Any ideas or wild speculations about future products in AH LCG line?

By player1329291, in Arkham Horror: The Card Game

What do you think we are going to see next for this game. At the momoment we have Deluxe expansions followed by series of Mythos packs. On top of that we have stand alone scenarios like Course of Rougarou. But looking at LotR and other LCGs we can see that FFG loves to expand product line.

So, what's next? Are we going to see similar product to LotR Saga Expansions or Nighmare decks? Or maybe something completely different? What are you predictions?

Myself I would love to see a Deluxe expansions containing a complete, 3 scenario long campaing, similar to the one in core set. Something that can be completed in one sitting. It would be great for groups with cannot meet frequently. It doesn't have to contain any player cards, just scenario content.

Other great product would be a Deluxe expansions, but with just one big scenario with a lot of replayability. Something like haunted house with multiple possible location layouts, encounter sets, enemies and objectives. It could include different versions of act and Agenda Cards, so you would never know what to expect. Like a card version of Mansions of Madness;)

I want a dreamlands deluxe expansion with new rules and "Dreamer" investigators. (and more cats!)

A Hastur campaign: stuff like: Go see a weird art exibit, try not to end up in an insane asylum.

Investigators with interesting deck building options: like, can use any class cards up to level 2 but none of 3-5.

Investigators that are related to ghouls (Pickman) or deep one hybrids.

Expansions that let you re-use locations from the base game.

I'd love to see expansions that are homages to classic Call of Cthulhu adventures. They don't need to repeat the adventure scene for scene, but maintain basic theme and throwback references:

Masks of Nyarlathotep

Shadows of Yog-Sothoth

Spawn of Azathoth

Beyond the Mountains of Madness

Escape from Innsmouth

Horror on the Orient Express (the second Dunwich expansion looks like it may play this role, some)

The Great Old Ones

Walker in the Wastes

I would say that my best prediction at the moment is for the theme of the 4 first cycles.

Since there are 4 Agents of GOO i think we are gonna see thoose four GOOs as the theme for each of the 4 first Cycles.

On BGG a user sent out the names and pictures of all products in the first cycle in french. This looked very genuine, and seems like the first cycle will be about Yog-Sothoth (which makes sense when thinking about his link to the Dunwich Horror)

Then my best bet is that this will probably be followed up by a Shub-Niggurath campaign, a Cthulu campaign (probably where we get to go to Innsmouth and Rhlyeh). And a Hastur Campaign.

Dont know enough about the lore to speculate about the Hastur and Shub-Niggurath campaigns.

I imagine they'll stick to Deluxe (2 scenarios) + a cycle of 6 packs - for a while. Not really sure what they could change or add to that distribution model?

In terms of settings they've got all of 1920s America and/or Lovecrafts stories to go on. I'd like to see a lot of 1920s America explored and they've already shown they'll do it with the currently released/announced content looking varied already with Arkham, the Bayou, a train etc.

After that they've easily got scope for Mountains of Madness, Pyramids, Dreamlands etc.

I imagine they'll stick to Deluxe (2 scenarios) + a cycle of 6 packs - for a while. Not really sure what they could change or add to that distribution model?

I am curious what we can expect in that terms fo AH.

Personally I could bet that we will see something similar to Nightmare deck from LotR. But this time instead of bumping difficult they will be more focused on fleshing out each scenario and increasing replayability. At the moment a lot of cards for each scenario are Agenda and Act cards. There is not much space for encounter cards, considering that each mythos pack is only 60 cards and around half are player cards. Of course there are reusable encounter sets in base game and deluxe expansions, but they might get repetitive quite quickly. Have a look at scenarios from core set. I was amazed how encounter deck in scenario 2 is completely different from scenario 1. But in 3rd scenario I was really dissappointed that encounter deck was almost the same as in scenario 1. So my bet is on 20-30 card PoD "scenario extension" decks in the future.

In terms of theme, I hope FFG will fully explore surroundings of Arkham before exploring more exotic places. After that I would love to see Egyptian theme cycle, maybe starting in Arkham with reimagination of Course of ghe Dark Pharaoh.

