automatic advantage from a 2nd weapon

By GroggyGolem, in Game Masters

when dual weapon fighting, something like the superior weapon quality or the bantha's eye lasersight provide automatic advantage.

if those attachments are on the 2nd weapon, am I correct in thinking that they do not apply the advantage, because the weapon was not part of the original dice pool when making the check?

Correct.

However, if you are attempting to perform two-weapon fighting and get the necessary 2 advantages to hit with that secondary weapon, you will then get the free advantage.

Essentially 2 advantage = 3 advantage in the above scenario.

Wait, so the additional advantage does apply from the 2nd weapon but only if I can activate the 2nd hit?

Correct. Remember as well Superior always provides an auto advantage whereas the laser sight requires a successful check. In the case of 2 weapon combat though the primary has to activate the 2nd hit by itself.

Edited by 2P51

Wait, so the additional advantage does apply from the 2nd weapon but only if I can activate the 2nd hit?

indeed.

Below is a two-weapon fighting question submitted to FFG and their answer:

Question asked by OggDude :

I have a question about two-weapon combat. In many cases, certain skills or certain weapons will have various modifiers applied to them, such as boost dice, setback dice, or the ability to remove setback dice. How are these applied when you use two-weapon combat?

Example 1: You're shooting two blasters. One of them has the actuating module, while the other one doesn't. For the first weapon, you add a setback die to all attacks, but not for the second weapon. How would this apply if 1) the first blaster is your primary weapon, or 2) the second blaster is your primary weapon? Or does it matter?

Example 2: You're attacking with both a vibroknife and your fists (unarmed). The first uses Melee, the second uses Brawl. For whatever reason (talent, weapon mod, etc), your vibroknife attack removes a setback, and your unarmed adds a boost. How would these features be applied, again, with 1) the vibroknife as your primary, or 2) unarmed as your primary?

The same question could go for multiple modifier dice. If one attack adds 2 boosts, and the other adds 1, which applies? If one adds 2 setback, and the other 1 setback, which applies? Or maybe there's a combination of boosts, setbacks, and the ability to remove setbacks, divided out in different numbers between the attacks. How are these situations resolved?

Answered by Sam Stewart:

The weapon used sets the pool. The second weapon is only used if you gain two Advantage to trigger the second hit. So only the first weapon sets the pool. So if the second weapon has penalties or bonuses that would affect the pool, such as adding Boost or Setback dice, these would not apply. However, if the second weapon has penalties or bonuses that are applied after the pool has been rolled, then those penalties or bonuses do apply if you trigger the second weapon to hit. So If your second weapon is Accurate, you won't get Boost dice. But if your second weapon has a laser sight that gives you an Advantage on a successful attack, then if you're successful and you trigger the second hit, then you gain the additional Advantage as well.

You can find all dev answered questions here .

Edited by kaosoe

when dual weapon fighting, something like the superior weapon quality or the bantha's eye lasersight provide automatic advantage.

if those attachments are on the 2nd weapon, am I correct in thinking that they do not apply the advantage, because the weapon was not part of the original dice pool when making the check?

They do apply the advantage, but only if they get activated first by advantages from the roll with the primary weapon. See above even with developer answer. :)