Why Armada is the best

By Crabbok, in Star Wars: Armada

Armada is a great game. I absolutely love it. Yet, I don't play it as often as my beloved X-wing. So, I guess I can't say that Armada is my favorite game. I love it, but not as much as others.

X-wing is probably my most played game.

Coming in second- a Star Trek conversion of the old B5 Wars game. (The former SFB junkie in me just loves marking off damage on a ship schematic, and B5Wars did it with so much more elegance and asymmetry than old SFB...)

Armada and a home-brewed set of rules for man-to-man superhero skirmishes tie for third; I'd like to play more Armada, but I've got an opponent who really loves his superheroes, and was delighted to come up with something better than the Heroclix rules to use for them. Gotta keep opponents happy, too, or who would we play with?

I almost cry remembering b5FA and Wars. Games of my heart. I played Star trek Mod on engine of those marvelous AoG product with my firend. Armada is still best what I found afther fall of AoG.

It is alright, however I still feel there was a few missed opportunities and there is also the fixed turn limit to contain the length of a single game. The squadrons have gotten better but I still wish there were docking and hyperspace rules (like a hyperspace trait that allows them to deploy separate from a ship, not just the Hyperspace assault objective). Again I say Armada is a better Star Trek game than a Star Wars game. But still it is way better than Star Trek Attack Wing.

Armada is my favorite game, period.

I also really enjoy imperial assault but armada scratches all my itches.

I'm very hopeful for the upcoming campaign game. Having the consequences of each battle carry over into a bigger game where last turn dashes to an objective could have long lasting consequences and really provide the 'pain' of choice that is missing now will really elevate the game in my view.

I really enjoy the tactical choices, the way movement is handled, the inclusion of squadrons, the addition of all the names we know from movies and the general flow of the game.

I play several different types of games, from fighting formations to imperial assault to robinson crusoe, but this one is and has been my favorite, bar none since it was released.

Armada is sort of a mixed bag for me.

It's currently my 2nd favorite game to play (#1 spot goes to Malifaux).

But it has one of my least favorite distribution models and I have not been able to get a game in since Sullest.

I am looking forward to both Wyrds The Other Side and FFGs Runewars though. So we will see how those turn out.

I really enjoy Armada.

But I'm worried about power creep with the most recent releases and previews.

Here's hoping FFG manages to keep a lid on runaway improvements.

I really enjoy Armada.

But I'm worried about power creep with the most recent releases and previews.

Here's hoping FFG manages to keep a lid on runaway improvements.

AW8w3u2.gif

I really enjoy Armada.

But I'm worried about power creep with the most recent releases and previews.

Here's hoping FFG manages to keep a lid on runaway improvements.

AW8w3u2.gif

Doooooooom! :lol:

I really enjoy Armada.

But I'm worried about power creep with the most recent releases and previews.

Here's hoping FFG manages to keep a lid on runaway improvements.

Could you elaborate? Where is the creep?

I really enjoy Armada.

But I'm worried about power creep with the most recent releases and previews.

Here's hoping FFG manages to keep a lid on runaway improvements.

Could you elaborate? Where is the creep?

Power creep in a game exists if you must continually use the newest wave of product to remain competitive.

An example in Armada would be flotillas. All but one of the regional winning lists has flotillas, a clear indication that they are a big boost to the effectiveness of a list.

Power creep in a game exists if you must continually use the newest wave of product to remain competitive.

An example in Armada would be flotillas. All but one of the regional winning lists has flotillas, a clear indication that they are a big boost to the effectiveness of a list.

But if we get one or two more winners without them, then the question returns (remains)...

At which point do you consider it anecdotal or evident?

I don't know, I'd say it's pretty inevitable in a game like this that the new stuff is going to find its way into most lists, but I don't think that's necessarily indicative of power creep so much as more options.. Power creep would be if the new stuff completely replaced the old. The fact that we saw top tables at Worlds full of a great mix of Wave 0 (Neb, Dodonna), 1 (AF2, Yavaris, vanilla squadrons), 3 (flotillas/BCC), and 4 (FC/FCT) means the game is expanding, but not replacing, the old stuff as it grows.

As I said. I'm worried, but hopeful! :)

Our local group has more or less given up on x-wing because it is starting to slide, as we gave up on STAW before that.

There seems to be a golden age for an expanding game like this. Maintaining that fun balance without power creep becomes more difficult with each wave.

FFG's patching of x-wing to try and keep it under control keeps me optimistic.

Edited by Democratus

I have been playing miniatures games since I picked up warhammer fantasy as a teen 20 years ago. I haven't looked back, investing heavily in 7 Warhammer armies, as well as Warmachine, Battletech tabletop, Mechwarrior clix, D&D miniatures, Star Wars miniatures, Age of Sigmar, X-wing, and others. I still have and still play all of these, but then I discovered Armada. I was a little discouraged at first by the high price point, the unbalanced forces, and the ineffectiveness of squadrons in the starter set. But once the expansions started coming out, Armada grew into my favorite game of all time.

