(it seemed to work quite well in my game - just sharing in case of use / interest.
Have fun
Inquisitorial character generation
Inquisitors are unique and unusual individuals and it is therefore fitting that creating one should be equally customised. This method is designed to allow a player (or GM) the ability to shape the Inquisitors skills and abilities to match their background.
Home Worlds
Inquisitors may have any home world, hailing from across the Imperium and should generate their starting characteristics, wounds fate points as normal.
However I would advise against the latter (ie not in my game): Mind Cleansed,
Background Packages and Alternative Career Ranks
Some are obviously more suitable than others – I would not allow the following in my games:
Background Packages:
Astral Knife Cultist, Mortitat, Sons of Dispater,
Alternative Careers:
Chaliced Commissariat, Moritat Reaper, Reclaimator
,
Normally I would also not allow Inquisitors to be Space Marines,Tech Priests or Sisters of Battle (or related paths etc)
Characteristic Advance Scheme
An Inquisitor has a basic advance scheme for each Characteristic as follows
Characteristic...........Simple (+5).......Intermediate (+10)............Trained (+15)......Expert (+20)
One chosen by player.....100 XP..............250 XP..........................500 XP.............750 XP
.
All others......................250 XP..............500 XP.........................750 XP.............. 100 XP .
He or she may make any other characteristic follow the superior advance scheme below by reducing one to a weaker form.
Superior Characteristic....100 XP...............250 XP..........................500 XP.............750 XP .
Weaker Characteristic......500 XP..............750 XP..........................1000 XP...........2500 XP .
Skills
All Skills are available in character generation at 100XP per level in can be increased to +10 at a cost of an additional 100 XP and +20 at a further cost of another 100 XP.
Talents
The following are available at 100 XP each
Air of Authority, Ambidextrous, Basic Weapon Training, Berserk Charge, Catfall, Chem Geld, Die Hard, Disarm, Disturbing Voice, Double Team, Foresight, Frenzy, Furious Assault, Good Reputation, Hardy, Hatred, Heightened Senses, Hip Shooting, Iron Discipline, Iron Jaw, Jaded, Light Sleeper, Litany of Hate, Master Orator, Melee Weapon, Mimic, Nerves of Steel, Paranoia, Peer, Pistol Training, Quick Draw, Rapid Reaction, Rapid Reload, Resistance, Sound Constitution, Street Fighting, Strong Minded, Sure Strike, Talented, Thrown Weapon Groups, Unshakeable Faith,
The following are available at 200 XP each
Armour of Contempt, Arms Master, Blademaster, Cleanse and Purify, Combat Master, Concealed Cavity, Counter Attack, Crack Shot, Crippling Strike, Crushing blow, Dead-Eye Shot, Decadence, Exotic Weapon Training, Fearless, Flagellant, Gunslinger, Hard Target, Insanely Faithful, Into the Jaws of Hell, Lightning Reflexes, Meditation, Mental Fortress, Mighty Shot, Precise Blow, Sharpshooter, Sprint, Step Aside, Swift Attack, Takedown, Technical Knock, Total recal, True Grit, Two-Weapon Wielder, Wall of Steel,
The following are Available at 300 XP each
Assassin Strike, Autosanguine, Battle Rage, Blind Fighting, Bulging Biceps, Dark Soul, Deflect Shot, Dual Shot, Dual Strike, Heavy Weapon Training, Independent Targeting, Leap Up, Lightning Attack, Marksman, Master Chirurgeon, Unremarkable,
Psychic Powers
A number of Inquisitors are Psykers and use their powers to serve the Imperium. If the player wishes they may manifest this powers by purchasing the following talents at the listed XP cost (X):
Minor Psychic Power (100), Psy Rating 1- 5 (200 per level), Corpus Conversion (100), Discipline Focus (200), Favoured by the Warp (200), Power Well(200), Psychic Power(100),
Philosophy
The Inquisition can be broadly divided into two differing schools of thought: Puritanism and Radicalism.
To the conservative Puritans, it is of the utmost importance that Inquisition doctrine be upheld, and are often found persecuting those Inquisitors who are deemed heretical.
