U Wing Preview is up

By Jarval, in X-Wing

One use of Cassian crew I haven't seen discussed here yet: blocking x7 Defenders. Since you know those Defenders are going to be using their 4K like mad, this seems to be an obvious way to reduce that effectiveness. Pretty much no maneuver in the game is easier to predict than when an x7 is going to k-turn...

And blocking one can cause a chain reaction pileup, since they often do it together. If you can get them to rethink their strategy on when/how to use the 4K, it may significantly affect those lists.

Seriously. The times when Defenders can basically choose a K Turn or a 3 Turn in one direction only because of ship and rock placements, are so frequent that Cassian will thrive on them.

One use of Cassian crew I haven't seen discussed here yet: blocking x7 Defenders. Since you know those Defenders are going to be using their 4K like mad, this seems to be an obvious way to reduce that effectiveness. Pretty much no maneuver in the game is easier to predict than when an x7 is going to k-turn...

And blocking one can cause a chain reaction pileup, since they often do it together. If you can get them to rethink their strategy on when/how to use the 4K, it may significantly affect those lists.

Yeah, but you don't need Cassian to predict a 4K. You can move to block that anyway. Where Cassian really shines is when you prepare for one maneuver, but suspect another likely maneuver as well. A crafty Defender pilot can use its one bank when it is expected to 4K, leaving an overeager opponent pointed in the wrong direction.

If you predict a 4K on a Defender, it's because you are already set up to deal with it going a different direction, covering two options at the same time.

Right. So it will cause more x7's to maneuver differently, knowing that a U-wing is nearby. If they know you're going to predict the 4K, then that changes their strategy -- a lot. They depend on that token stack; if it's not there, because they know a superior blocker is there, that 4K is reduced as a weapon, and thus, makes it easier to play that list. I'm going to keep guessing the 4K; if the opponent chooses a non-4K -- which may end up being a 1- or 2-speed maneuver, losing the evade -- at worst (excepting Ryad) they won't be flipping around, hampering their joust. And if I guess right, I can either block the k-turn OR do something totally unexpected; blocking isn't required.

One use of Cassian crew I haven't seen discussed here yet: blocking x7 Defenders. Since you know those Defenders are going to be using their 4K like mad, this seems to be an obvious way to reduce that effectiveness. Pretty much no maneuver in the game is easier to predict than when an x7 is going to k-turn...

And blocking one can cause a chain reaction pileup, since they often do it together. If you can get them to rethink their strategy on when/how to use the 4K, it may significantly affect those lists.

Yeah, but you don't need Cassian to predict a 4K. You can move to block that anyway. Where Cassian really shines is when you prepare for one maneuver, but suspect another likely maneuver as well. A crafty Defender pilot can use its one bank when it is expected to 4K, leaving an overeager opponent pointed in the wrong direction.

If you predict a 4K on a Defender, it's because you are already set up to deal with it going a different direction, covering two options at the same time.

Right. So it will cause more x7's to maneuver differently, knowing that a U-wing is nearby. If they know you're going to predict the 4K, then that changes their strategy -- a lot. They depend on that token stack; if it's not there, because they know a superior blocker is there, that 4K is reduced as a weapon, and thus, makes it easier to play that list. I'm going to keep guessing the 4K; if the opponent chooses a non-4K -- which may end up being a 1- or 2-speed maneuver, losing the evade -- at worst (excepting Ryad) they won't be flipping around, hampering their joust. And if I guess right, I can either block the k-turn OR do something totally unexpected; blocking isn't required.

You could have blocked the 4K anyway. You're paying two Extra points for no effect in that case. Cassian gives you the option to react to two different maneuvers. Seems like a waste if you're only going to try to react to one anyway. You're absolutely right, they will PROBABLY do that 4K. Cassian is best used react to the maneuver they have a 20-25% chance to choose, while you set your maneuver to react to the one they were 65-75% likely to use.

Also keep in mind this can be a way to maintain arc as well as block, especially for High PS ships. Sort of like Stay on Target, but doesn't cause stress or use your Elite slot.

Only if the Uwing has Hera on board can they stop and flip while stressed. Otherwise they cant reveal it since its a red.

