Konstantine's Heavy Stike Force

By Joshualarue46, in Star Wars: Armada Fleet Builds

This is what I'm looking at for regionals, what are y'alls thoughts/ Tweaks that could make it better.

Fleet commander- Konstantine

Objectives-

* precision strike

* fleet ambush

* minefields

Interdictor suppression refit

- admiral konstantine

- g-8 experimental projectors

- targeting scrambler

- interdictor

Victory II

- X17 turbo lasers

- Intel officer

- Sw7 ion cannon

Victory I

- Corruptor

- expanded hanger bays

- wing commander

- assault concussion missiles

- ordnance experts

- Major Rhymer

X3 TIE Bomber

X2 TIE Advanced

With no Intel for the fighters they can easily be engaged by the a pair of A-wings for example and prevented form moving or attacking ships for 2-3 crucial turns.

I would like to see one tractor beam in the list. G8 and Konstantine can slow most things but fast moving MC30s can still be a problem if they plot Nav commands a lot.

So where to make savings?

Corruptor is ok but speed 4 and the longer attack range from Rhymer should be enough. Wing commander can go too. If you need slicer tool insurance then Skilled 1st officer is a lot cheaper. Alternatively I quite like Fight Commander for carriers that don't have boosted comms. Flight Controllers can be good in case the enemy bring a large combat air patrol. I would drop the VSD-II for a VSD-I with just a tractor beam. Your close range ACMs/OE could move to this ship or be dropped altogether. If you have a target pinned and tractored in black dice range in front of your VSDs it shouldn't last too long even without them

This can save you 35-45 points so take Dengar or a jumpmaster (2 Tie Adv should be enough to protect it & Rhymer for a while). Then look at some more escorting fighters like Tie-Int, Fel or Mauler or pad out the bombers with a firespray that can add to the bombers without requiring more squadron command capacity. Projection experts on the interdictor can help keep whichever VSD gets victimised alive for another turn.

I would rather have 6 TIEs and Howlrunner than your squad assortment. There are too many 8+ squad lists and they will destroy your bombers in 1 round without many if any losses.

Tractors are a good thing on the Interdictor. I find the focusing on one ship with a tractor and g-8's is enough to slow it down never mind using Konstantine. Besides if your opponent happens to be near the Interdictor but not your VSD with tractors then you may not be able to slow down a fast ship in time to make a difference.

So my recommendations would be tractors on the Interdictor and more squads or just swap them out for purely anti-squadron squads like Interceptors and IG88