The pragmatic Radical Inquisitors follow the Imperial doctrines in spirit, believing that the ends justify the means, and find little value in adhering to convention too closely. They often try to fight fire with fire, using Chaos or alien weaponry, employing Daemonhosts, or committing other acts that would be deemed heretical by their more conservative brethren.
Inquisitors of both sides are found in great number, and while often at odds with each other, are equally interested in the survival of the mankind and the defeat of its enemies. Puritans and Radicals are further divided into individual philosophies, leading to further friction:
Puritans
? Amalathianism - Amalathian. The conservative philosophy of Puritanism. It advocates unity between Imperial organisations and lack of tumultuous change. It was at the birth of this philosophy, on Gathalamor, at Mount Amalath, that Lord Commander Solar Macharius was spurred on to his grand conquest of nearly a thousand worlds.
? Monodominance - Monodominant. This philosophy holds that man can only survive in the Galaxy at the death of every other creature, be it alien, mutant, or even psyker (which would potentially harm the Imperium, seeing as all galactic communication and long-distance travel is psychic in nature). They are arguably the most extreme of the Puritans.
? Thorianism - Thorians. These members of the Inquisition believe that the Emperor will some day be reincarnated. This is the most 'radical' of the Puritan ideologies due to the possible upheaval that could result should the Thorians actually be able to summon the Emperor into a new form, as Believers and Unbelievers would turn upon each other. Named after Sebastian Thor, thought to be an avatar of the Emperor.
Radicals
? Istvaanism - To this ideology, conflict is desirable to further progress through strife. It holds that mankind has made its greatest achievements after periods of conflict, such as the Horus Heresy, or Age of Apostasy. It is the place of the Istvaanians to strengthen mankind through adversity, and so follow a 'survival of the fittest' doctrine. The philosophy is named after the Isstvan III virus-bombings that initiated the Horus Heresy.
? Recongregationism - According to this philosophy the Imperium, after millennia, has become decadent and corrupt. To remedy this, Recongregators consider that the Imperium should be rebuilt, lest it stagnate further and collapse under the pressure of countless threats from both without and within.
? Xanthism - The most obviously Radical grouping within the Inquisition, it advocates the use of warp-based weaponry, such as daemon possessed swords, daemonhosts, and generally turning the power of Chaos against itself. Named after Inquisitor-Master Zaranchek Xanthus, executed as a heretic in the 32nd millennium.
Minor and Splinter Philosophies
? Anomolian Beholders - A conservative faction who see it as their job to observe Humanity and await the arrival of the Emperor Incarnate.6
? Ardentities - The Ardentities believe that the Emperor Incarnate will manifest through a group of people, or more likely the entirety of Mankind.6
? Casophilians - Following the writings of Saint Casophili, the Casophilians dedicate their study to the transition of a human soul to the Warp. They seek to devise a way to bring forth the soul of a deceased man or woman in order to create the means by which the Emperor's soul can be invested into a suitable mortal form.6
? Hourusians - A resurrectionist faction like the Thorians, but of a much more radical bent. They believe that the powers of Chaos that manifested themselves in Horus might be harnessed for the creation of a Divine Avatar.6
? Oblationist - Oblationists believe that the warp, the xenos and the unclean are utterly damning and those who utilize them must face the ultimate sanction. Yet they also believe their use is necessary to overcome mankind's enemies. Therefore the righteous must sacrifice themselves and embrace damnation in order for humanity to survive.8
? Polypsykana - An offshoot of the Xanthites, they believe that humanity is destined to evolve into a fully psychic race, and seek to hasten and support the occurrence of psykers throughout the Imperium.8
? Revivificators - The Revivicators study the transition of the soul to the Warp at the point of death. In particular, they study the means by which this can be slowed, halted and, ultimately, returned. They also study the Golden Throne hoping to alter its working so that the Emperor's body might be restored. To this end, they study the processes by which a corpse may be maintained in a state ready for such a reinfusion of the soul.6
? Seculos Attendous - A faction that sees the Ecclesiarchy as hampering and holding back mankind, and look to reduce its power and influence where possible.8
? Xeno Hybris - Xeno Hybris followers believe that there is much to be learned from alien technology, and only through co-operation with Xenos species will humanity ever prevail.8