Edited by Reid

I want a dreamlands deluxe expansion with new rules and "Dreamer" investigators. (and more cats!)

A Hastur campaign: stuff like: Go see a weird art exibit, try not to end up in an insane asylum.

Investigators with interesting deck building options: like, can use any class cards up to level 2 but none of 3-5.

Investigators that are related to ghouls (Pickman) or deep one hybrids.

Expansions that let you re-use locations from the base game.

They do Dreamlands in every one of their Arkham games, so this is a safe bet.

Hastur would be cool, not sure how they would do fighting the Old Ones but I trust it will be epic and hard

Investigators with the options you wanted are coming out next month in the Dunwitch expansion. All of them are mono color, except they can use up to 5 cards from any classes up to level 2.

Possibly related to creatures, though I feel that they have so many right now they can do that might not happen.

They did that with LOTR. The ease of the system makes it so they don't need to always have new stuff, they can have missions use older card packs so this will also happen

I want a dreamlands deluxe expansion with new rules and "Dreamer" investigators. (and more cats!)

A Hastur campaign: stuff like: Go see a weird art exibit, try not to end up in an insane asylum.

Investigators with interesting deck building options: like, can use any class cards up to level 2 but none of 3-5.

Investigators that are related to ghouls (Pickman) or deep one hybrids.

Expansions that let you re-use locations from the base game.

They do Dreamlands in every one of their Arkham games, so this is a safe bet.

Hastur would be cool, not sure how they would do fighting the Old Ones but I trust it will be epic and hard

Investigators with the options you wanted are coming out next month in the Dunwitch expansion. All of them are mono color, except they can use up to 5 cards from any classes up to level 2.

Possibly related to creatures, though I feel that they have so many right now they can do that might not happen.

They did that with LOTR. The ease of the system makes it so they don't need to always have new stuff, they can have missions use older card packs so this will also happen

Actually, they only use 5 cards up to level 0.

I'd like to see an entire arc exploring Miskatonic University and its buildings - library, museum, science building, etc. It'd be a great point to add Amanda Sharpe, the student. I like the way The Gathering is only in one location. It feels much more contained, small, and human to me. Very personal. Unlike Eldritch Horror or even Arkham Horror (the board game (as we must now call it)) in which players are traveling on great scale. I like the way Mansions of Madness has pulled everything into one location - either a building or a city block - and only opened up to multiple locations for a single story (to date).

For expansions of the LCG, I imagine they will use PODs to give one-shots akin to the hopes of the OP.

I'm not sure, but it feels like Curse of the Rougarou was longer than any POD of this format I've seen (there were also MoM PODs). That said, I'd like a bigger POD that has 3 linked scenarios in it with no superfluous player cards. In that way, it wouldn't be much more to see Saga expansions.

As for additional theme, I have no interest in Dreamlands or locations outside of the states. I think this has more ability to grow Arkham, Dunwich, Innsmouth and Kingsport into living, breathing towns than any previous Lovecraft game.

When I first got into board games, I picked up Arkham Horror (the board game). It, Eldritch Horror and even Mansions of Madness never captured the feeling I was hoping for. This game does. It hits it so squarely on the nose that I feel like I must have requested it and then they made it for me. It gives choices, it feels personal, the locations are explorable, the things that go bump in the night feel like they should be there, and actions have consequences. I feel that telling a big story - let's go fight an unknowable eldritch god - won't feel plausible. Maybe with a big enough build toward it, but otherwise I'd prefer keeping the story and locations small (relatively) rather than global and cosmic. I'm along for the ride, but I'd rather explore 1920s' Boston over 1920s' Cairo. Akin to an early Batman pursuing hoodlums and mobsters, rather than the Justice League fighting Darksied. I like the feeling that this is happening just behind the shadows, and normal life is going on with most people unawares.

Not to undercut my own points, but what I really want are more scenarios and cards right the heck now. :P

Edited by Duciris

I know it's not Lovecraft mythos per se but I'd like to see an adventure having to do with Native American skinwalkers from the Navajo. Imagine having to visit a reservation and run away from angry Indians/skinwalkers.

