Like many people I tried The Three Hunters after the core was first released. Unlike many I stubbornly stuck it out with them through the frst cycle thinking they had to get better. It eventually turned into an eagles deck that was was inferior to almost everything else out there (and certainly anything running Eowyn). The biggest problem was the starting threat of 32.
Anyway, now that Sands of Harad is out I thought I would try them again running the new versions. My version is here:
http://www.ringsdb.com/decklist/view/3722/three-hunters-1.0
The biggest problem is the starting threat of 32. The next biggest problem is that it's an expensive deck. If you don't get Steward early you are in trouble. Mulligan heavily for it. Even when you get it you kinda need an early break from the encounter deck.
You will probably notice that I don't have Blood of Numenor or Gondorian Fire in there. The deck would almost certainly be better with them, but I consider those cards cheap.
I'm open to any suggestions and changes. As I've stated elsewhere, I feel like it plays like a bad twins deck.