Hmmm got my skavenblight threat battlepack a few weeks ago and integrated it into a couple of quick games tonight. After opening the pack my initial fears about the uselessness of many of the cards and the imbalance toward destruction were pretty quickly proven.
I really like this game (and all the other LCGs - i play and enjoy them all) and i know balancing cards across 7 races + neutral cards in a 20 slot pack must be difficult (soon to get a little easier with the 60 card battlepacks), but im a little annoyed at the first battlepack contents. Its like the marketing / sales guys at FFG were in control of the contents. So I say they kinda suck because whilst there are few bad cards there are serious balance and playability issues in this first pack. There are 4 base decks / races in the starter box, 2 of which get next to nothing from this first Battlepack.
Oddly, it only contains 4 skaven unit cards and 3 attachment cards total. Not much of a threat really. to top that off, part of the skaven heroes special ability is dependent on the number of skaven you control (yes Including him i know) - but you can currently only have 3 other skaven units in your deck of 50 cards! surely a more playable hero could have been chosen for the first pack and greyseer thanquol saved for a later pack, or more basic units should have been included in this pack. But no, I can almost hear the sales dudes saying "hey, if we put Thanquol in battlepack 1 then everyone will really need to buy future battlepacks to make him more useful... kerrrrrching!!!"
Then we get 7 new dark elf cards too! all pretty playable and more threatening than the skaven. A solution would have been to include less dark elf and more skaven cards.
But then there are then only 3 new High Elf cards most of which have such a high penalty cost that they are not really playable considering how few high elf cards are currently available (8 total - only 3 of which earn you a high elf icon to lower their cost with) assuming you only own 1 set. I can hear the sales committee saying "right, now we will put in these high cost high elf cards so players will have to buy they expansion to make them useful as they certainly cant splash with them!"
Ok, then both Empire and Dwarves get a total of only 4 new cards each and whilst they are all fine you cant help feeling the Order forces are a little hard done by. its basically 22 destruction cards vs just 11 (really only 8 playable) order cards. I know there is a metatheme here of being outnumbered by the hordes of destruction but this could be done in a more balanced way. I played chaos tonight and got to add at least 14 new cards into my card pool not including the neutral cards which we drafted. But my friend only got to add 4 dwarf cards and was understandably underwhelmed by the whole thing... There shoulda been less elf stuff here and more skaven + the 4 core race cards. You coulda just put the elves into the expansion. see http://info.wsisiz.edu.pl/~szczesnj/warhammer-invasion-LCG.php for the card breakdown.
Anyway, my point to FFG if anyone is listening is that I would have thought that balance, quality and playability in early battlepack card inclusions will build you a far more loyal customer base (and future $$$) than teasing players with cards which are only useful if you buy future battlepacks or expansions. Im a card game addict and will probably buy just about everything LCG but i dare say there are a few newby LCG / Invasion / Order fans who you are at risk of losing with this approach.
A final bit about balance - i understand a few years ago the AGOT CCG card game took a massive dive in popularity (and sales im sure) after i believe the fun but very unbalanced Crown of Suns expansion came out. So id argue that keeping your player base happy while continuing to attract new addic... err players is key to the success of all your LCG lines too.
If there is no sales committee corruption at play here then forgive me, but you still would do well to pay more attention to the balance / quality / playability ratios in future battlepack lines.
Still... I cant wait to play this game again!
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) will bring in some big power to my Chaos deck (Lord of Pus, and Bloodsworn), nothing to my Orc (perhaps the Veteran Sellswords), etc...
But as I said its hard to make theoretical choices when you dont know the cards. Good point re the HE cards being splashable in resource heavy decks. Yep I also would've probably removed the warplightening cannon (3) and put in another Skaven unit (3 card) making Thanquol more playable. Also replaced the Dark elf event (3) with a splashable High elf infantry unit (3) of some sort to back up the single HE heroes, mages and cavalry and spells. I dont have the headspace for more right now but that would have been a start. By the way I was the recipient of all the destro madness
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