Yeah, it's an interesting dichotomy. IA is interesting in that a victory is truly meaningful when both sides are actually striving for it, rather than one side trying to win while the other tries to make an interesting story.
On the other hand, I think to some degree the Imp player really does set the difficulty of the game. Some might even argue that the simple action of not choosing the Subversive Tactics class deck was "throwing the game". There are definitely some better choices than others, and any conscious sub-optimal choice could be used as a demonstration that the Imp is taking it easy on his rebels- but there are so many other factors at play that should be considered, such as theme- which, of course, puts the Imp in the seat of a storyteller, once again.
It's a weird circle of logic, is I guess what I'm trying to say.
Edited by subtrendy