U Wing Preview is up

By Jarval, in X-Wing

I was hyped to try Rage/Inspired on Dash, but I realized I could get practically the same results with PTL/Kyle.

I was hyped to try Rage/Inspired on Dash, but I realized I could get practically the same results with PTL/Kyle.

Yeah, though cheaper.

Four points cheaper, but you lose both your ridiculously open dial and your double repositioning options, not to mention your single repositioning and single mod options. Not sure that's worth four points.

To be honest, it looks promising just from a basic chassis perspective.

Blue Squadron seems to be the 'go-to' squadron if you want a 4-ship build of generics...

  • Blue Squadron Pilot (B-wing) with Advanced Sensors
  • Blue Squadron Novice (T-70 X-wing) with R2 Astromech and Integrated Astromech
  • Blue Squadron Pathfinder (U-wing) with Pivot Wing and Fire Control System

.....Kind of disappointed there isn't a fourth, now.

Comparing it to the B-wing with the wings forward, the U-wing has some pretty obvious disadvantages - it loses one shield in favour of a hull, and lacks speed 1 turns. On the other hand, it can move a lot faster with a white speed 4 and speed 3 banks, and (whilst the Pivot wing requires you to think ahead) if you know you're not going to need to end-around in the next couple of turns, it can gain an extra agility. The fact that you know your "K-turn" cannot be blocked (the most disastrous manoeuvre to fail to complete, since it invariably means you are stressed and facing the wrong way!) is probably worth noting too.

Compared to the X-wing with the wings back, it's got a 1 hit point advantage and the advantage of Fire Control, but a much worse dial - with R2 astromechs and that talon roll, the T-70's dial is really, really good - most catastrophically the need to plan a 180 turn a turn in advance and at a cost of agility.

Surprised that Inspiring Recruit wasn't Rebel only. It's definitely a nice combination with Rage.

It's nicer than the Lambda Shuttle - a white hard turn and the ability to turn about is easily worth two hit points even if the wings never twitch - but I think you'd really, really need to kit it out heavily to make it work as a generic.

Edited by Magnus Grendel

In other news, why the Scout really shouldn't have that freaking EPT:

Contracted Scout 25

Punishing One 12

Inspiring Recruit 1

Rage 1

Unhinged Astromech 1

40 points for a 3-PWT with one of the best dials in the game and full mods every turn. Compare it with the Patrol Leader and Resistance Sympathiser :(

Edited by thespaceinvader

And suddenly rage is a viable card for ships with a crew slot. Neat.

Ezra Bridger and 10 others like this.

I have to say i am much less excited than most here about this ship.

When compared to the Lambda shuttle, it is probably just as good as a support platform with its crew slots and systems upgrade. But then again the shuttle was never played until imps got the Emperor. So until we get the rebel Emperor this is probably not worth it...

Then as a combat ship, i have to compare it to the Jumpmaster, and honestly for 2 points less only, a systems and a 3-dice attack, there is really such an awful lot that the U-Wimg lacks in that comparison, it's just not funny. Starting with 1hp to the much worse dial, to the PWT and the EPT. This is just not a contest.

There is some nice crew in the package again, but apart from that, i think this ship is a huge dud!

Edited by ForceM

How do you like Control U-wing ?

Heff Tobber (34 pts)

Collision detector

Extra munitions

Sabine wren

Ion bombs

Ion projector

Cassion andor

Title

But then again the shuttle was never played until imps got the Emperor. So until we get the rebel Emperor this is probably not worth it...

Not entirely fair - the shuttle did sterling duty as a vader caddy prior to the Decimator, and once the decimator did come out it did very nicely with a fleet officer or a pair of tacticians. Since the tactician became limited that obviously went away.

The shuttle wasn't that huge a thing, I'll admit, but it did see play. It's just that palpatine is so ridiculously, gamewarpingly powerful (I'm not saying "broken", just that there is a reason he costs what he does) that you never see a shuttle without him now.

Rebels do have a lot of nice crew. They don't annoyingly get the naval officers but they do get kanan, jan ors, jyn, and quite a few other ways of playing support ship.

