowded?
For a while the Rebels had a kind of dearth of good ships in that point bracket so I don't really mind. What is more useful is a sturdy shuttle. This looks more manoeuvrable than the Lambda and tougher/shootier than the HWK. While not overpowering, it looks like a solid ship, especially when you consider the fun crew that Rebels have available (even moreso now).