I admittedly don't stay up to date on my FAQ knowledge, but with the update can't you technically do a 2K with this ship if it's stress. You are revealing a 0-stop which triggers the title, but the fact that you're already stressed forces you to do a white 2S right? I'm probably missing something that prevents this, but if not I won't feel the need to staple Hera crew to it.

Course you know someone is going to do that. Probably Cassian since he has an EPT, Hera crew + something to add some defense or offense (or both) and just park somewhere lol. You arent denied the stop in Attack mode, so its a 2agi ship that is not moving.

THAT DIAL IS WOW

LIKE REALLY REALLY WOW

Surprised to see that Inspiring Recruit is not Rebel only...

Yeah, from a fluff perspective that is odd. I can't think of the Empire or Scum having "inspiring recruits".

If Heff moves over a rock to get a block in, can he theoretically boost off of the rock if something runs in to him?

Sure. Being on a rock doesn't prevent all actions, it just makes you skip your action phase. Heff isn't boosting during his action phase.

Unless his front pegs are over the rock that is and he doesnt have collision detectors. But its kinda rare for a large base to hit a rock that way, generally the edge clips it so the boost template wouldnt ever touch the rock.

So many people think that obstacles prevent actions. They dont, neither does bumping. Rock/bump skips your normal action and debris only stresses you before your action step. Any idea how many times, with the same person in some cases, i had to fight that when i ran kyle/kanan on chewie over a debris? lol.

If Heff moves over a rock to get a block in, can he theoretically boost off of the rock if something runs in to him?

He can if you give him EU or Leebo, yes.

Sure. Being on a rock doesn't prevent all actions, it just makes you skip your action phase. Heff isn't boosting during his action phase.

You cannot perform actions while on an asteroid.

Sure. Being on a rock doesn't prevent all actions, it just makes you skip your action phase. Heff isn't boosting during his action phase.

You cannot perform actions while on an asteroid.

You can perform free actions that are given from another ship. Asteroid only stops your perform action phase.

Sure. Being on a rock doesn't prevent all actions, it just makes you skip your action phase. Heff isn't boosting during his action phase.

You cannot perform actions while on an asteroid.

Exactly what i was saying 2 posts above.

Read the obstacle rules. Where does it say you cant perform actions? Hitting a rock skips your Action Step, does not prevent free actions. Hitting a debris stresses you, which denies actions but otherwise has no other effect. If you got kanan and you did a white, you can destress, suffer potential damage, then take your action like normal after hitting a debris.

Obstacles do not prevent actions. Never have.

Poe can be sitting on a rock at the start of his activation and Barrel Roll off (as long as the template doesn't cross) before moving and continuing with his turn as normal.

Sure. Being on a rock doesn't prevent all actions, it just makes you skip your action phase. Heff isn't boosting during his action phase.

You cannot perform actions while on an asteroid.

THis is precisely wrong.

You can perform all the actions you have access to whilst on an asteroid. The ONLY thing it blocks is your Perform Action step.

Also cant boost/roll if overlapping

Col detector notwithstanding

Edited by ficklegreendice

Also cant boost/roll if overlapping

Col detector notwithstanding

If you template would overlap, yes. You can if your base is currently overlapping but neither template nor base does when you finish.

Also cant boost/roll if overlapping

Col detector notwithstanding

Edited by bernh

Sure. Being on a rock doesn't prevent all actions, it just makes you skip your action phase. Heff isn't boosting during his action phase.

You cannot perform actions while on an asteroid.

Rules reference, page 14. Obstacles:

Asteroid: The ship must skip its "Perform Action" step this round.

Bullet point 4: "A ship can still perform free actions even if it moved through or overlapped an obstacle, as long as the ship is not stressed."

I'm not excited about Bodhi. It's essentially a LRS that comes with a full price tag of a ship. In most cases having a ship at 1-3 of the enemy while the rest of your ships are not at 1-3 means you f...ed up and enemy will defeat you in detail. Ahsoka is probably the sole exception and it does add even more utility to her. The problem is that Ahsoka is somewhat situational and picking her can backfire badly if you run into a PS9 list. And there are still quite a few of those around.