Secondly, this is a **** sight more capable as a combatant compared to a shuttle.

How do you like Control U-wing ?

Heff Tobber (34 pts)

Collision detector

Extra munitions

Sabine wren

Ion bombs

Ion projector

Cassion andor

Title

Yeah, Cassian Andor looks really great with Tobber. A cheaper route is dropping bomb, extra munitions and Sabine for Zeb as second crew. That is 29 pretty scary points. That could be a nice addition to a lot of squads (like biggs+regen ace)

I'm really liking the idea of Saboteur on Heff Tobber. Finally a way to use it without spending your action on it! Team it with Enhanced Scopes and APL, could be a nasty blocker.

I really like the U-wing. Sure it is not a powerhouse release but it is a great box of tools for the Rebels. A cheap and durable 2-crew transport and a bunch of interesting crew to fill it with. Plenty of synergies have been spotted already and I think more will appear as people start experimenting with it.

As to people wondering why Inspiring Recruit is not limited to Rebels? So Imps and Scum feel the urge to but this expansion too of course. :P

Braylen Stramm (25)
Alliance Overhaul (0)
R2-D6 (1)
Rage (1)
Inspiring Recruit (1)


Then some sort of modification.

EDIT: Stealth Device or Experimental Interface.

Edited by Procastination

I'm going to keep saying this until proven otherwise: I think people are underestimating Jyn Erso.

She is interesting but I think she may turn out to be more limited than people think. Obvious synergy is in a cheap transport (probably either U-wing or Captured Tie) to support Poe. Poe really needs his Focus tokens and Jynn provides back-up in case he gets blocked or needs to take a different action or pull a Red. Rey (pilot) is another ship that really benefits from an independent source of Focus tokens.

I think she will crop up in specific lists but I don't think she will be that common.

As to people wondering why Inspiring Recruit is not limited to Rebels? So Imps and Scum feel the urge to but this expansion too of course. :P

Not like there is any shortage of Inspired Imperial Recruits either. I mean, they fill those stormtrooper ranks somehow !

One use of Cassian crew I haven't seen discussed here yet: blocking x7 Defenders. Since you know those Defenders are going to be using their 4K like mad, this seems to be an obvious way to reduce that effectiveness. Pretty much no maneuver in the game is easier to predict than when an x7 is going to k-turn...

And blocking one can cause a chain reaction pileup, since they often do it together. If you can get them to rethink their strategy on when/how to use the 4K, it may significantly affect those lists.

Edited by YellaFella

She is interesting but I think she may turn out to be more limited than people think. Obvious synergy is in a cheap transport (probably either U-wing or Captured Tie) to support Poe. Poe really needs his Focus tokens and Jynn provides back-up in case he gets blocked or needs to take a different action or pull a Red. Rey (pilot) is another ship that really benefits from an independent source of Focus tokens.

I think she will crop up in specific lists but I don't think she will be that common.

I've player her a few times in vassal on a ghost supporting Rey and shes worked pretty well. Like you say, Rey/Finn benefits from having focuses for both offence and defence (plus she can get blocked and its not really a problem). The other thing that is quite nifty about the ghost is that it can use its rear arc to use the ability.

Its a good alternative to rec spec as well (situationally generating more or less tokens) - it comes with the arc restriction but has the bonus of being able to pass them off to friendlys is nice. I'd say its pretty good value at 2 points.

Would recruit work on a rage phantom?

I know Fickle loves him some Braylen but if you really want to make Jynn do work, how about this double arc list?

Thane Kyrell (26)
Jyn Erso (2)
R2-D6 (1)
Draw Their Fire (1)
Alliance Overhaul (0)
Norra Wexley (29)
Push the Limit (3)
C-3PO (3)
R2-D2 (4)
Engine Upgrade (4)
Alliance Overhaul (0)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Total: 99

Would recruit work on a rage phantom?

