Is converted Vader squadron legal?

By NairoD, in Star Wars: Armada Rules Questions

Hi all

I have a question. Just start painting my Vader squadron. I show it to my friend that it is illegal squadron for FFG turnament rules (I use one Advance and 2 normal Tie squadrons on one stand).

Is it true?

Hi all

I have a question. Just start painting my Vader squadron. I show it to my friend that it is illegal squadron for FFG turnament rules (I use one Advance and 2 normal Tie squadrons on one stand).

Is it true?

It's legal as long as it's easily identifiable as Vader. The most important thing being the squadron token displaying Vader.

It's in the tournament regs.

Well I put those two Tie to make him more visible

Thanks for help Green Knight

Well I put those two Tie to make him more visible

Thanks for help Green Knight

All that being said, I think it's subject to some interpretation. If you ever went to an actual tournament, I would advise having the 2 flanking Tie Advanced to replace the Tie Fighters with if one of your opponent's had a problem with it. *I* personally, and I think most people would not give you a problem with it, but it's possible that others would.

This really should NOT be an issue. Every player has about, what 2-6? Darth tokens that cannot be used since he's unique. The disc tokens are really the thing you need in my opinion. That prevents some clown splitting his 6 TIE Advanced that came in the Squadron Pack into 6 "different" units flanked by TIEs. He would only have two discs.

If an opposing player has an issue with your awesome Darth Vader idea it sucks - Because you have run into "that guy" at the Armada tournament. Most Armada players would love your idea.

Edited by CaribbeanNinja

IMO you can **** around with the minis as much as you want - like the Ninja says, it's the ship/squad tokens that matter.

Actually it would be EASIER to differentiate Vader as Avd+2xTIE than the usually bland mix of unpainted TIE Adv stands!

I can't imagine the kind of person who would object to this mod. Sure, they would technically be in the right...

But the TO should still kick them out for it.

I can't imagine the kind of person who would object to this mod. Sure, they would technically be in the right...

But the TO should still kick them out for it.

Lol, I don't disagree guys, I just don't want him to be screwed if he runs into some stickler. It's not worth the 2 seconds it takes to pack up those 2 tiny Tie Advanced models.

Totally allowed.

Now, in the time-before-time-before-Tournament Regulations, there was a time when it was Specifically disallowed .

Then, it was specifically allowed ...

Now, you have this:

(Tournament Regulations, Page 7 - bold and underline emphasis mine)

Players are welcome and encouraged to personalize their fleet according to the following rules:

• Players may paint their ship models. They cannot modify a ship model in any way that would create confusion about which ship the model represents.

• Players cannot modify ship or squadron bases to alter their size or shape. Weight may be added to a ship or squadron base if it does not alter the shape of the base. Ship fins or pegs (including the connecting pegs affixed to ship models) may be modified or replaced with a different connecting method.

• Cards must remain unaltered, though they may be sleeved for protection. Sleeves for damage cards must be identical and unaltered.

• Players may mark their tokens, maneuver dials, and command dials to indicate ownership as long as the function of the component is not compromised. Players may mark obstacles to indicate ownership, but cannot otherwise alter them in any way.

• Players may mark dice with a permanent or indelible marker to indicate ownership in an unobtrusive manner, but cannot otherwise alter them in any way.

• If two or more models in play could potentially touch causing conflict with movement or placement of ships (e.g. two Imperial-class Star Destroyer ships are placed with their models touching), players must remove one of the models and place it on its ship card until the ship models are no longer in danger of touching.

You are Encouraged to customise your fleet. As long as you do not modify the bases, or cause confusion in regards to what is being represented.

Just be aware that not all opponents will read through your list thoroughly (especially in the 4th game of the day at an event where everyone is a little tired). They may not examine the models too closely and casually assume it is a Tie Fighter model because he looked at it side on and didn't spot the bent wings on the middle model.

As long as you point it out to your opponent before the game then I would think fine.

I think the issue is the " They cannot modify a ship model in any way that would create confusion about which ship the model represents." statement.

I say go a head and do it. If someone complains, ask them why and what the confusion is. I painted my squad bases red for aces, and black for generic. It makes it really easy to know who is who.

Just be aware that not all opponents will read through your list thoroughly (especially in the 4th game of the day at an event where everyone is a little tired). They may not examine the models too closely and casually assume it is a Tie Fighter model because he looked at it side on and didn't spot the bent wings on the middle model.

As long as you point it out to your opponent before the game then I would think fine.

Even in the Rules, The Model itself is irrelevant for all game purposes... You should always look at the base...

But of course, as you say, tired and all et-al...

Like others have said, just keep the extra two Advanceds on hand in case an opponent doesn't like your mod. And before we assume it's "that guy," let's charitably consider that it could be a new player at his first tournament who'd rather not have extra visual confusion while he's trying to remember all the other overlapping effects. We all agree there's room to argue that this is a perfectly fine mod, but there's also room to argue that what ultimately matters is the opponent's preference.