The models are beautiful, gameplay is straightforward yet nuanced, the objectives make each game different and tactical, the squadrons allow you to get some hobby time in with painting, the two factions are well-balanced, you get to roll handfuls of dice, and list-building is important and brings variety to each game. Most importantly, it just plain looks beautiful to have two fleets of lovely Star Wars models flying at each other on a field of black space. I grew up playing every pen and paper RPG, video game, console game, miniatures game, and board game that said Star Wars on the label. Armada has captured the feel of Star Wars better than any game I have ever played.

Edited by rmb43

I have been playing miniatures games since I picked up warhammer fantasy as a teen 20 years ago. I haven't looked back, investing heavily in 7 Warhammer armies, as well as Warmachine, Battletech tabletop, Mechwarrior clix, D&D miniatures, Star Wars miniatures, Age of Sigmar, X-wing, and others. I still have and still play all of these, but then I discovered Armada. I was a little discouraged at first by the high price point, the unbalanced forces, and the ineffectiveness of squadrons in the starter set. But once the expansions started coming out, Armada grew into my favorite game of all time.

The models are beautiful, gameplay is straightforward yet nuanced, the objectives make each game different and tactical, the squadrons allow you to get some hobby time in with painting, the two factions are well-balanced, you get to roll handfuls of dice, and list-building is important and brings variety to each game. Most importantly, it just plain looks beautiful to have two fleets of lovely Star Wars models flying at each other on a field of black space. I grew up playing every pen and paper RPG, video game, console game, miniatures game, and board game that said Star Wars on the label. Armada has captured the feel of Star Wars better than any game I have ever played.

This makes me feel VERY luck that Armada is the first miniatures games I've ever played.

I cannot wait to start plugging away playing the new objectives now that my Regionals are over.

meanwhile, I'm still hoping to be able to take the new objectives to mine...

... It did get a boost when I re-read it and saw the Regionals are a lower format... So release anytime in December or first week of Jan makes them legal :D

Saying something is the best sounds like you are trying to justify not buying into something else. Armada is mostly dead except in certain markets where it isn't.

Saying something is the best sounds like you are trying to justify not buying into something else. Armada is mostly dead except in certain markets where it isn't.

Look, a market analyst/net troll!

Armada ain't dead where I am.

Armada ain't dead where I am.

Not here either.

Must be living in a certain market.

Armada is the best because it's the game WuFame plays.

/flex

I love it when someone calls me a troll for pointing out the truth. It tells me they know I am right but you just can' t admit it yet. The next step is acceptance.

Until I see regular pick games and support that exceed two or three people in an entire area like Austin metro where I live. I am not convinced armada is alive and well. It's not looking good, saying otherwise is not helping, it just reinforces the things that killed it by saying every thing is fine when it is clearly not. I like the game but it needs major fixes maybe even a rules reboot and better support. The learning curve is to steep and the setup decides to much. If I can tell weither I have won or lost before I even place my first command it's not fun for long. That and the fact I am finding way more epic x wing games in my area than armada is sad. Epic Xwing is considered mostly dead by the way few argue that over on the X wing side.

Austin is dead. I know noone from Austin.

I love it when someone calls me a troll for pointing out the truth. It tells me they know I am right but you just can' t admit it yet. The next step is acceptance.

Until I see regular pick games and support that exceed two or three people in an entire area like Austin metro where I live. I am not convinced armada is alive and well. It's not looking good, saying otherwise is not helping, it just reinforces the things that killed it by saying every thing is fine when it is clearly not. I like the game but it needs major fixes maybe even a rules reboot and better support. The learning curve is to steep and the setup decides to much. If I can tell weither I have won or lost before I even place my first command it's not fun for long. That and the fact I am finding way more epic x wing games in my area than armada is sad. Epic Xwing is considered mostly dead by the way few argue that over on the X wing side.

Don't make me drive over to Austin to play you! I will do it!

I love it when someone calls me a troll for pointing out the truth. It tells me they know I am right but you just can' t admit it yet. The next step is acceptance.

You pointed out that A) it's not doing well - except B) where it's doing well.

A) nothing to back this up with*

B) effectively kills any counter-argument - if my area is doing good, it's just an outlier.

So: troll.

* except Austin; I can't argue against that

Edited by Green Knight

If you really want to know when a game is dead, look at the released of expension or if you still see a game selling in stores.

For now, I see both...

So still in good shape.

And don't forget one thing, Armada is maybe less present in term of representation in tournement in store (more because of logistic problem for space and time) than other games but still a number one in quality and diversity. Take the example of D&D, you don't see so many people playing but I can ensure you that the game is not dead. It will always depend on what you make your statement. ;)

Edited by DOMSWAT911