I'd prefer they spend the first few Cycles staying in Arkham and the other cities Dunwich, Innsmouth, Kingsport etc. and then move up to places like Alaska, the midwest and then go internationally and to other worlds and the dream realm.

Edited by Chronos96

I'm looking forward to see what happens with gates to other worlds.

We're taking a train right in the Essex pack? So we must be heading to a very distant county. If Arkham is say around the capital then Dunwich could be country side. The 3rd pack could be events within the town of Dunwich itself.

I'll go against the grain a little bit and say I'd love to see the branch out to some exotic locations. I think Egyptian temples, Venetian sewers and Mayan ruins would all be fun (just realized it sounds like I'm describing an old Tomb Raider game). Of course, the pulp aspects of this setting are my favorite part.

Also, it really doesn't have to be an either or proposition, even within a single cycle. It could start in Arkham and transition to a more distant locale later in the cycle... lots of possibilities.

I'd like a campaign that has branching paths, where you actually decide where to go. Start in arkham, and then have to decide what part of the world you want to visit first. This would probably involve a mid cycle deluxe expansion, you can have three scenarios that come right after the first box but instead of one after the other, you pick one to go to.

I think something of that scope is beyond this game it's more... Noir and small scale then a big grand Indiana Jones meets Lovecraft.

We're taking a train right in the Essex pack? So we must be heading to a very distant county. If Arkham is say around the capital then Dunwich could be country side. The 3rd pack could be events within the town of Dunwich itself.

The Essex County histories on the library shelves had very little to say, except that the town was founded in 1643, noted for shipbuilding before the Revolution, a seat of great marine prosperity in the early 19th century, and later a minor factory center using the Manuxet as power. The epidemic and riots of 1846 were very sparsely treated, as if they formed a discredit to the county.

I'd like to see an entire arc exploring Miskatonic University and its buildings - library, museum, science building, etc. It'd be a great point to add Amanda Sharpe, the student.

I think something of that scope is beyond this game it's more... Noir and small scale then a big grand Indiana Jones meets Lovecraft.

Maybe, but a lot being said is very coc rpg, which is where this line gets its roots. Orient express and what not.. I think it's well within possibility to go to different locations to shut down cults like in brotherhood of the beast and anything involving hastur and his monoliths. Plus I mean, I'm allowed to wildly speculate, globe trotting investigations are a thing. Heck, shadow out of time did that very well.

We're taking a train right in the Essex pack? So we must be heading to a very distant county. If Arkham is say around the capital then Dunwich could be country side. The 3rd pack could be events within the town of Dunwich itself.

Arkham is in Massachusetts. I'd assume that the Essex County Express is a commuter train that services Essex County, MA.

Essex County is the northeastern county in Massachusetts -- home of Salem and its witches. I wouldn't be surprised if we made a stop there.

If FFG wanted to better allow transition from one campaign to another they could add something like a POD pack that would allow you to start Dunwich with say 25 xp. Adding tougher versions of enemies or locations or additional encounter cards that boost difficulty.

I'm thinking we'll get to see something like the Saga expansions for Lord of the Rings where we re-create some of the classic Lovecraft stories, seeing as how the first cycle is dealing with the events "around" one of the classics in the manner LotR dealt with side stories around the events of the books. So I'm looking forward to a full-blown Call of Cthulhu deluxe expansion where we can investigate the bayou and stuff, maybe a Mountains of Madness thing that involves a lot of biting cold and elder things, a Shadow Over Innsmouth box with scenarios that have us running through the streets or terrified in the hotel...

I'd love to get out into the wider world, as well. Much like Elder Sign seems to have really taken on a new lease of life since we left the museum, I think it could be really exciting to see what happens when we get this model of game with an Egyptian or Mayan setting, as Trialus suggested. I do like the fact that the game hasn't straightjacketed itself into a distinct location from the outset.

I also think it's crucial we get more standalone scenarios. I know the mythos packs seem to be standalone things, but I kinda feel like the game relies too much on the story and, now that I've played through the core set, I don't see myself playing this game again until a new scenario comes out, even to try other investigators. Having a steady stream of content to play through seems really important so, if they can produce POD stuff a few times throughout the year to support the main cycle, that'd be a winner!