I really like the recruit+rage combo though. I suspect that as usual it will be the scum large ships that will benefit the most out of it, although I kinda like the concept of AdvS+Rage+Recruit combo. It sounds a bit like AdvS brobots - you bump into one enemy while shooting the other one, you stress yourself before you move and clear it right after making your move.... It's not terribly pricey either and completely unblockable.

I disagree with you strongly, if i move a formation of lower pilot skill ships up and the front of my formation can get the target locks (before the enemy moves) but the back is still out with this crew i can get those locks, then the high enemy ship moves and is in range of my ships with target locks.

Taking it a step further my Blocker A-wing Dives in hard to try and get a block off, allowing my other ships to get target locks from just out of range before the enemy higher ps ships move. This ship allows some very strong target locks from lower PS ships that was just not possible before unless you dove in hard with all your ships. When you activate you may only have 1 ship in range (allowing everyone to get the target locks) but after then enemy higher ps moves they might now be into range of you with a target lock.

Its an extremely strong ability.

I don't get your logic. The main advantage of LRS is that you can get your locks at least a turn before you enter engagement range. Then you focus and thus you can get both TL and focus during the initial engagement, which is fantastic for ordnance. If you plan to rely on Bodhi instead it means you aim to put at least one of your low PS ships well forward. If you do it a turn before the main body of your force engages, it works pretty much like LRS but your forward scout will probably get shot to pieces by the entire enemy force. If you do it on the same turn you engage, you're still only going to get target locks with no focus which is sub-optimal and you still put at least one of your ships in a very vulnerable position.

Worse still, if you go against aces you might lose your forward ship for nothing. It's entirely possible he's going to move into R3 (or much closer) to your scout after all your ships have already made their moves. Then he just wipes out the scout in one round of focus fire and the next round you're one ship down with no benefit at all. And you need at least 2 dedicated ships (Bodhi and the scout) to even pull it off. I'm not saying you can't ever get any benefit out of it but it seems really overcomplicated and situational. In almost every way LRS is superior (and free!) and yet we hardly see LRS lists storming the meta. The only major advantage of Bodhi would be the ability to grant LRSesque effect to ships that cannot benefit from LRS but somehow I don't quite see how that would make such a massive difference.

I am not trying to get target lock focus I'm just trying to get target locks that turn. As long as one of my ships is in TL range they all are so i can possibly get target locks on a turn i would not be able to before the enemy moves into actual combat range that turn. The issue with ordinance and missile locks on low PS ships is you often cant get a target lock the turn you get into range (idealy range 3) because the enemy moves into range after you have allready taken your action but with that ship all you need is one of your ships (say an A-wing blocker) to be in range for your when your other ships take there TL actions before the enemy has moved into weapons range that turn, then the high ps enemy moves into my range and i have target locks. LRS is limited to just the k-wing? further more it removes guidance chips from the ship and it limits your targeting range in close. having bodhi could make things like Cheap Z-95 missile ships useable as they can get there target lock the first turn they can fire.

Even if you ignore ordance, its a strong ability. There are quite a few turns where you are out of range with a ship for various reasons (just out of range on first engagment with some of your ships, moving to turn around or what not) Bodhi allows you to at least have a benificial action on those turns.

Interesting ship. Hope the wings are easy to move and not fragile. Had some issues with a lambda model, but other lambda was no problem.

No K-2SO crew? Smh...

K-2SO is in SWX58, the R1 story campaign box ;)

Edited by Managarmr

No K-2SO crew? Smh...

K-2SO is in SWX58, the R1 story campaign box ;)

Life would be put on hold for a lot of people at the release of this.. GDP would plummet.

No K-2SO crew? Smh...

K-2SO is in SWX58, the R1 story campaign box ;)

Best suggestion yet.

...Dude. This ship is great.

Yup. Really looking forward to this one; and Sabine's TIE. The rest of the wave... not so much.

I'm going to run this with a mini rebel TIE swarm in some form. Just have to figure out the exact list.

Hmm, I guess I was mistaking the attack on asteroids in the errata with actions.