Probably not for quite a few reasons - chief amongst them being that you would be stressed at the point you shoot so wouldn't be able to use ACD - then the further considerations of the PS oppertunity cost of not taking VI, the fact they can take FCS for good re-roll economy anyway and that you would be stuck trying to clear stress the next turn with some pretty poor green manuever optiosn.

Would recruit work on a rage phantom?

I was hyped to try Rage/Inspired on Dash, but I realized I could get practically the same results with PTL/Kyle.

Yeah, though cheaper.

Four points cheaper, but you lose both your ridiculously open dial and your double repositioning options, not to mention your single repositioning and single mod options. Not sure that's worth four points.

Now, aside from that caveat, you are absolutely right. There is a high opportunity cost to putting Rage/IR on Dash that may exceed the four points you save.

I think it might be fun to use Rage/IR as the basis for a slimmed down Dash, but it will not have the maneuverability of a traditional Dash build. Of course, at that point, it might not even need to be Dash anymore. But, even then, the old opportunity costs arise.

I have to say i am much less excited than most here about this ship.

When compared to the Lambda shuttle, it is probably just as good as a support platform with its crew slots and systems upgrade. But then again the shuttle was never played until imps got the Emperor. So until we get the rebel Emperor this is probably not worth it...

Then as a combat ship, i have to compare it to the Jumpmaster, and honestly for 2 points less only, a systems and a 3-dice attack, there is really such an awful lot that the U-Wimg lacks in that comparison, it's just not funny. Starting with 1hp to the much worse dial, to the PWT and the EPT. This is just not a contest.

There is some nice crew in the package again, but apart from that, i think this ship is a huge dud!

As Magnus stated, the Lambda did have it's day....back in the day.

Besides that, one of the worst things about the Lambda was it's dial. If combat went past it, it just couldn't turn around in time due to having a 2 red turn. The rest of it's dial was pretty limiting, as well. This isn't the case with the U-wing. You won't have the problem of turning around to get into combat that you did with the Lambda. The dial is significantly better than the Lambda. That lone will make the change worth it.

Rebels have also been more of the synergy faction with different crews to do different things. OK...Scum have outshined them recently, but Rebels were more about the synergy. Rebels just have more Crew then the Imperials do that work well together. So, I can see a support ship doing alright.

I think this ship will not be a dud and will be more effective than the Lambda shuttle in today's meta.

One use of Cassian crew I haven't seen discussed here yet: blocking x7 Defenders. Since you know those Defenders are going to be using their 4K like mad, this seems to be an obvious way to reduce that effectiveness. Pretty much no maneuver in the game is easier to predict than when an x7 is going to k-turn...

And blocking one can cause a chain reaction pileup, since they often do it together. If you can get them to rethink their strategy on when/how to use the 4K, it may significantly affect those lists.

If you predict a 4K on a Defender, it's because you are already set up to deal with it going a different direction, covering two options at the same time.

Meh, not too impressed. Still getting one because the model is beautiful and I'll be flying one.

Still bitter it doesn't just have side arcs to act as a Nam huey.

For atmospheric combat, sure. But yeah... not so much in space.

Edit: :ph34r: 'd

I could actually see this as a sort of Snap Shot card.

Edited by Lampyridae

One use of Cassian crew I haven't seen discussed here yet: blocking x7 Defenders. Since you know those Defenders are going to be using their 4K like mad, this seems to be an obvious way to reduce that effectiveness. Pretty much no maneuver in the game is easier to predict than when an x7 is going to k-turn...

And blocking one can cause a chain reaction pileup, since they often do it together. If you can get them to rethink their strategy on when/how to use the 4K, it may significantly affect those lists.

Yeah, but you don't need Cassian to predict a 4K. You can move to block that anyway. Where Cassian really shines is when you prepare for one maneuver, but suspect another likely maneuver as well. A crafty Defender pilot can use its one bank when it is expected to 4K, leaving an overeager opponent pointed in the wrong direction.

If you predict a 4K on a Defender, it's because you are already set up to deal with it going a different direction, covering two options at the same time.

Yes, this is exactly it. You set out to block one set of maneuvers, but you guess the other good option in case you are wrong. That way you are blocking no matter which way they go.