How long does a X-wing round last in real time in the SW Universe?

By Niluk84, in X-Wing

I was trying to figure out how long each round of a X-wing game would be in the Star Wars Universe...

If you consider the 1/270 scale, the small base is 4cm, the max speed of the TIE fighter is 333m/s, and a speed 5 maneuver is 20cm...would it be correct to say one round of play last a 1/6 of a second in the real time star wars universe?

I dont' think the map scale is the same as the miniatures scale.

I dont' think the map scale is the same as the miniatures scale.

If it is the same scale and you figure that an X-Wing round is 1/6 of a second that means you'd better not blink otherwise a fight will be over. Considering that you see a false start in sporting events if the reaction time is under .1 second it would be pretty amazing to think of all of the thought that goes through a fighter pilot's mind if he's making, and executing, adjustments at just .17 seconds.

I assume an x-wing game is about 3-4 minutes of fight time.

I would say 4-6 seconds each turn. Makes 8 to 12 seconds for a 180° turn (aside from K-turns that are obviously not standard manoeuvers), seems quite realistic to me.

8-12 seconds is an awful long time to do a 180. Check your timer. I think a two beat per turn would work.

Yeah, my habit of WWII fly sims may have interfered.
Actually, I just tested on X-wing Alliance the speed of a turn. On an X-wing, at full throttle, you do 180° in less than 4 seconds, between 2 and 3 at maximum speed turn (throttle 33%).
That makes approximatively 1.5 seconds per turn.
(One more reason to say S-foils card is a stupid idea ^^)

If you look at movies, it depends; original trilogy is quite slow (reminiscence of WWII war movies, I think), while manoeuvers in Ep VII are really fast (especially when Poe pilots...).

Edited by Giledhil

I don't interpret anything within a game X-Wing to be a literal representation of a dog fight. Every turn, bank, and even straight maneuvers on the table top are a distillation of a much more lively battle. Even a straight template, in my mind, is hiding the bobbing and weaving a fighter pilot would incorporate into their actions in the midst of a battle. That doesn't even cover the game's lack of a third dimension.

If you consider the 1/270 scale, the small base is 4cm, the max speed of the TIE fighter is 333m/s, and a speed 5 maneuver is 20cm...would it be correct to say one round of play last a 1/6 of a second in the real time star wars universe?

That would mean that a Tie Fighter going from a 1-bank to a 5-straight accelerated 266m/s in 1/6 of a second - about 150Gs? Maybe inertial dampeners are a thing in the star wars universe :)

If you consider the 1/270 scale, the small base is 4cm, the max speed of the TIE fighter is 333m/s, and a speed 5 maneuver is 20cm...would it be correct to say one round of play last a 1/6 of a second in the real time star wars universe?

That would mean that a Tie Fighter going from a 1-bank to a 5-straight accelerated 266m/s in 1/6 of a second - about 150Gs? Maybe inertial dampeners are a thing in the star wars universe :)

They are a thing. A Star Destroyer has an acceleration of about 2000Gs.

And the 333m/s are the atmospheric speed of a TIE.

Speed in space is far beyond tens of thousands of kilometers per hour. For example: in Ep IV the Rebel fighters passend a gas giant in under a minute.

Edited by RogueLeader42

If you consider the 1/270 scale, the small base is 4cm, the max speed of the TIE fighter is 333m/s, and a speed 5 maneuver is 20cm...would it be correct to say one round of play last a 1/6 of a second in the real time star wars universe?

That would mean that a Tie Fighter going from a 1-bank to a 5-straight accelerated 266m/s in 1/6 of a second - about 150Gs? Maybe inertial dampeners are a thing in the star wars universe :)

Edit: Yes. Inertial Dampeners are actually mentioned in the old EU books. Porkins apparently ran his near full so didn't feel much for directional changes and acceleration. Wedge notes it may have saved his life to dial it back so that he may have realized what he was trying wasn't working.

Edited by LagJanson

How long an individual round is? It depends on who's piloting on each side. If you have Soontir Fel vs Corran Horn it might just be 1 second. Soontir's natural talent and Corran's latent Jedi prowess means that their reaction speed is much faster than usual, and the high fire rate of their guns. Whereas if you have two y-wings going at it, it might be a 10 second round - not only due to their slow speeds but also the long firing time of TLT turrets.

A whole battle between two squadrons (i.e. epic play) is normally portrayed as taking about a minute or two when it's empire vs rebels. Mainly due to the proton torpedoes aboard x-wings and the lack of shields on TIE fighters.

Inertial dampeners play a big part in snubfighter combat, once causing Mara Jade to nearly black out when they were at 95% power. Wedge theorised that Porkins' death was a result of him having inertial dampeners at full power.

I reckon a full round is around 10 seconds. Larger battles, maybe a couple of minutes.

Edited by Chucknuckle

I will agree with the above- the map scale and the minis scale are very different. Time scale wise, I'd be comfortable saying each round is somewhere between 1-5 seconds, but at that point, I think individual interpretations are equally valid. Interpret it however it makes the most sense to you. The epic ships combined with the incredibly short range of weapons compared to minis, however, I think eliminate any consideration of the minis being scaled to the map. (Can we seriously think that an advanced, sci-fi missile is capable of traveling no more than 20-30 meters?)

If you consider the 1/270 scale, the small base is 4cm, the max speed of the TIE fighter is 333m/s, and a speed 5 maneuver is 20cm...would it be correct to say one round of play last a 1/6 of a second in the real time star wars universe?

That would mean that a Tie Fighter going from a 1-bank to a 5-straight accelerated 266m/s in 1/6 of a second - about 150Gs? Maybe inertial dampeners are a thing in the star wars universe :)

On the topic, I would say a good measure of an in game skirmish would be in ep 4 when the falcon escapes the Death Star and 4 TIE Fighters. So however long that scene is.

Edited by flightmaster101

I was trying to figure out how long each round of a X-wing game would be in the Star Wars Universe...

If you consider the 1/270 scale, the small base is 4cm, the max speed of the TIE fighter is 333m/s, and a speed 5 maneuver is 20cm...would it be correct to say one round of play last a 1/6 of a second in the real time star wars universe?

Considering each roll of the dice is like a salvo of lasers being fired, you can probably work out the timing as long as you are a traditionalist and assume that the speed of light is a constant. (of course, modern day science is trying to prove that the speed of light is variable, so there you go, it's possible Han Solo managed to do the Kessel Run in under 12 parsecs without the use of wormholes.)

About scale: I think the base of the miniature denotes a probability space, the actual ship is "smaller" and somewhere inside that space. But I have always thought that a round is a couple of seconds at most.

An entire game of X-Wing lasts this long:

I was trying to figure out how long each round of a X-wing game would be in the Star Wars Universe...

If you consider the 1/270 scale, the small base is 4cm, the max speed of the TIE fighter is 333m/s, and a speed 5 maneuver is 20cm...would it be correct to say one round of play last a 1/6 of a second in the real time star wars universe?

Considering each roll of the dice is like a salvo of lasers being fired, you can probably work out the timing as long as you are a traditionalist and assume that the speed of light is a constant. (of course, modern day science is trying to prove that the speed of light is variable, so there you go, it's possible Han Solo managed to do the Kessel Run in under 12 parsecs without the use of wormholes.)

Star Wars "lasers" aren't lasers and don't travel at the speed of light.

A game of x wing lasts as long as it takes for one side to win or die.